Space Engineers

Space Engineers

Fancy Status Displays v2
If FSD script runs on Programable block display can it still update LCD count?
So Got this script Loaded and seems to be working (My first)

When setting up the script the Industrial Programmable block displays the number of LCDs it is controlling on the main LCD of the block.

The Industrial programmable block has two screens the main top and the key board lower screen.

I figured I'd use the top screen to display the battery info for some visual pop. This screen was by default running the script data from the block control panel screen.
I set the top programmable Block LCD (Panel 0) on the Batteries and set the keyboard screen to clone the block text status normally on the top screen.

It displays the batteries on Panel 0 and the text that would be displayed on on panel 0 on panel 1 but no longer updates because I assume the script overrides the default displays.

Is there anyway to format the second screen to auto update as you add more LCDs into the scripts function?

Screenshot of what I'm attempting
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3165598934
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Showing 1-6 of 6 comments
Ekuah  [developer] 21 Feb, 2024 @ 11:46pm 
@Bane Ironhand
Could you share the CustomData field of your programmable block?
Ekuah  [developer] 14 Mar, 2024 @ 8:51am 
Sorry, I can't access those screenshots
Bane Ironhand 14 Mar, 2024 @ 6:17pm 
Sorry bout that it apparently didn't update the status to public when I did the screenshots. Told it to but it didn't probably missed something. Anyway here they are again

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3182669507
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3182669556
Ekuah  [developer] 15 Mar, 2024 @ 10:03am 
Okay.
I have found the issue.
It was some code residue from before FSD was completely sprite based
Update to FSD Version 37u

And maybe use this config in the CustomData field of the PB:
FSD options: NoSubGrids NoScrolling NoNames ShowStats Panel 0 Battery, FrameColor(55,0,0) Scale=1.5 Panel 1 Automaton Programmable Block [FSD], Clone:0 Center Fontsize=0.7 Position(125,-20) EndStats
Last edited by Ekuah; 15 Mar, 2024 @ 10:03am
Bane Ironhand 11 Apr, 2024 @ 2:30pm 
Thank you very much.

Once I boomered my way into making the script update it worked just fine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219578182
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Showing 1-6 of 6 comments
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