Space Engineers

Space Engineers

Fancy Status Displays v2
Leconite 24 Nov, 2024 @ 9:21am
Cargo Percentage display issue.
Having an issue with the cargo percentage display.
Although I can get the WideBars to display correctly via AltCalc, the headline text still displays the wrong percentage values.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371428120

Code to get the screen above.
ShowStats
Cargo-Ice LCS-M, WideBar AnalogBar AltCalc Health Invert NoHeadlines Center Text:Ice Level
Cargo - Ice L LCS-M, WideBar AnalogBar AltCalc Health Invert NoHeadlines Center Text:FSC: Left
Cargo - Ice L LCS-M, AnalogBar AltCalc Health Invert NoNames Scale=0.65 Center
Cargo - Ice R LCS-M, WideBar AnalogBar AltCalc Health Invert NoHeadlines Center Text:FSC: Right
Cargo - Ice R LCS-M, AnalogBar AltCalc Health Invert NoNames Scale=0.65 Center
EndStats

Cargo - Ice L LCS-M & Cargo - Ice R LCS-M, each consist of the following, 5 LG LCC's, 4 LG SCC's 2 Sorters.

Cargo - Ice R LCS-M's LCCs are empty, so 44% of total space filled cannot possibly be correct, as the bar graph above the headline makes obvious.
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Showing 1-15 of 23 comments
Ekuah  [developer] 24 Nov, 2024 @ 4:54pm 
Okay, I have looked into the issue.
I found and fixed the problem with the wrong percentage values.
But I could not replicate your display issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371644342
(Same CustomData as You)

You can find the revised code in this world:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371644918
I haven't publicly published it yet, because I wanted to do further testing before it will be implemented into the main code base.
Ekuah  [developer] 24 Nov, 2024 @ 11:41pm 
Update:
Percentage value is not yet solved.
Further work needed.
Will update.
Leconite 25 Nov, 2024 @ 2:57am 
Originally posted by Ekuah:
Okay, I have looked into the issue.
I found and fixed the problem with the wrong percentage values.

Based on the screenshot you provided above, and my own testing in your example world.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371798369

It appears that the percentage values displayed in the headlines are now correct.

Originally posted by Ekuah:
But I could not replicate your display issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371644342
(Same CustomData as You)

Unless you noticed something else, the above percentage issue was the only issue I was referring to.

Originally posted by Ekuah:
You can find the revised code in this world:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371644918
I haven't publicly published it yet, because I wanted to do further testing before it will be implemented into the main code base.

Obviously, something is wrong with the cargo volume displays, as there is no way those containers are holding only 21.72KL of items.

That's why it''s a testing world. :-)
Ekuah  [developer] 25 Nov, 2024 @ 3:41am 
The further issue was, that only the inventory volume percentage issue was solved.
There are also problems with tank volume percentage, battery charge percentage, power load percentage etc.

The cargo volume measurement seems to be a new problem.
Will check when I'm back home
Leconite 25 Nov, 2024 @ 5:26am 
Oh, OK, I didn't look around the testing world that much, so I don't know what else you were working on there.

In the public version, the volume measurements look OK, so it is probably something in the code you are testing.
Ekuah  [developer] 25 Nov, 2024 @ 10:38am 
I think I found the issues and updated the version.
But I want to test it further before publishing.
Nevertheless you can find the fixed classic version here on the left side:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371644918
btw. you can find also find an advanced with many new features on the right side.
Last edited by Ekuah; 25 Nov, 2024 @ 3:16pm
Leconite 26 Nov, 2024 @ 4:33am 
I tried the patched classic version from your world, the percentage issues are fixed, however It is no longer updating all of the FSD displays on the ship or displaying usage info in the PB details.
Had to roll back the the workshop version.
Ekuah  [developer] 26 Nov, 2024 @ 8:20am 
PB details???

Have you tried the 41m Version?
Leconite 26 Nov, 2024 @ 10:49am 
Originally posted by Ekuah:
PB details???
Programmable Block details
Bottom right when you select it in the control panel.

Have you tried the 41m Version?
No, I left it alone, as I figured the new features were probably still undocumented and the code was still being tested.
Ekuah  [developer] 26 Nov, 2024 @ 11:11am 
41m works and is tested
The reason it is not publicly published is that I'm too lazy to write the dokumentation.
Leconite 26 Nov, 2024 @ 11:19am 
LOL!
I plan to test all three versions, 37y, 37z, and 41m.
I'll get back to you with the results.
Leconite 26 Nov, 2024 @ 1:37pm 
Ship with 40+ FSD displays.
37y runs updating displays in near real time.
37z2 starts and updates displays in near real time, gets progressively slower, then stops updating displays completely.
41m runs updating displays in near real time.

I'll continue to test run 41m.
Leconite 26 Nov, 2024 @ 2:27pm 
One thing I noticed with 41m, the text on the second display of an automaton programmable block does not display correctly.
Leconite 27 Nov, 2024 @ 3:58am 
FWIW, When displaying the
"This programmable block is
handling X LCD Panels
at the moment."
On the main PB LCD

37y alternates between 41 or a random lower number, usually 34.
37z2 Stayed at 41 until it locked up displaying a lower number, usually 14.
41m alternates between 41 or a random lower number, usually 26.
Ekuah  [developer] 27 Nov, 2024 @ 6:23am 
Question:
Do you have more than one PB running FSD?
Do you use many mods?
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