Starbound

Starbound

Tessu Fire arms
 This topic has been pinned, so it's probably important
Mr.Mvtt  [developer] 12 Jan, 2021 @ 12:37pm
Bugs/support
As stated, the mod is "open beta" since there's most likely a handful of issues.
If there isn't any issues I have brought up, please bring them to my attention

Currently unstomped issues/bugs:

40mm weapons ejecting the wrong casings
add burst to Rift E9
Dragoon rifle/carbine missing animations
Zip22 hitting targets and having the wrong sprite for reload animations
PDR's stock closing and opening on it's own
Add missing info on cards
Fix mislabeled weapons/ammo usage

Fix G11
Add missing mags for anything custom that doesn't use preexisting mags
Fix the Slayer figure
Last edited by Mr.Mvtt; 24 Apr, 2021 @ 12:58pm
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Showing 1-9 of 9 comments
galen_skywalker 20 Mar, 2021 @ 4:41am 
hello this isn't quite a bug so to say but the V47 Flatline seems to have the pistol holding stance animation and not the automatic rifle holding stance animation which looks a little strange just thought i would let you know just so it doesn't slip under the radar

ps. if you need a screenshot to clarify i can do that as im not really good at describing things
Last edited by galen_skywalker; 20 Mar, 2021 @ 4:52am
Mr.Mvtt  [developer] 26 Mar, 2021 @ 7:15pm 
Originally posted by galen_skywalker:
hello this isn't quite a bug so to say but the V47 Flatline seems to have the pistol holding stance animation and not the automatic rifle holding stance animation which looks a little strange just thought i would let you know just so it doesn't slip under the radar

ps. if you need a screenshot to clarify i can do that as im not really good at describing things
Sorry for the late response, but afaik, I used the famas stance for it so that's probably the issue. Once I feel confident on editing those things I'll try to play around with it more
galen_skywalker 8 Apr, 2021 @ 3:06am 
hello i have another bug report and this time its an actual bug this time as it caused my game to crash, i was testing out the new firearms and the G11 booted me to the menu with this message box.

Exception caught in client main-loop
(AssetException) Path
'/tessu_weapons/tessu_ar/tessu_g11/'
cannot be a file

i will try unsub and resub to the mod and see if this fixes it but i just thought i'd let you know
Mr.Mvtt  [developer] 10 Apr, 2021 @ 10:04am 
Originally posted by galen_skywalker:
hello i have another bug report and this time its an actual bug this time as it caused my game to crash, i was testing out the new firearms and the G11 booted me to the menu with this message box.

Exception caught in client main-loop
(AssetException) Path
'/tessu_weapons/tessu_ar/tessu_g11/'
cannot be a file

i will try unsub and resub to the mod and see if this fixes it but i just thought i'd let you know

That's a weird one, not even my dev build picks it up as a issue, tell me if it persist tho
FallenBishop 30 Oct, 2021 @ 8:37pm 
Tried the mod today also encountering this: Exception caught in client main-loop
(AssetException) Path
'/tessu_weapons/tessu_ar/tessu_g11/'
cannot be a file

all other gun works like a charm
Tenet 6 Dec, 2021 @ 12:29pm 
please make balance cost for guns
JCGemX 10 Aug, 2024 @ 3:53am 
Ran into a bug with the "Not Flamethrower"

"Exception caught in client main-loop
(ProjectileDatabaseException) Unknown
projectile with typeName
tessu_gastank1_1_1_1."

this happened the moment my character loaded it with ammo after equipping it, caught me off guard since I never used it before, so I wasn't expecting an error message to pop up that sent me to the main menu after closing it.
Mr.Mvtt  [developer] 10 Aug, 2024 @ 10:59am 
I'll make a hot fix when I get back home
Mr.Mvtt  [developer] 10 Aug, 2024 @ 5:30pm 
should be fixed, was purely an accident on my side of the dev/nightly build
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