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Fixes
AI is now able to recruit these units in campaign (including minor factions)
Unit Balance
Dwarfs
Everguard
- HP 12,000 -> 10,000
- Size 120 -> 100
Master Thunderers
- Range 300 -> 225
Bretonnia
Temple Guards
- HP 12,000 -> 8800
- Cost 1000 -> 1250 : Upkeep 300 -> 350
Black Rangers
- Size 90 -> 75
- HP adjusted to be 7,500
Heroic Knights (Mounted)
- Cost Increased 1700 -> 2100
Heroic Knight (Dismounted)
- Cost Increased 1600 -> 2000
Lady’s Wrath
- Melee Atk 45 -> 50
- Melee Def 45 -> 40
- Armor 120 -> 100
Fey Longbows
- Armor 90 -> 60
- Cost 1700 -> 2000
- Range 170 -> 160
Dark Elves
Rogue Knight Rangers
- Range 155 -> 130
Rogue Knight Rangers (mounted)
- Range 150 -> 135
Kroxigor Chariots
- Armor 110 -> 100
High Elves
Alarielle’s Everchosen
- Range 185 -> 165
Phoenix Champions
- Shield Block (70% -> 55%)
Handmaidens of Everqueen
- Cost 1300 -> 1600
- HP 12000 -> 10000
Skaven
Ratkateers
- Range 300 -> 250
- Size 32 -> 16
- Reload time 14.4s -> ~20s
Shadow Clan Ogres
- Armor 50 -> 45
- HP 12000 -> 9000
- Melee Atk 45 -> 50
Stormvermin Champions
Size 160 -> 120
Wood Elves
Asrai Champions
- Range 240 -> 200
Shadow Dancers
- Cost 1200 -> 1500
- HP 12,000 -> 10,000
Asrai Champions (Starsunder Arrows)
- Size 80 -> 60
Durthu’s Chosen
- HP 12000 -> 10000
Grand Spirit
- HP 18000 -> 12000
Empire
Guerilla Sharpshooters
- Range 300 -> 150
Dragoon Outriders
- Armor 60 -> 50
Dragoon Veterans
- Armor 60 -> 50
The Immortals
- HP 12000 -> 10000
- Melee Atk 55 -> 50
- Melee Def 45 -> 50
Greenskins
Gobbo Legion (bows)
- Range 165 -> 150
Orc Ledge Endz (bows)
- Range 175 -> 160
Gobbo Legion Riders
- HP 12000 -> 10000
Orc Ledge Endz
- HP 12000 -> 10000
Norsca
Huntsman
- Size 90 -> 60
Vampire Counts
Hellsteed Lancers
- HP 12000 -> 8000
Crypt Warriors
- HP 12000 -> 8500
Dragon Knights
- HP 8880 -> 6800
Vampiric Knights
- HP 8880 -> 6800
Vampiric Knights (Dismounted)
- HP 10000 -> 9000
Dragon Knights (Dismounted)
- HP 10000 -> 9000
Vampiric Fencers
- HP 12000 -> 10000
- Weapon AP DMG 60 -> 50
- Weapon BaseDMG 50 -> 30
Lord Of Death
- Weapon AP DMG 250 -> 200
- Weapon BaseDMG 195 -> 150
Tomb Kings
King Necroserpent
- HP 10000 -> 9500
- Melee Atk 54 -> 50
- Melee Def 42 -> 40
Ancient Tomb Wraiths
- HP 10000 -> 9750
Notes
- Experimenting with tables to get AI to recruit the early game units from this mod (still testing, but the current progress is included in this update)
- Chaos units are broken (technically) and have been removed from this mod completely. I may reintroduce them later.
Fixes
All units added to custom battles for each faction
- Note: Chaos broken (refer to previous statement)
Unit Balance
Empire
Foot Dragoon Lancers
- Melee Atk 25 -> 30
Greenskins
Gobo-Legion (spears)
- Melee Atk 30 -> 25
- Melee Def 35 -> 30
- Morale 60 -> 65
Gobo-Legion (swords)
- Melee Atk 35 -> 30
- Melee Def 30 -> 25
- Morale 60 -> 65
First Gobo-Legion
- Melee Atk 35 -> 25
- Melee Def 35 -> 25
Gobo Centurions
- Melee Atk 55 -> 40
- Morale 70 -> 75
Gobo-Legion Squid Riders
- Melee Atk 40 -> 35
System Changes
- unit "quality" adjusted to be much closer to vanilla units. This will affect how many/how often the AI recruits these units in campaign. (Note: Will only affect new AI armies if in current campaign)
Unit Balance
Greenskins
Gobo-Centurions
- Armor 80 -> 70
- Weapon Dmg Nerferd (AP 24 -> 20) (Base 28 -> 24)
- Splash Damage multiplier 3 -> 2
Fixes
Beastmen
- units have been fixed/added to each new faction in custom battles
- Fixed recruitment in campaign (some units unlock through horde tiers instead of buildings themselves. I couldn't find a way to fix this without them just disappearing from the recruitment list)
Dwarfs
- Added Dwarf units to Thorek's faction in both campaign and custom battles
Dark Elves
- Added Dark Elf units to the last Dark Elf faction in the custom battles list (can't remember the name)
There are no balance changes this update
Future plans
- More balancing
- Potential removal of some now-mundane units (ex: Taurox is a hero unit from this mod. Now you can have him as an LL and hero lol).
Fixes
Beastmen
- Recruitment and upkeep finally fixed
Remaining Issues
- Note: These seem unable to be fixed by me, so here's what's happening...
- Sisters of Twilight: Weird face tattoos caused by this mod cannot be removed (unable to find source for it) --> you're just gonna have to deal with it or see if another mod can replace their faces
- Taurox Brass Bull hero unit: I have no idea why but removing all traces of his unit, or any other outdated one for that matter, from the mod (yes, from every table it appears in, including weapons, etc.) causes the game to ctd. Therefore, I've employed a "band-aid" fix to it --> He costs 10,000 gold and the AI sees him as a low tier unit. As for the outdated units, they're already replaced by Vanilla ones anyways, so there shouldn't be issues with those.
Other Potential Issues
- So it's been a while since I've worked on this, therefore there's bound to be some issues with this update.
- Something I'm anticipating is that some units may not be recruitable to some multiplayer faction, or some campaign faction. I don't have the time to test it all myself, so if you notice something please comment what unit for which faction.
Balancing
- I've taken a quick look at all unit stats. I've adjusted some slightly. No major changes. I believe the previous state of balance was pretty good, so it's almost identical to what it was before.
Closing Statement
- Sorry this took so long. TWWH2 is my favorite RTS game, and I wanted to work on this earlier, but nonetheless life happens and I was very busy.
- This will be the final "big" update, as WH3 is right around the corner. The only thing I will do from now on is try and fix any major issues that other people report (as listed above)
Thank you, scenix
Fixes & Changes
- HP levels of all units restored to balanced levels
- Sisters of Twilight hero unit (shown as Aranoth and Naestra) now costs something greater than 10,000 gold and has 9999 upkeep --> still can't remove them or fix their face textures, sorry
- Some factions were missing units in custom battles (mainly just Vamp counts and Wood Elves) --> fixed
Changes
- Empire Free Militia Reserves now recruitable with tier 1 settlement (minor and major)