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Paste of the error:
Failed to find any textures at Things/Apparel/RoboticRig/RoboticRig_Male while constructing Multi(initPath=Things/Apparel/RoboticRig/RoboticRig_Male, color=RGBA(0.675, 0.675, 0.675, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
GraphicApparelDetour.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch3(PawnGraphicSet)
Verse.PawnGraphicSet:SetApparelGraphicsDirty()
RimWorld.Pawn_ApparelTracker:<ApparelChanged>b__57_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
RimWorld.Pawn_ApparelTracker:ApparelChanged()
RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Notify_ApparelAdded_Patch3(Pawn_ApparelTracker, Apparel)
Verse.ThingOwner:NotifyAdded(Thing)
Verse.ThingOwner`1:Verse.ThingOwner`1[[Verse.Thing, Assembly-CSharp, Version=1.2.7558.21380, Culture=neutral, PublicKeyToken=null]].TryAdd_Patch1(ThingOwner`1, Thing, Boolean)
RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Wear_Patch1(Pawn_ApparelTracker, Apparel, Boolean, Boolean)
RimWorld.JobDriver_Wear:<MakeNewToils>b__8_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
Okay, the issue is that you are running a mod which changes how utility packs are rendered. Typically, the texture path for apparel is Things/Apparel/RoboticRig/RoboticRig_north, south, east, west, etc. You have a mod which instead looks for the apparel at Things/Apparel/RoboticRig/RoboticRig_Male. If you can find for me which mod causes this (might be one that adds additional body types or races) we might be able to fix the issue. Changing the mod load order might help as well depending on how things are structured.
I have similar errors popping up which I have provided, both for a jump pack and an item from your mod, incase there is anything uniquely differnet in my case
Failed to find any textures at Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack_Male, color=RGBA(0.898, 0.898, 0.898, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
GraphicApparelDetour.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
FactionColors.HarmonyPatches:ResolveApparelGraphicsOriginal(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch5(PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:Verse.Pawn_DrawTracker.DrawAt_Patch1(Pawn_DrawTracker, Vector3)
Verse.Pawn:Verse.Pawn.DrawAt_Patch2(Pawn, Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Failed to find any textures at Things/Apparel/CommandTower/CommandTower_Female while constructing Multi(initPath=Things/Apparel/CommandTower/CommandTower_Female, color=RGBA(0.675, 0.675, 0.675, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
GraphicApparelDetour.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
FactionColors.HarmonyPatches:ResolveApparelGraphicsOriginal(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch5(PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:Verse.Pawn_DrawTracker.DrawAt_Patch1(Pawn_DrawTracker, Vector3)
Verse.Pawn:Verse.Pawn.DrawAt_Patch2(Pawn, Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch2(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Going off what response you gave to Panda however, its likely a mod to do with races/body types that its causing the issue. I will have a look as well and report my findings as well.
Yeah, the issue is caused by whatever mod adds the _Male and _Female suffixes to the end of the texture path. If you can tell me what mod adds this (again it's probably an extra race/body mod) then I can download it for myself and see about making a patch.
I am going to try publishing an unlisted version this week which just includes extra textures with the '_male' and '_female' suffix to see if that works. I'll link to it in another comment below for you to try once I have it ready.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2457420570
Please give it a shot and let me know if the issue persists.
Could not resolve cross-reference to Verse.ResearchProjectDef named VFE_FactoryBasics (wanter=prerequisites)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Also, adding Vanilla Armour Expanded to the mix causes the game to have a conniption on load (Can't get you a hugs log), largely error spam about being unable to load textures and MatFrom with null sourceTex
Having just the mod and the bare essentials induces a red error on load, probably because it can't patch whatever it's looking for. That, however, is harmless compared to this next issue.
The new update... Completely broke my game, to the point where I can't even grab a log. It was that bad. Vanilla Armour Expanded seems to be one of the biggest parts causing this terrible hiccup, because the game spams red errors, the music didn't even want to load and it completely unloaded every single mod.
I hope this won't prove too troublesome to fix.
Thanks for this. I am going to roll back the update to undo the changes. I tested it for a couple weeks without any issues, but it's clear that it breaks everything for others.