Europa Universalis IV

Europa Universalis IV

Diluvium Vanilla (1.32)
 This topic has been pinned, so it's probably important
Diofernic  [developer] 18 Jan, 2021 @ 11:17am
Bugs, Glitches and other Issues
If you run into any problems while using this mod or have questions about it just post them here

The mod is currently broken and will crash shortly after the game starts. I'm sorry that it's taking a while, but I will fix this soon-ish once I have the time/motivation
Last edited by Diofernic; 7 Dec, 2021 @ 7:54am
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Showing 1-15 of 18 comments
As expected of a flooded world, the Emperor of China does not and can't own Beijing, Nanjing, nor Canton. However in my playthrough as the EoC I discovered that owning the province "Ghurka" or provID 1821 counts as owning Nanjing and removes the -0.05 Mandate modifier. I haven't found which provinces "are" Beijing or Canton, but they certainly aren't in the China Superregion.

I suggest making 1618 Beijing a stand-in for Beijing, 1898 Waichow a stand-in for Canton, and 563 Hangzhou a stand-in for Nanjing.
Last edited by Edjentheous Ovedheadrascal; 19 Jan, 2021 @ 4:15pm
Diofernic  [developer] 20 Jan, 2021 @ 4:55am 
Huh, I thought I'd fixed that ages ago. I probably deleted the file responsible when I updated the mod to 1.30.
Thanks for reporting, this will be fixed with the next update!
_Erasmus_ 25 Jan, 2021 @ 12:22am 
Hello, I wanted to start off by saying that I LOVE this mod. I was playing a Colonial Scandinavian game as Norway and encountered an interesting development. Because the Lubeck tradenode doesnt exist anymore, the North Sea tradenode and the Baltic Sea Tradenode do not feed into the Lubeck tradenode anymore but instead directly to the English Channel, which means that the tradenodes do not feed into each other within the Scandinavian area and you either have to choose between staying in the North Sea tradenode and suffer the trade penalties of collecting in the Baltic Sea tradenode making expansion eastward not as lucrative or changing the trade center to the Baltic Sea tradenode and giving up on expanding upstream in St. Lawrence and North America making Norway's national ideas geared towards colonization worthless.

An interesting proposal would be either

To make the entire area of Scandinavia part of the North Sea tradenode and having whats left of the Baltic Sea tradenode feed into the North Sea (maybe even readjusting the North Sea tradenode to exclude Ireland and Scotland and integrating those areas into the English Channel since the sinking of the lowlands means that the English Channel tradenode is a lot weaker now than before, OR making an Irish Sea tradenode independent from the English Channel and North Sea) and to have the North Sea tradenode feed into the English Channel and Saxony

OR

To make the Baltic Sea into an endnode with the North Sea feeding into the Baltic Sea mimicking the two endnodes of the Mediterranean making the Baltic Sea very competitive between Poland-Lithuania, Sweden (or Scandinavia), and Russia for control of the Baltic Sea, which means having Saxony and Rhineland tradenodes feeding into the Baltic Sea like it did with Lubeck in vanilla EU4.

Either option would unite the Scandinavian area in terms of trade instead of keeping them divided and unrelated to each other in an awkward position at it currently stands.
Diofernic  [developer] 25 Jan, 2021 @ 2:33am 
Thank you very much for the suggestions! I agree, the way the trade nodes are set up right now is not optimal, so I'll have to see which solution looks and works best. But it will definetly change, likely soon.
Last edited by Diofernic; 25 Jan, 2021 @ 4:47am
MetroTrekker 4 Feb, 2021 @ 8:12am 
Can I ask if this work with Extended Timeline? Fully understand if not
Diofernic  [developer] 4 Feb, 2021 @ 8:13am 
Unfortunately it doesn't
DizzyWaddleDoo 14 Feb, 2021 @ 12:39am 
A lot of Egypt is uncolonized provinces for some reason instead of being owned by the Mamluks (as well as some provinces in Arabia as well). Doesn't look like it's intentional but I'm also not sure if it's just something wrong with my download of the mod or not
Diofernic  [developer] 14 Feb, 2021 @ 8:00am 
It's intentional.
Except for a few oases, all towns and cities in lower Egypt lie on the coast, in the Nile Delta or in the Nile flood plain, all of which are below 75m. The remaining desert is only very sparsely inhabited by nomads, over which the Mameluks had little to no control, so I decided to have those province uncolonized
DizzyWaddleDoo 27 Feb, 2021 @ 3:25pm 
Originally posted by Diofernic:
It's intentional.
Except for a few oases, all towns and cities in lower Egypt lie on the coast, in the Nile Delta or in the Nile flood plain, all of which are below 75m. The remaining desert is only very sparsely inhabited by nomads, over which the Mameluks had little to no control, so I decided to have those province uncolonized
Alright, makes sense. I'm guessing then that in the future there will be events for the Mamluks to recolonize those provinces rather than just leaving them uncolonized forever?
Diofernic  [developer] 27 Feb, 2021 @ 5:52pm 
Yes, the plan is to have either missions, events or maybe national ideas for that
Last edited by Diofernic; 27 Feb, 2021 @ 5:52pm
SaucyOne 2 Mar, 2021 @ 6:22pm 
Hello, when I use this mod all national missions are replaced with the default mission tree. Is there a way to fix this.
Diofernic  [developer] 3 Mar, 2021 @ 6:02am 
Country specific missions aren't currently implemented. I do plan to add new missions eventually, but this will take a while
TEST_USER 5 Nov, 2021 @ 10:25am 
Hi there! I absolutely love this map, as it's added the extra uniqueness I've been looking for with maps. Unfortunately, it seems to be currently conflicting with Extended Timeline Mod? Both of these appear to work independent of each other.
Diofernic  [developer] 6 Nov, 2021 @ 10:15am 
Unfortunately there is no easy way to make both mods compatible with each other, since both change many of the same files, most importantly the map
Last edited by Diofernic; 27 Nov, 2021 @ 1:00pm
Cycu 31 Dec, 2021 @ 1:00pm 
This mod messes up the icons of somewhere half of the trade goods.
I checked without other mods and DLCs.
https://imgur.com/a/hVT99nu
https://imgur.com/a/cNPEiOa
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