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I made a few changes to the mod in the FCS, such as increasing the amount of charges in the ammo pouch, and the amount of material needed for some of the crafting recipes.
I'm unsure if the crashes are a result of my changes, the result of not importing my save before using your mod, or, ya know, whatever.
But I've been waiting hoping for a while now someone would upload a mod like this; simple firearms that (at least to me) blend into the world of Kenshi. So, thank you for all the work on this!
EDIT: So... I didn't actually consider importing the save until I typed it out, literally just 7 minutes ago. I imported the save, and it fixed the issue for a bit, until it started crashing again any time they'd initiate combat. If I don't get a reply by tomorrow evening, I'll try a clean install of your mod without any of my own fiddling, and see if I still experience crashes. It could be some sort of compatibility issue with another mod, I guess?
Can you provide a list of mods you are using?
Since the crash happens it at the removal of the gun it could be related to the reload animation somehow.
What you can do to test that is launch FCS, click on Animation, and scroll down to Shoddy_reload. change the 'anim name' value from 'shoddy_reload' to 'reload 2' and it should revert the flintlocks back to the crossbow animation.
It could be a tech level 6 tech and requires either copper allow plates and robots components, or a steel bar and robots components. It has a long range, about as long as the Eagle's Cross, and does a lot of damage, but it's only slightly more accurate than the improved musket, and takes an age to reload, as the character has to crank the magnet generator and then load a musket ball.
This could be a good sniper style weapon, as using it in regular combat especially with friendlies in the way would be fatal. Having that one guy with good skill stand on a hill and pelt the enemy from afar before your regular riflemen and swordsmen move in could be pretty fun.