STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Rise of the Crime Lords
MoriKaizerr 24 Aug, 2024 @ 3:15pm
Balancing
Hi,
first, this Mod is a GREAT idea, i love it. Always wanted to have something where there is more underworld stuff and actually a mod that gives more stuff to the Consortium etc.

Just a few things:
While playing the several GCs as Zann Consortium in this mod, I was experiencing it pretty often, that the other crime factions are way stronger, and that in multiple ways.
- Please have a look at the fighter spawnrate of the Black Sun carriers.. its kinda insane how many fighters 2 carriers spit out.
- Maybe give the Consortium-ships hangars if possible and give them a few fighters. The fact that Aggressor SDs are powerful doesnt change the fact that a really big gun doesnt win a fight.
- PLEASE PLEASE PLEASE... add a full galactic conquest map (biggest one RN is equal flooting i think.. the planets are kinda f up in this mode.. we need a full one <3)
- Omg and please nerf the hellfire Droids... it is crazy how much damage they deal. One Hellfire droid needs 6 seconds to kill a building. The fact that they also go through shields makes consortium tanks look weak next to them.
Also fun thing i noticed, corrupting a BS or a Hutt world with a black market gives you nothing :|

Summary:
- Great Mod, i love it. New models look great, new laser textures look good (or at least its fine, like graphics not that important at the start of a mod)
Pls have a look at the ground units of the Black SUn and Hutts, 100% needed.
- Biggest Galaxy map pls :3
- Buff Zann Consortium a bit (fighter aspect, damage aspect)... it feels very weak. PLS BUFF <3

Cheers,
Kaizerr
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Showing 1-3 of 3 comments
vjeko1701  [developer] 25 Aug, 2024 @ 2:34am 
Hello!

#1 Consortium is a very difficult faction to balance. By default they don't have tech levels so everything they have is available from the start. They unlock unit abilities trough the Black Market but that mechanic is locked to work only on Imperial and Rebel planets. I am in contact with petro devs and that MIGHT be fixed in the future.

Because of this, they have to be balanced in a way that they are not too strong during the early tech levels which can make them a bit weak during the late game. Giving them hangar capabilities WILL make them too OP during tech 1-3.

This is one of the reason I've created planet unlock system. Something that gives factions the possibility of filling up their rosters with unit types they are lacking themselves. Mandalore and ex-CIS planets should always be to priority target for the Zann in order to get hangar unit (carriers and dreads). Because of this, all factions have something missing from their rosters that can be picked up by conquering planets.

Spawn rate of Hutt and Black Sun ships in currently being balanced, so it will probably be nerfed a bit.

#2 Full galactic map GC. There is a possible contributor that expressed interest in creating one. However, there are two problems.
-First, all my maps and added planets have been placed according to canon placement (as close as possible), however vanilla planets are all over the place and a lot of times in completely wrong sections of the galaxy. I would need to create variants of all of them placing them in the correct spot which would also need a full planet unlock overhaul to include all of those variants.
-Second, why I would do it trough via the variants? Because I want the old vanilla GCs to remain as they are, simply changing the coordinates of vanilla planets would break them and they would all need significant modifications in order to be playable again.

#3 Hailfires have an error in the code that makes them continuously spam torpedoes. That will be fixed.

#4 I've covered this in #1 but.... Unfortunately this game has some hardcoded limitations when it comes to Zann's Black Market and Rebel tech stealing. Both factions can only buy/steal from the other two vanilla playable factions. Zann can buy only from Imperial and Rebels planets. Rebels can only steal from Zann and Imperial planets. This is something only some with access to the source code can fix, so the dev team behind the game. I am in contact with them and there is hope this might get fixed in the future. Unfortunately, that is all I can do about it.
Azihar 28 Sep, 2024 @ 5:06pm 
I hate shutter shields, the ai just has to wait for an orbital bombardment to win. Just give every faction standard shield to level the playing field.
vjeko1701  [developer] 31 Jan @ 11:00pm 
Every faction does have standard shield.
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