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ItemName_BetLock.BobbyPin = "BobbyPin",
ItemName_BetLock.HandmadeBobbyPin = "Handmade BobbyPin",
ItemName_BetLock.LockpickingMag = "Lockpicking for dummies",
ItemName_BetLock.AlarmMag = "Alarm for dummies",
}
Recipe_EN = {
Recipe_Create_BobbyPin = "Create BobbyPin"
}
Tooltip_EN = {
Tooltip_BetLock_BobbyPin = "Item for lockpicking. Need also screwdriver and must be learned lockpicking from magazine",
Tooltip_BetLock_LockpickingMag = "Magazine for learn lockpicking. You will can lockpick doors, windows, vehicles by bobbyPin or crowbar",
Tooltip_BetLock_AlarmMag = "Magazine for learn alarms. You will can check alarm of vehicle/house"
}
UI_EN = {
UI_BobbyPinIgnition = "Lockpick ignition",
UI_Lockpicking = "Lockpicking",
UI_BetLock_VeryEasy = "Very easy",
UI_BetLock_Easy = "Easy",
UI_BetLock_Average = "Average",
UI_BetLock_Hard = "Hard",
UI_BetLock_VeryHard = "Very hard",
UI_BetLock_TooDifficult = "Too difficult",
UI_BetLock_LockpickDoorBobbyPin = "Lockpick door<br>with BobbyPin",
UI_BetLock_LockpickDoorCrowBar = "Lockpick door<br>with Crowbar",
UI_BetLock_CheckAlarm = "Check alarm",
UI_is_alarm = "There is an alarm",
UI_is_no_alarm = "No alarm",
UI_Lockpick = "Lockpick",
UI_Lockpick_bobbypin = "with BobbyPin",
UI_Lockpick_crowbar = "with Crowbar",
UI_door_is_unlocked = "The door is already open",
UI_trait_nimblefingers = "Locksmith",
UI_trait_nimblefingersDesc = "Starts with knowledge of picking/breaking locks <br> and how check vehicle/building alarm",
UI_Controls_Crowbar = "Controls: Space",
UI_Controls_BobbyPin = "Controls: WASD and Mouse",
UI_Controls_Hotwire = "Find and connect 2 ignition wires",
UI_ForceUnlock = "Force unlock",
UI_window_is_unlocked = "The window is already open"
}
ItemName_BetLock.BobbyPin = "Bobby pimi",
ItemName_BetLock.HandmadeBobbyPin = "El yapımı bobby pimi",
ItemName_BetLock.LockpickingMag = "Kilit kırma dergisi",
ItemName_BetLock.AlarmMag = "Alarm ve güvenlik dergisi",
}
Recipe_TR = {
Recipe_Create_BobbyPin = "Bobby pimi üret"
}
Tooltip_TR = {
Tooltip_BetLock_BobbyPin = "Item for lockpicking. Need also screwdriver and must be learned lockpicking from magazine",
Tooltip_BetLock_LockpickingMag = "Magazine for learn lockpicking. You will can lockpick doors, windows, vehicles by bobbyPin or crowbar",
Tooltip_BetLock_AlarmMag = "Magazine for learn alarms. You will can check alarm of vehicle/house"
}
UI_TR = {
UI_BobbyPinIgnition = "Düz kontak yapmayı dene",
UI_Lockpicking = "Kilit kırmak",
UI_BetLock_VeryEasy = "Çok kolay",
UI_BetLock_Easy = "Kolay",
UI_BetLock_Average = "Ortalama",
UI_BetLock_Hard = "Zor",
UI_BetLock_VeryHard = "Çok zor",
UI_BetLock_TooDifficult = "Fazla zor",
UI_BetLock_LockpickDoorBobbyPin = "Lockpick door<br>with BobbyPin",
UI_BetLock_LockpickDoorCrowBar = "Lockpick door<br>with Crowbar",
UI_BetLock_CheckAlarm = "Alarm kontrol et",
UI_is_alarm = "Burada bir alarm var",
UI_is_no_alarm = "Alarm yok",
UI_Lockpick = "Kiliti kır",
UI_Lockpick_bobbypin = "bobby pini ile",
UI_Lockpick_crowbar = "levye ile",
UI_door_is_unlocked = "Kapı zaten açık",
UI_trait_nimblefingers = "Çilingir",
UI_trait_nimblefingersDesc = "Kilit açma/kırma bilgisi ile başlar, ayrıca bina ve araçlarda alarm olup olmadığını öğrenebilir",
UI_Controls_Crowbar = "Kontroller: Space",
UI_Controls_BobbyPin = "Kontroller: WASD ve fare",
UI_Controls_Hotwire = "2 kontak kablosunu bul ve birleştir",
UI_ForceUnlock = "Zorla aç",
UI_window_is_unlocked = "Bu cam zaten açılmış"
}
ItemName_DE = {
ItemName_BetLock.BobbyPin = "Haarklammer",
ItemName_BetLock.HandmadeBobbyPin = "Selbstgemachte Haarklammer",
ItemName_BetLock.LockpickingMag = "Schlossknacken für Dummköpfe",
ItemName_BetLock.AlarmMag = "Alarmanlagen für Dummköpfe",
}
Recipe_DE = {
Recipe_Create_BobbyPin = "Haarklammer herstellen"
}
Tooltip_DE = {
Tooltip_BetLock_BobbyPin = "Gegenstand zum Schlossknacken. Benötigt einen Schraubendreher und muss mit einem Magazin erlernt werden",
Tooltip_BetLock_LockpickingMag = "Schlossknacker Magazin. Lerne wie man Türen, Fenster und Fahrzeuge mit einer Haarklammer oder einer Brechstange knackt.",
Tooltip_BetLock_AlarmMag = "Alarmanlagen Magazin. Lerne wie man erkennt, ob ein Fahrzeug oder Gebäude eine Alarmanlage besitzt."
}
UI_DE = {
UI_BobbyPinIgnition = "Zündung knacken",
UI_Lockpicking = "Schlossknacken",
UI_BetLock_VeryEasy = "Sehr Leicht",
UI_BetLock_Easy = "Leicht",
UI_BetLock_Average = "Durchschnittlich",
UI_BetLock_Hard = "Schwer",
UI_BetLock_VeryHard = "Sehr Schwer",
UI_BetLock_TooDifficult = "Zu Schwer",
UI_BetLock_LockpickDoorBobbyPin = "Knacke Tür<br>mit einer Haarklammer",
UI_BetLock_LockpickDoorCrowBar = "Tür knacken<br>mit einer Brechstange",
UI_BetLock_CheckAlarm = "Alarmanlage überprüfen",
UI_is_alarm = "Hier ist eine Alarmanlage",
UI_is_no_alarm = "Hier ist keine Alarmanlage",
UI_Lockpick = "Schlossknacken",
UI_Lockpick_bobbypin = "mit Haarklammer",
UI_Lockpick_crowbar = "mit Brechstange",
UI_door_is_unlocked = "Die Tür ist bereits offen",
UI_trait_nimblefingers = "Schlosser",
UI_trait_nimblefingersDesc = "Startet mit Kentnissen zum knacken oder aufbrechen von Schlössern <br> und wie man Fahrzeuge und Gebäude auf Alarmanlagen überprüft.",
UI_Controls_Crowbar = "Steuerung: Leertaste",
UI_Controls_BobbyPin = "Steuerung: WASD und Maus",
UI_Controls_Hotwire = "Finde und verbinde 2 Zündkabel",
UI_ForceUnlock = "Gewaltsam aufbrechen",
UI_window_is_unlocked = "Das Fenster ist bereits offen"
}
I didn't notice it, it should be
Tooltip_BetLock_BobbyPin = "Kilit kırmak için gereken pim. Kişinin ayrıca kilit kırmayı bilmesi, ve bir tornavidaya sahip olması gereklidir",
ItemName_BetLock.BobbyPin = "Wytrych",
ItemName_BetLock.HandmadeBobbyPin = "Wytrych własnej roboty",
ItemName_BetLock.LockpickingMag = "Czasopismo 'Otwieranie zamków dla opornych'",
ItemName_BetLock.AlarmMag = "Czasopismo 'Alarmy dla opornych'",
}
Recipe_PL = {
Recipe_Create_BobbyPin = "Zrób wytrych"
}
Tooltip_PL = {
Tooltip_BetLock_BobbyPin = "Używany do otwierania zamków. Wymaga jeszcze śrubokręta i przeczytania czasopisma o otwieraniu zamków.",
Tooltip_BetLock_LockpickingMag = "Czasopismo z instrukcjami dotyczącymi otwierania zamków. Przeczytanie umożliwi otwieranie zamków w drzwiach, oknach i pojazdach za pomocą wytrychu i śrubokręta oraz łomu.",
Tooltip_BetLock_AlarmMag = "Czasopismo z instrukcjami dotyczącymi alarmów. Przeczytanie umożliwi wykrywanie alarmów budynków i pojazdów."
}
UI_PL = {
UI_BobbyPinIgnition = "Odpal silnik wytrychem",
UI_Lockpicking = "Otwieranie zamków",
UI_BetLock_VeryEasy = "Bardzo łatwy",
UI_BetLock_Easy = "Łatwy",
UI_BetLock_Average = "Średni",
UI_BetLock_Hard = "Trudny",
UI_BetLock_VeryHard = "Bardzo trudny",
UI_BetLock_TooDifficult = "Za trudny",
UI_BetLock_LockpickDoorBobbyPin = "Otwórz drzwi<br>wytrychem",
UI_BetLock_LockpickDoorCrowBar = "Otwórz drzwi<br>łomem",
UI_BetLock_CheckAlarm = "Sprawdź, czy jest alarm",
UI_is_alarm = "Ma włączony alarm",
UI_is_no_alarm = "Nie ma alarmu",
UI_Lockpick = "Otwieranie zamków",
UI_Lockpick_bobbypin = "wytrychem",
UI_Lockpick_crowbar = "łomem",
UI_door_is_unlocked = "Te drzwi nie są zamknięte",
UI_trait_nimblefingers = "Ślusarz",
UI_trait_nimblefingersDesc = "Wie, jak otwierać zamki bez kluczy<br> oraz potrafi rozpoznać, czy pojazd lub budynek ma włączony alarm",
UI_Controls_Crowbar = "Użyj spacji",
UI_Controls_BobbyPin = "Użyj klawiszy WASD i myszki",
UI_Controls_Hotwire = "Znajdź i połącz 2 kable stacyjki",
UI_ForceUnlock = "Otwórz siłą",
UI_window_is_unlocked = "To okno nie jest zamknięte"
}
ItemName_TR = {
ItemName_BetLock.BobbyPin = "Bobby pimi",
ItemName_BetLock.HandmadeBobbyPin = "El yapımı bobby pimi",
ItemName_BetLock.LockpickingMag = "Kilit kırma dergisi",
ItemName_BetLock.AlarmMag = "Alarm ve güvenlik dergisi",
}
Recipe_TR = {
Recipe_Create_BobbyPin = "Bobby pimi üret"
}
Tooltip_TR = {
Tooltip_BetLock_BobbyPin = "Kilit kırmak için gereken pim. Kişinin ayrıca kilit kırmayı bilmesi, ve bir tornavidaya sahip olması gereklidir",
Tooltip_BetLock_LockpickingMag = "Magazine for learn lockpicking. You will can lockpick doors, windows, vehicles by bobbyPin or crowbar",
Tooltip_BetLock_AlarmMag = "Magazine for learn alarms. You will can check alarm of vehicle/house"
}
UI_TR = {
UI_BobbyPinIgnition = "Düz kontak yapmayı dene",
UI_Lockpicking = "Kilit kırmak",
UI_BetLock_VeryEasy = "Çok kolay",
UI_BetLock_Easy = "Kolay",
UI_BetLock_Average = "Ortalama",
UI_BetLock_Hard = "Zor",
UI_BetLock_VeryHard = "Çok zor",
UI_BetLock_TooDifficult = "Fazla zor",
UI_BetLock_LockpickDoorBobbyPin = "Lockpick door<br>with BobbyPin",
UI_BetLock_LockpickDoorCrowBar = "Lockpick door<br>with Crowbar",
UI_BetLock_CheckAlarm = "Alarm kontrol et",
UI_is_alarm = "Burada bir alarm var",
UI_is_no_alarm = "Alarm yok",
UI_Lockpick = "Kiliti kır",
UI_Lockpick_bobbypin = "bobby pini ile",
UI_Lockpick_crowbar = "levye ile",
UI_door_is_unlocked = "Kapı zaten açık",
UI_trait_nimblefingers = "Çilingir",
UI_trait_nimblefingersDesc = "Kilit açma/kırma bilgisi ile başlar, ayrıca bina ve araçlarda alarm olup olmadığını öğrenebilir",
UI_Controls_Crowbar = "Kontroller: Space",
UI_Controls_BobbyPin = "Kontroller: WASD ve fare",
UI_Controls_Hotwire = "2 kontak kablosunu bul ve birleştir",
UI_ForceUnlock = "Zorla aç",
UI_window_is_unlocked = "Bu cam zaten açılmış"
}