Garry's Mod

Garry's Mod

[VJ] Sentry's Gang SNPCs
 This topic has been pinned, so it's probably important
Sentryandreas  [developer] 29 Jan, 2021 @ 10:02pm
SNPCs are doing T-Pose animation?
Because of the animation's name is different, Guess the system can't read the new animation list. To prevent this, downloading Comrade Communist's Integrated HL2 Animation Pack is the only way to fix it..
Sorry for clicking the sub buttons twice times, but for now, It's the only solution I guess.
Sorry about that, everyone! :c

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1470158687
Last edited by Sentryandreas; 30 Jan, 2021 @ 5:09am
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Showing 1-15 of 33 comments
Shade 10 Feb, 2021 @ 12:33am 
Oddly, I have that mod enabled. Everything works fine, actually. For me however, the Rednecks T-Pose and fall over when they die. Perhaps it's something on my end.
Last edited by Shade; 10 Feb, 2021 @ 12:33am
Sentryandreas  [developer] 10 Feb, 2021 @ 1:24am 
Originally posted by Savi:
Oddly, I have that mod enabled. Everything works fine, actually. For me however, the Rednecks T-Pose and fall over when they die. Perhaps it's something on my end.
Also, It is already commonly known, but such Lua-changing addons like "Error Hide" can also makes some NPCs dying with T-Pose.
But meh, Since there are lots of addons with different features around the workshop, I can't 100% sure about any solutions.
Oh btw, Because you have that mod enabled,
The SNPCs' animations are fine I see.
Shade 10 Feb, 2021 @ 11:52am 
Originally posted by Sentryandreas:
Originally posted by Savi:
Oddly, I have that mod enabled. Everything works fine, actually. For me however, the Rednecks T-Pose and fall over when they die. Perhaps it's something on my end.
Also, It is already commonly known, but such Lua-changing addons like "Error Hide" can also makes some NPCs dying with T-Pose.
But meh, Since there are lots of addons with different features around the workshop, I can't 100% sure about any solutions.
Oh btw, Because you have that mod enabled,
The SNPCs' animations are fine I see.

Oh indeed, the animations are great.
HaCkErMaN 22 Feb, 2021 @ 8:17am 
downloading this mod removes tposes :D
Sentryandreas  [developer] 23 Feb, 2021 @ 2:18am 
Originally posted by Hackerman:
downloading this mod removes tposes :D
Glad to hear that. Have fun! :D
WCDiamond 1 May, 2022 @ 8:26pm 
Sure, the mod does fix the animations, but it also removes some for the scenic npcs pack. :|
Minator 23 Dec, 2023 @ 11:34am 
One of the mexican goons have no arms. Just hands. That one with a cowboy hat and bright cloths.
3058370338 28 Aug, 2024 @ 6:06pm 
Author, the Desert Soldier and Tundra Soldier modules I subscribe to have LUA errors, please rectify them.
Sentryandreas  [developer] 28 Aug, 2024 @ 6:29pm 
Originally posted by 3058370338:
Author, the Desert Soldier and Tundra Soldier modules I subscribe to have LUA errors, please rectify them.
Would you let me know which error is occuring? like the details in Console of Error.
3058370338 28 Aug, 2024 @ 8:07pm 
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclava.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 2 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 89 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 3826 of 0 possible
Bad data found in model "vest1.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 746 of 0 possible
Bad data found in model "vest2.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 782 of 0 possible
Bad data found in model "vest3.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 577 of 0 possible
Bad data found in model "vest4.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 65 of 0 possible
These are error codes.
3058370338 28 Aug, 2024 @ 8:41pm 
I'd appreciate it if you'd change that.
3058370338 28 Aug, 2024 @ 10:37pm 
The modules that went wrong were Sentry's Russian Military SNPCs.NOT the [VJ] Sentry's Military SNPCs.
Sentryandreas  [developer] 28 Aug, 2024 @ 10:38pm 
Originally posted by 3058370338:
The modules that went wrong were Sentry's Russian Military SNPCs.NOT the [VJ] Sentry's Military SNPCs.
ahh lol I was keep finding the error on the wrong place. Thanks for letting me know!
3058370338 28 Aug, 2024 @ 10:50pm 
No Thanks.
Sentryandreas  [developer] 28 Aug, 2024 @ 11:17pm 
Originally posted by 3058370338:
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclava.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 2 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 89 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 3826 of 0 possible
Bad data found in model "vest1.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 746 of 0 possible
Bad data found in model "vest2.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 782 of 0 possible
Bad data found in model "vest3.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 577 of 0 possible
Bad data found in model "vest4.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 65 of 0 possible
These are error codes.

Ahh, I see. It's happening when the rigging weight totlal is over than 1, Imma have to re-rig the entire bodygroup with them.
It'll take some times I guess, Please wait for me. :)
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