Crusader Kings III

Crusader Kings III

Celebrate Crimes
pengoyo  [developer] 13 Feb, 2022 @ 2:33pm
Suggestions
If you have any suggestions for the mod feel free to post them here :)
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Showing 1-15 of 21 comments
House of Krey 25 Feb, 2022 @ 12:35pm 
It'd probably be a lot of work, but personally I'd like it if the mod could be broken into modules, for example with the homosexuality stuff being separate from the deviancy stuff, and both separate from the adoption stuff. Also, could it be possible to have separate doctrines for male and female homosexuality?
pengoyo  [developer] 25 Feb, 2022 @ 5:30pm 
Thanks for the suggestions :)

Given the nature of CK3 compatibility and the entwined nature of a lot of the doctrines, splitting it up would mean having to duplicate most of the code multiple times while needing to add multiple checks to see which mods are loaded.

Also if you don't use the celebrated level of a particular crime doctrine it disables any mod features connected to that doctrine. This combined with the fact the AI will never creates a new faith with celebrate doctrines means the player is already in full control of what aspects of the mod are turn on or off without the need for separate modules.

So I don't think splitting up the crime doctrines into separate mods is worth all the hassle, at least at this time. Note if compatibility with other mods is the reason you want them spilt up, let me know what mods and I can always check to see if something can be done. Additionally if there is some reason you want them split up that I haven't address, please let me know.

That said I'm considering splitting off adoptions, as adoptions seem to be relatively self contained. Plus what mods adoptions cause incompatibility problems with is very different than the other doctrines. No promises, but knowing someone wants it helps.


Splitting male and female homosexuality into two doctrines is something I've considered. But it is a lot of work and would further hurt mod compatibility (as pretty much any part of the code that references the homosexuality doctrines/parameter (which most of the vanilla code's checks for anything homosexuality related do) would need to be overwritten: events, schemes, character interactions, modifiers, triggers, effects, etc). So given that, if it is still something you'd like to see, let me know. Again no promises, but knowing someone wants it makes it more likely it will be something I do.
House of Krey 26 Feb, 2022 @ 4:03am 
That makes sense!! Thanks for the info!
House of Krey 26 Feb, 2022 @ 4:28am 
Another suggestion is to break off the sacred prostitution into a separate doctrine (prostitution criminal/shunned/accepted/celebrated, with synergy with other doctrines like carnal exaltation and homosexuality celebrated), though that would probably be plenty work as well, and I'm not sure what plans you have for that.
pengoyo  [developer] 26 Feb, 2022 @ 5:14am 
Thanks for the suggestion, I'm still figuring out what to do with sacred prostitutes now that homosexuality has gay marriage as it's celebrated level reward. I was contemplating moving it to carnal exaltation, but hadn't actually considered making it it's own doctrine. Doing so could allow interactions with rakish which would be interesting. Will have to check the code to see how feasible it is.
Vladakus 12 Jun, 2022 @ 10:25am 
This is less of a suggestion but more of a question
I am in the progress of making a compatibility patch for this mod
However while I was doing so I ran into an issue
the "ttd_cc_ao_marriage_scripted_modifiers.txt" seems to dominate over all other "marriage_scripted_modifiers.txt" files
I noticed that no matter what I named my file or what my load order was
"ttd_cc_ao_marriage_scripted_modifiers.txt" always was the one being read
Eventually I was able to band aid the issue by just naming my overwriting file "ttd_cc_ao_marriage_scripted_modifiers.txt" and loading it last
I am just curious as to if you might know why this is the case, and if so could you explain it to me please? It completely stumped me as to why and knowing might save me many future bug testing hours.

TLDR: "ttd_cc_ao_marriage_scripted_modifiers.txt" overwrite every other "marriage_scripted_modifiers.txt" and I would like to know why
pengoyo  [developer] 12 Jun, 2022 @ 11:32am 
@Lord_Vladakus The only thing special about that file is that it is shared with other of my mods (Adoption Options and Travel the Distance) so possibly you have one of those other mods and it is overwriting your compatibility patch. Otherwise I can't think of any reason why it would be overwriting your compatibility patch if it's later in the load order.

Also if it helps I can always add some of your code to the file with a check for if your mod is loaded. What mod is this a compatibility patch for?
pengoyo  [developer] 12 Jun, 2022 @ 12:19pm 
@Lord Vladakus Another thought I had is maybe your file overwriting the file needs to be later alpha-numerically (so could a file starting with a 'z' might work). I know the file name can affect the load order within a mod or the base game. Maybe it is also having an affect here
Vladakus 15 Jun, 2022 @ 6:52pm 
Oh my god, I am so stupid. Thank you so much!
For some reason I thought that the file had to be named before alpha-numerically. Sorry for bothering you with my idiocy.
Don't worry about adding a check
The patch is for a not yet released mod I am working on
I just noticed a conflict with your mod and it while I was testing.
So I was just making a patch together for optional compatibility because your mods are awesome and want them to work with mine.
pengoyo  [developer] 15 Jun, 2022 @ 9:07pm 
Oh no worries, stuff like that happens to me all the time when coding. Best of luck with your mod. Sounds like you're doing a good job if you are already checking for cross mod compatibility. And thanks for the kind words :)
Hello! im just wondering if you are still willing to do more events for the cannibal/sacrifice/suicide tenets, i see a lot of potential events and some are even heiritage related. For one, a cannibal festival, don't you hate when your court just fills up with random, pointless, and useless guys, so why don't have a way to deal with them?, you could also use it to deal with an unwanted spouse or sons, or if you have the ritual suicide tenet you could also deal with yourself. On a related note with the last idea, don't you hate when your old king just refuses to die no matter what, and don't want to deal with the vainilla malus?
so why don't create a government reform that programs an event to a ritual ceremony to deal with yourself once your heir reachs 16? (or 18 perhaps). The cannibal tenet could also influence the already done gladiator event in a way.
pengoyo  [developer] 5 Sep, 2022 @ 9:42am 
@roxasvonbieledfiled Currently busy with schooling so wont be implementing any cannibalism events for a while. But I do like your suggestions and I do have a plan for a gladiator/cannibalism event
Cannibal soon? Just jk:steamhappy:, i still want that, but i understand is difficult, just a minor suggestion for witches, for one, is possible that males who have the trait it appears as "Wizard" just as the crusader king trait has both masculine and feminine form, and for some way to make the witch coven decision easier for a religion were it's celebrated
pengoyo  [developer] 21 Feb, 2023 @ 2:19pm 
@roxasvonbielefield Noted, though any specific suggestion on cannibalism and making witch covens easy to create? (note that the mod already caps the required number of witches for a coven if witchcraft is celebrated at 9, to make it easier)

As for calling male witches wizards, the problem is during the middle ages male witches (which were about 25%-5% of those accused of witchcraft) were called witches. By the mid 1500's warlock came the term for male witches (though it was used to refer to one in league with the devil during the middle age). While wizard being used as the term for a male witch is a very modern thing. Though obviously modern usage also matters. And there it's mixed as sometimes witch is gender neutral, and sometimes either warlock or wizard are used for male witches. And so if I was going to gender witch, I think having the male term be warlock would be more fitting than wizard for the medieval setting of CK3.
Well, on "easy" cannibal things i have a few ideas, for one, a small variation of the fest event, if your faith has cannibalism then logically your feats should include a main dish, so... One could select a prisoner to be the dish, or for greater rewards of faith and prestige, one of your descendants, also there could be a new structure for cannibal faiths only, human farms, more expensive that normal cattle farms, but greater benefits, and the rest are more difficult as i have already gave my main ideas before.
And for easier witches/warlocks... The learning education focus as i understand, is a combination of literacy and religious studies, so a child in a faith that see witchcraft as holy shouldn't naturally have a chance of learning it?, with said chance increasing with the natural modifiers of the game, even if the teacher doesn't personally knows witchcraft they should be able to guide their students to the appropriate texts.
Last edited by roxasvonbielefield; 21 Feb, 2023 @ 4:19pm
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