DayZ
DeadShoreMutants
Miami_BaT 4 Aug, 2021 @ 10:19am
Hey Portman,
No server logs because the server wouldn't start with the new mods added that I needed for my server, refreshed even after stopping the server but there were no new logs to show. So I have to explain what happened while trying to load your mod with the Unofficial Expansion Fixes and FixVehiclePositions needed files.

I've had your mod on my server with these other mods for a year now all working with the mods shown, this is how it looked like before adding the 2 new mods:

-CF
-Dabs Framework
-ZomBerry Admin Tools
-eAI
-Community-Online-Tools
-VanillaPlusPlusMap
-Namalsk Island
-Namalsk Survival
-DayZ-Expansion
-DayZ-Expansion-Core
-DayZ-Expansion-Licensed
-DayZ-Expansion-Vehicles
-Increased Lumens
-Air Strike
-AirRaid
-Fog mist smoke particles
-MunghardsItempack
-BulletStacksPlusPlus
-Disable Zombie Climbing
-FlipTransport
-Sneaky Stashes and Stuff
-OP_BaseItems
-Snap Heli To HeliPad
-LessDestruction
-Namalsk_Igloo
-Bloody Nightmare Winter Camo Sets
-dbo_atv;@AmbientLight
-Server_Information_Panel
-Zombie Health Rebalance Hard
-dbo_surfaces_nam
-BetterSuppressors
-Legacy-Sounds
-CarsFix
-Mass'sManyItemOverhaul
-PvZmoD_CustomisableZombies
-PvZmoD_TheDarkHorde
-DogsOfChiemsee
-MonstersOfChiemsee
-PlayableGuitarWT
-Trolley Kart
-Dmns_ExtraWeaponZ
-Base Fortifications
-FrozenCorpses
-Savage Snowmobiles
-Inventory Move Sounds
-MOTD
-MoreMaskZ
-CreepyZombies
-Flying Birds!
-dbo_creatures
-DeadShoreMutants <-- had to remove after the tests
-FS
-FS_English_Translation
-ZeroyFishingZ <-- had to be removed after the tests
-Trader
-TraderFixesAndFeatures
-Trader Bulk Sell Extension
-Trader Wallet

Long list right?

but all worked together, Having Expansion all this time I didn't know they had fixes for the problems me and my players had with 0n-the-fly issues, sinking helicopters, we always had to fly with hovermode on which sucked.

Anyways on Expansion Discord was mentioned two patches made by one of the expansion team that would let me and my players fly without hover mode on while flying and the many bug fixes Expansion has with its current build until its next patch release, which there is no ETA, still in experimental.

Two patches being Unofficial Expansion Fixes and FixVehiclePositions mods. I really need these two mods, badly. So I loaded the two mods with the list above mods and immediately the game 5% - 10% on the client loading screen crashed (and no response from server via DarT)

So I had to test each mod one by one client side DayZLauncher until I could narrow out which one of the mod or mods were conflicting with the list of old mods list mentioned above and after much time testing, turned out both ZeroyFishingZ Mod and DeadShoreMutants where keeping me from using the new mods I needed for my server.

ZeroyFishing was keeping me from using DBO_Creatures Mod and DeadShoreMutant wouldnt work with the two new Unofficial Expansion Fixes and FixVehiclePositions additions I had to add to the server but still loaded fine when those two new mods were removed.

Only after removing ZeroyFishZ mod did I got DBO_Creatures to work again with the old list (even tested DBO & DSM separately with same result btw) and DeadshoreMutants is still a no go and refuses to work with the 2 new mods I added.

I can't get rid of both new "fixes" mods, after adding the fixes mods I was able to fly my helicopter without being janked to the floor and crashed, sinking helicopters, no more hovermode needed just to fly, so I had to remove your mod. Not sure why Unofficial Expansion Fixes and FixVehiclePositions doesn't work with DSM, these are just mainly vehicle fixes and positions adjustment mods. Its so strange, wish I had more data for you. :steamsad:

I hope to get this working soon, because that is some great work and placement, but to add some data to DSM The models do seem to sink and fall threw the Athena floors, I saw like 5 on the very bottom of Athena 1 or I think 2 it is, walking around wishing they were able to hit something. :D

I'm thinking of adding floor models so they will stop falling threw the Namalsk Athena floors, once I'm able to use your mod again that is, good job. :cozyspaceengineersc:
Last edited by Miami_BaT; 4 Aug, 2021 @ 10:22am
< >
Showing 1-3 of 3 comments
Miami_BaT 4 Aug, 2021 @ 10:53am 
Oh I also have for server side: Survivor Missions mod,Jogging Dead Zombies, Skyfall, MOTD and SpawnerBubbaku mods. :cozyspaceengineersc:
Last edited by Miami_BaT; 4 Aug, 2021 @ 10:53am
Miami_BaT 24 Sep, 2021 @ 10:47pm 
Hmm, Both Namalsk Survival and eAI mods work fine with my server so far. With this current Mod list for my server as of 9/25/2021 I suspect that might change with the incoming update coming in October from both Dev Team and Expansion changes, hopefully the changes wont make me remove anymore mods just to make the server run, had to remove a couple of great mods because of the changes to expansion and by mod creators not updating their mods, for whatever reason. Counting SpawnerBubbaku mod I had to remove for things to work right:

Server side:
------------------------------------------
Survivor Missions, JoggingDeadZombies, SkyFall, MOTD, FixVehiclePositions Mods


Client Side:
------------------------------------------
-CF
-Dabs Framework
-ZomBerry Admin Tools
-eAI
-Community-Online-Tools
-VanillaPlusPlusMap
-Namalsk Island
-Namalsk Survival
-DayZ-Expansion
-DayZ-Expansion-Core
-DayZ-Expansion-Licensed
-DayZ-Expansion-Vehicles
-Increased Lumens
-AirRaid
-Fog mist smoke particles
-MunghardsItempack
-BulletStacksPlusPlus
-Disable Zombie Climbing
-FlipTransport
-Sneaky Stashes and Stuff
-OP_BaseItems
-Snap Heli To HeliPad
-Namalsk_Igloo
-Bloody Nightmare Winter Camo Sets
-dbo_atv
-AmbientLight
-Server_Information_Panel
-dbo_surfaces_nam
-BetterSuppressors
-Legacy-Sounds
-CarsFix
-Mass'sManyItemOverhaul
-PvZmoD_CustomisableZombies
-PvZmoD_TheDarkHorde
-DogsOfChiemsee
-MonstersOfChiemsee
-PlayableGuitarWT
-Trolley Kart
-Dmns_ExtraWeaponZ
-Base Fortifications
-FrozenCorpses
-Savage Snowmobiles
-Inventory Move Sounds
-MoreMaskZ
-CreepyZombies
-Flying Birds!
-dbo_creatures
-DeadShoreMutants <-- works!
-FS
-FS_English_Translation
-Trader
-Trader Wallet

So yea, no issue for now, BUT the updates to Vanilla and Expansion this Wednesdays patch might change things..
Last edited by Miami_BaT; 24 Sep, 2021 @ 10:49pm
Miami_BaT 24 Sep, 2021 @ 11:02pm 
Originally posted by Jason:
Miami_BaT You are my savior! Can you tell me how you are going to collaborate with these Namalsk Survival and eAI mods? I had a Namalsk Survival ejection installed on my server, but after the eAI came to my server, I had to abandon the eject in a way I could not merge init.c together! These mods each use their own init.c, I do not know how to do it ... Please tell me!

Better to recommend you do some research because my way may not work for you.

Default init.c should be backed up before anything, A copy of the file should be made to add certain new code for some of the mods to work properly, Trial and error is the only way to get used to doing custom coding for your server, 2 years in and im still learning.. unfortunately I cant just give you my init.c because of all the changes that was made that will most likely not work with your setup.

I also dont have to time to explain how to do it to you. Do what I did and read online sources, or join Expansion Mod Discord at #Help channel or the Host channels also join some independent discord channels from the mod creators for help, thats depending on their schedule because they are very busy at times to leave messages to questions..But when they do have time, they can help much with anything, patience is the key. Also do much research, the info is out there on the net. :cozyspaceengineersc:
< >
Showing 1-3 of 3 comments
Per page: 1530 50