The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Named Dragon Skulls - A Drop Skulls Add-On
 This topic has been pinned, so it's probably important
sp0ckrates  [developer] 12 Mar, 2014 @ 10:13am
What do you like about this add-on mod? What would you like changed or added?
Any comments and suggestion are welcome.

:)
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Showing 1-12 of 12 comments
smr54 12 Mar, 2014 @ 6:48pm 
What I would like added is for the skulls dragons to be mountable for say Sky Haven
Temple that woud be an awesomr sight. Or for a mountable gift to the Jarls who's hold the dragon was slain in. Or just for yourself.
sp0ckrates  [developer] 13 Mar, 2014 @ 2:50am 
Yes, that is a great idea, Smarsrich! I've seen another mod that does this with animal heads. I bet I could do the same with the dragon skulls. Thanks for suggesting it.

Last edited by sp0ckrates; 13 Mar, 2014 @ 2:50am
boatman 16 Mar, 2014 @ 7:54pm 
In the Hearthfire trophy room you can have dragon skulls as trophies. It would be cool if you could use these, instead.
sp0ckrates  [developer] 16 Mar, 2014 @ 8:14pm 
Brian: The skulls you may loot from unnamed dragons look similar to the dragon skull you can put on display in the Hearthfire homes.

But are you saying you would like the option to make the named dragon skulls look more like the unnamed dragon skulls?
I think he meant have the crafting of the dragon skull trophy require one of these skulls instead of a collection of bones (Like it does now).
+1 to the mounting idea. Some ideas for places to mount them: Above the Jarls throne in every hold, Above the player homes front door (Hearthfire and non-hearthfire) in the style of the dragon-bridge arch (The skull facing downward), hanging over the hearthfire homes dinning rooms.
sp0ckrates  [developer] 10 Jul, 2014 @ 7:51am 
Good ideas, Chef. Thanks!
Ekajaja 4 Feb, 2016 @ 4:09am 
I like this mod for its making the named dragons feel more deserving of being named. other than some pre , mid and post battle dialogue, the really didnt feel unique or boss like at all. in fact my encounters with the named dragons felt weaker than their un named counterparts and they felt pointlessly added. no quest to hunt them down and no benefit to it. Just another bit of evidence of skyrims potential left untapped. the werewolf hunters for example... forgot their names but they are basicly just renamed bandits pre mod... thanks for breathing more character and personallity into otherwise irrelevant additions to the game. the dialogue they have is totally missable too so maybe making them stronger would be worth any powers you decide to give the skulls. but even as it is it still feels better than vanilla "unique dragons" Thanks very much sir!
sp0ckrates  [developer] 4 Feb, 2016 @ 4:22am 
Reitohl: Wow! Excellent idea making them stronger and having quests to hunt them down. When I get around to rereleasing this mod, I'll give you credit for the concept. Thanks.
sp0ckrates  [developer] 4 Feb, 2016 @ 4:23am 
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DerpyPenguin 312 15 Aug, 2016 @ 4:40pm 
I like it, but to make it slightly more realistic Alduin's skull should be in the ten thousands. BECAUSE ITS ALDUIN THE ♥♥♥♥♥♥♥ WORLD EATER
sp0ckrates  [developer] 18 Aug, 2016 @ 9:18am 
Agreed!
Ungus Bungus 24 Sep, 2017 @ 10:47am 
What if the skulls could be scaled down into wearable helmets? Kind of like how stormcloak generals or forsworn wear animal pelts? I know that the dragon helmets in the game kind of do this, by making helmets with horns, but why not wear an actual dragon skull instead?

Maybe there's some kind of alchemical ingredient required to make a skull smaller to fit a head?
Last edited by Ungus Bungus; 24 Sep, 2017 @ 10:48am
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