Call to Arms

Call to Arms

Enhanced Robz WW2 Maps and Props 0.2
 This topic has been pinned, so it's probably important
ASIA 31 Jan, 2021 @ 4:07pm
Crash Report
Below
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Showing 1-15 of 19 comments
ASIA 31 Jan, 2021 @ 4:07pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: unexpected token (eEntityLightExtender.cpp:314)

RIP=7ffaa9dfd759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000013a RDI=14106c2b8
RSP=06c9dcd0 RBP=0000013a
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> scene:init
>> entity:raw
> file "/entity/construction_mowas2/town_e/air_force_kaserne/air_force_kaserne_lamp/air_force_kaserne_lamp.def"

19: {lightfx« "light_wall"}
20: }
21:
22: }
23:


CALL TO ARMS - v1.236.0 - standard x64
2021.01.20 18:58 - x64 - 103fb2c28 - 0x016365A3

---------------------------
OK
---------------------------
ASIA 1 Feb, 2021 @ 6:21am 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Unit: Wrong pather name (eActorSerialize.cpp:127)

RIP=7ffed83cd759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000007f RDI=141082648
RSP=06b5da70 RBP=0000007f
>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>> gui:cmd:exec_generic
>>>>>>> gui.mp.showpage
>>>>>> gui:pm:show
>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>> world: load map "/map/multi/2v2_beachlandia/map"
>>> file "/map/multi/2v2_beachlandia/map"
>> entity:raw
> file "/entity/-vehicle/-robz/marine/lcvp/lcvp.def"

7: {patherid "shallow_water_0"«}
8:
9: {extension "lcvp.mdl"}
10: {extension "crew.ext"}
11:


CALL TO ARMS - v1.236.0 - standard x64
2021.01.20 18:58 - x64 - 103fb2c28 - 0x016365A3

---------------------------
OK
---------------------------
ASIA 1 Feb, 2021 @ 8:18am 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: unexpected token (eEntityLightExtender.cpp:314)

RIP=7ffed83cd759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000013a RDI=14106c2b8
RSP=06cdd200 RBP=0000013a
>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>> gui:cmd:exec_generic
>>>>>>> gui.mp.showpage
>>>>>> gui:pm:show
>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>> world: load map "/map/multi/2v2_caroline_islands/map"
>>> file "/map/multi/2v2_caroline_islands/map"
>> entity:raw
> file "/entity/-vehicle/-robz/cannon/searchlight2/searchlight2.def"

62: {lightfx« "light_search"}
63: {breakfx "glass_hit"}
64: {check_operatable}
65: }
66: {extender "bone_rotator"


CALL TO ARMS - v1.236.0 - standard x64
2021.01.20 18:58 - x64 - 103fb2c28 - 0x016365A3

---------------------------
OK
---------------------------
lpnam9114  [developer] 7 Feb, 2021 @ 3:02am 
Thanks for the help @Morning Asia. All three crashes are fixed!
ASIA 7 Feb, 2021 @ 5:36am 
Originally posted by lpnam9114:
Thanks for the help @Morning Asia. All three crashes are fixed!
No problem, I am kinda busy this month so I haven't test all of the multiplayer and singleplayer maps. I will test and report anything I find, if I have free time :cta_emo2:
lpnam9114  [developer] 7 Feb, 2021 @ 5:45am 
No worries, I have been testing them myself. We really don't need to get all of them fixed until 14/02/ I will be pumping out another patch on the weekend!
Baltica 17 Feb, 2021 @ 2:47pm 
Every time I try to save a mission through the editor using one of the multiplayer maps, as I make my own battles with them. Here is a crash I receive from one of the maps.

---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Failed to open file
e:/steamlibrary/steamapps/common/call to arms/e:/steamlibrary/steamaps/workshop/content/302670/2376175096/resource/map/multi/4x4_town_remix/testsave.mi
(code 22) (elOStream.cpp:57)

RIP=7ffe4e9e3b29 [main_loop]
RAX=00000000 RBX=0bad001
RCX=00000000 RDX=0000000
RSI=00000039 RDI=10f397530
RSP=06c8df80 RBP=00000039
> gui:dialog:ku(ok)

CALL TO ARMS Editor - v1.237.0 - editor x64
2021.02.05 14:05 - x64 - 62cbe004c - 0x014EC9F4

---------------------------
OK
---------------------------
Sappers1412 21 Feb, 2021 @ 5:32pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: define not found (eSDLReader.cpp:455)

RIP=7ff89207d759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=000001c7 RDI=3e1823c0
RSP=06e8d750 RBP=000001c7
>>>>>>> gui:dialog:ku(00b_eng-falaise)
>>>>>> gui:pm:show
>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>> world: load map "/map/single/03_eng-skirmish/00b_eng-falaise/map"
>>> file "/map/single/03_eng-skirmish/00b_eng-falaise/map"
>> entity:raw
> file "/entity/landscape/cut_entity/trench_/trench_ground/trench_ground.def"

5: ("boneLand"« args "trench_ground")
6: ("boneAlign" args "trench_wood")
7: ("volume" args "body")
8: ("volume" args "body1")
9: ("volume" args "body2")


CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
Sappers1412 21 Feb, 2021 @ 10:27pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Could not find MP unit airstrike_bomb_ger (eCampaignResearch.cpp:392)

RIP=7ff89207d759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000188 RDI=2b0bd2aa0
RSP=06e0e8e0 RBP=00000188
> gui:dialog:ku(btn_open_research)

CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
ASIA 24 Feb, 2021 @ 4:04pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Light extender : bone not found in entity : searchlight_direct{0x4213 gameentity} (eEntityLightExtender.cpp:211)

RIP=7ffd1b7dd759 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=000000d3 RDI=1088cd4a0
RSP=0836ea80 RBP=000000d3
>>>>>>> eQuantExecutor:Execute
>>>>>> quantThread:onExecute:nq
>>>>> quantThread:quant
>>>> scene:quant
>>> scene:quant.dmg
>> ia:call
> ia:call

CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
I crashed when I shot this tank fuels in Farmlandia
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2406917467
Last edited by ASIA; 24 Feb, 2021 @ 4:36pm
ASIA 25 Feb, 2021 @ 7:14pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Entity #karkas_m1 in EntityGenerator must be eGameEntity (eParticleGeneratorEntity.cpp:152)

RIP=7ffa975fd759 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000098 RDI=d7e0da80
RSP=0840f1f0 RBP=00000098
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.particles

CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
I don't know what props caused but it appear on Meeting Engagement
Last edited by ASIA; 1 Mar, 2021 @ 5:51pm
ASIA 1 Mar, 2021 @ 5:59pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Light extender : bone not found in entity : searchlight[0x2711 actor] (eEntityLightExtender.cpp:211)

RIP=7ff9d3d6d759 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=000000d3 RDI=111e41d60
RSP=0840ec60 RBP=000000d3
>>>>>> eQuantExecutor:Execute
>>>>> quantThread:onExecute:nq
>>>> quantThread:quant
>>> scene:quant
>> scene:quant.dmg
> ia:call

CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
ASIA 1 Mar, 2021 @ 6:19pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Light extender : bone not found in entity : searchlight_round{0x6100 gameentity} (eEntityLightExtender.cpp:211)

RIP=7ff9d3d6d759 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=000000d3 RDI=132923d30
RSP=084cea80 RBP=000000d3
>>>>>>> eQuantExecutor:Execute
>>>>>> quantThread:onExecute:nq
>>>>> quantThread:quant
>>>> scene:quant
>>> scene:quant.dmg
>> ia:call
> ia:call

CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
ASIA 2 Mar, 2021 @ 7:29pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Entity #karkas_m1 in EntityGenerator must be eGameEntity (eParticleGeneratorEntity.cpp:152)

RIP=7ff9d3d6d759 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000098 RDI=12103b280
RSP=0832f1f0 RBP=00000098
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.particles

CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
ASIA 3 Mar, 2021 @ 7:56pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (eSDLReader.cpp:614)

RIP=7ff9d3d6d759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000266 RDI=10a0ff060
RSP=06d2d390 RBP=00000266
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> world: load map "/map/multi/2v2_sthilaire/map"
> file "/map/multi/2v2_sthilaire/map"

29388: {lamp "1" off« broken}
29389: }
29390: }
29391: {Entity "post_algere1" 0xac
29392: {Position -1294.8 265.41}


CALL TO ARMS - v1.237.0 - standard x64
2021.02.05 13:45 - x64 - 62cbe004c - 0x0162F520

---------------------------
OK
---------------------------
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