XCOM 2
[WOTC] YAF1 Autopsy Required Extension
 This topic has been pinned, so it's probably important
RustyDios  [developer] 29 Jan, 2021 @ 12:15am
SUPPORTED MODS
This is a list of the mods supported by default in the YAF1AR;
... original list compiled by Bstar;
Supported DLC/ Mods
'By Firaxis'
Alien Hunters DLC
The Rulers work on the Encounter system instead of an autopsy. The default setup is info revealed on the 2nd Encounter. The Viper NeoNates are added to the Viper Autopsy.

Shens Last Gift DLC
This DLC adds no new autopsies. Therefore, all enemies added by this DLC have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

by DerBK
A Better ADVENT: War of the Chosen
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
There are some crossovers for the ABA Chryssalids to use CX HIVE Autopsies.
Exceptions:
  • Advent Drone: MEC Autopsy OR Standalone ADVENT Drones Autopsy
  • Wyvern : Viper Autopsy OR Standalone Flame Viper Autopsy

ABA: Better DLC
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

by CreativeXenos
Advent Field Training
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

Advent General Revamp
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

Advent Psi Ops
This mod adds only one new autopsy for the Phase Drone. The other enemies added by this mod don't drop corpses and therefore can't be autopsied at all. Instead their detailed F1 info is unlocked by the Priest Autopsy.

Advent Purifier Revamp
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

Armored Viper
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

Valentines Viper
The enemy added by this mod doesn't have it's own autopsy. Therefore, the enemy added by this mod has its detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

Berserker Omega
The enemy added by this mod doesn't have it's own autopsy. Therefore, the enemy added by this mod has its detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

Bio Division 2.0
Some of the enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
Exceptions:
  • Bio Trooper: ADVENT Trooper Autopsy OR ModJam
  • Bio Captain: ADVENT Captain Autopsy OR ModJam
  • Bio MEC: MEC Autopsy OR ModJam
  • Bio MEC Trooper: MEC Autopsy OR ModJam
  • Bio Lost: The Lost Autopsy
  • Bio Lost Bleeder: The Lost Autopsy

Celatid Alien
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

Children Of The King
Since you can only encounter each of the Children once, their detailed F1 info will be unlocked by the Viper autopsy. The same goes for the Hatchlings and Frostlings.

Children Of The King 2.0
Since the Children are now Rulers their detailed F1 info will be unlocked as per the Ruler Encounter system.
Hatchlings and Frostlings will be unlocked by the Viper autopsy.

CreativeXenos Archons
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

EU Berserker
The enemy added by this mod doesn't have it's own autopsy. Therefore, the enemy added by this mod has its detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

Even More Robots
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
Exceptions:
  • Security Bit: MEC Autopsy OR Standalone ADVENT Drones Autopsy
  • Adv Security Bit: MEC Autopsy OR Standalone ADVENT Drones Autopsy
  • Sectopod Hunter: Sectopod Autopsy

Sectoid Abductor
The enemy added by this mod doesn't have it's own autopsy. Therefore, the enemy added by this mod has its detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops

The Hive
Most enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
The CX Drone can also use the base game autopsy, and there are crossovers for the ABA Chryssalids too.
The CX Queen is a Ruler and as such will unlock per the Ruler Encounter system.
Exceptions:
  • Shrieker: Chryssalid Autopsy
  • Infector: Chryssalid Autopsy
  • Swarmer: Ripper Autopsy

by Claus
Custodian Pack
Most enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
Exceptions:
  • ADVENT Courier: ADVENT Trooper Autopsy

Pathfinders
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

Purge Priests
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

Muton Hunters && Muton Harriers
These mods add one new 'autopsy'. I grouped all of Claus' Mutons to this research, The BlackFlame Grenade. You might need to adjust the config if using only one.

by hectorxz
Advent Drone
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
This autopsy can also be used for the ABA Drones, LW Drones and EMR Security Bits.

Alien Elite Pack
This mod adds one new autopsy for the Muton Elite. This autopsy can also be used for Alpha's Muton Pack and AHW Muton Elites.
The other enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
The same goes for the standalone versions of the included enemies.

by ReshiKillim
A Harder War: Advanced Aliens
The Muton Elites in this pack can unlock using the Alien Elite Pack Muton Elite Autopsy OR by the base game Mutons.
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

A Harder War: The Fanatics
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

A Requiem For Man: Praetorians Standalone
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

The Ethereal Restoration
The enemies added by this mod have their autopsy added by The Ethereal Restoration: Extended and this is used to unlock their detailed F1 info. If you are not using the ethereal-autopsy plugin you need to remove the config entry in this mod.

by Farkyrie
ADVENT Duelist
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

ADVENT Sniper
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

by Wilko
Advent Medic
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

by Ashlynne_Lee
ADVENT Warlock
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info. The Warlock Autopsy also unlocks detailed information about their raised zombies.
Exceptions:
  • Armoured Troopers: ADVENT Trooper Autopsy

Flame Viper
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info. This autopsy can also be used for the ABA Wyvern.

Black Ice Codex
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info. Can also be unlocked by normal Codex Autopsy. The autopsy from this mod can also unlock LEB's Venators and Frost Legion Codices.

Muton Destroyer
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

by LeaderEnemyBoss
LEB's Lategame Enemies
This mod adds one new autopsy for the Riftkeeper. The Venator added by this mod has its detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

by Deadput
Forged Sectopod
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

Standalone Muton Centurian
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

Advent Hunter Restoration
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game Stunlancer autopsy, corresponding to the corpses they drop.

by Alpha115
Muton Enemy Pack
The Muton Elites in this pack can unlock using the Alien Elite Pack Muton Elite Autopsy OR by the base game Mutons.
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

Alpha Drones
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.
This autopsy can also be used for the ABA Drones, LW Drones and EMR Security Bits.

Purge Units
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsy corresponding to the corpse it drops.

by TeP
The Drone Dome
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game Andromedon autopsy, corresponding to the corpses they drop.

by Mitzruti
Frost Legion
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.
Exceptions:
  • Hitman: ShieldBearer Autopsy
  • Hardliner: ShieldBearer Autopsy
  • Bruiser: ShieldBearer Autopsy
  • Frost Codex: Can also be unlocked by the Black-Ice Codex Autopsy
Last edited by RustyDios; 26 Oct, 2022 @ 3:59pm
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RustyDios  [developer] 29 Jan, 2021 @ 12:17am 
This is a continuation list of the mods supported by default in the YAF1AR, original list compiled by InterventoR;

MORE Supported DLC/ Mods

by Kiruka
MOD Jam
This mod adds autopsies that affect several other mods, namely Bio Division 2.0 and CryoPriests. These enemies have additional autopsy unlocks.

By LWOTC Dev Team/Pavonis
LWOTC[www.nexusmods.com]
This 'mod' adds tons of new enemies. All enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

by Deadput/LW
CryoPriests
This mods enemies are either unlocked through the Priest autopsy or by thier ModJam Autopsy

by Malek Deneith/LW
ADVENT Sentry
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

by ACE
ADVENT DeathTrooper
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

by Frizzeldian
MEC Breacher
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

by Reality Machina
Salarians
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the base game autopsies corresponding to the corpses they drop.

Krogans
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the Muton autopsy.

Sanghelli
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the Spectre autopsy.

Taurians
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

Asari Adepts
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

Synthoids
The enemies added by this mod have their own autopsies and these are used to unlock their detailed F1 info.

by Fireborn/Giuseppelli
The Tank Mod
This mod adds no new autopsies. Therefore, all enemies added by this mod have their detailed F1 info unlocked by the Sectopod autopsy.
Last edited by RustyDios; 12 Jun, 2022 @ 7:22pm
RustyDios  [developer] 29 Jan, 2021 @ 12:18am 
** RESERVED FOR FUTURE USE **
WaldoTheRanger 1 Feb, 2021 @ 1:45pm 
This is a really impressive list to have so early
many thanks

just out of curiosity though, would you ever consider adding lwotc compatibility? or like the lwotc aliens pack at least?
RustyDios  [developer] 1 Feb, 2021 @ 2:28pm 
I'd consider adding more to the list by default yes.. these are just the majority of the enemy mods I use personally.

Also from how I set this up to be config enabled, any other modder can release a plug-in 'config' mod for this mod OR include the config with their modded enemy to add it to the Autopsy list. ... I suspect that in due time the LWotC modders might jump in with a 'LWotC plugin' :)

[EDIT] :: The good LW people did indeed help with the huge array of LW-added enemies.
Last edited by RustyDios; 6 Feb, 2021 @ 7:59am
InterventoR 6 Feb, 2021 @ 2:57am 
Heya Long War of the Chosen users! Enjoy! https://drive.google.com/file/d/1qEw9o9g3_iHN3sYs-5rU6SQhYP5M5Jp6/view?usp=sharing
For best & accurate results use this with Mod Jam
RustyDios  [developer] 6 Feb, 2021 @ 7:50am 
InterventoR's LWOTC Compatibility config is now incorporated into the base mod. :)

Much appreciation for putting the work in for this.
WaldoTheRanger 9 Feb, 2021 @ 1:00pm 
That was fast. Thanks Interventor.
EvilBob22 11 Oct, 2022 @ 3:38pm 
;Raider Faction: Global Occult Coalition (GOC Sectopods)
+YAF1_AutopsyRequirement = (AutopsyName = GOCWreckageAutopsy, CharacterTemplates = (GOCSectopod_M1, GOCSectopod_M2, GOCSectopod_M3))
[BAG] Duh Binky 26 Oct, 2022 @ 2:56pm 
when you say "If you are not using the Extended plugin you need to remove the config entry." do you mean the config in f1? or the config in ethereals extended? or im i misunderstand it entirely? the wording has me confused.
Last edited by [BAG] Duh Binky; 26 Oct, 2022 @ 2:57pm
RustyDios  [developer] 26 Oct, 2022 @ 4:03pm 
Adjusted the wording above so it might make more sense.

But basically for the Ethereals to show their stats, they need a tech/research that is only found in the Ethereals Extension mod. If you do not have that mod (the mod that gives the autopsy for them) then THIS mod will never show you their stats.

Now IMO that is fine, but most people might not like that, and might like the way this mod functions for things not present (as in - no obsfucation)

.. SO .. to get Ethereals to show their stats (without their specific autopsy mod) .. you need to remove the config entry in THIS mods configs for them
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