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Was pretty fun using an Antiquarian to set him up for damage though, I do enjoy the 'benefits from being Marked' theme the Anointed has.
The Anointed is pretty much designed to compete with an Arbalest/Bounty Hunter while he’s marked yeah. His damage is indeed still worse than both of them while marked, but the armour piercing should make up for that.
I’d like to say his crit is deliberately worse than both a bounty Hunter or Arbalest however, just as a balance check to keep him from outdamaging a bounty Hunter/Arbalest, although the very strong crit “buff” of healing the team for 3 when he does crit should make those rare occurrences much more valuable.
I think making it unable to crit heal would be reasonable as well, but I won't do that until I playtest it like this first.
I think the idea of making all of his heals unable to crit heal would be a neat way to set him apart from other healers, especially considering how much utility and damage his kit brings to the table before even considering the healing.
It was balanced in a way to sort of make it a variant to the Vestal's judgement - worse attack range but more damage, and less healing unless you're marked.
You are probably right about cutting out the critical heal part though, at least for Sacred Blade. Crit heal while marked heals him for way too much, especially if you're running healing trinkets on him (which isn't a paticularly tall order) I'll see if I can get around to that later (busy with exams and such atm).
Might not nerf the healing too much though, because if its self heal ends up being bad compared to Safeguard then that encourages people bringing Safeguard 24/7, and I'm trying to balance in a way where there's not one move that is so good that you're bringing it all the time. (Honestly might have to cut out the Safeguard HP buff completely, and I wouldn't be surprised if people still bring it all the time)