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When Downfall starts the elite fight in act 4, it plays a summoning animation and then spawns the enemies, but since Together in Spire is coded to always have the enemies pre-spawned once the fight has started for the first person to enter, and Downfall attempts to play the animation for the other players that entered, and since those enemies are already spawned, the game does not know how to handle this situation and crashes as a result of attempting to spawn the enemies again even though they are there already.
The fixes I can see working is Together or Downfall makes it so the Downfall map is treated differently and will force any player that enters the boss fights to wait for the rest of the squad, or wait at least 10 to 20 seconds before starting the boss fight.
Or make it so the animation for act 4 only play for the first player that enters.