RimWorld

RimWorld

The Black Armory
Found one red errors :)
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BaseHumanMakeableGun"><defName>VWE_Gun_Musket</defName><label>musket</label><description>An ancient pattern musket. As one of the first of its kind, it only has short range and low fire rate.</description><graphicData><texPath>Things/WeaponRanged/Musket</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.11</drawSize></graphicData><techLevel>Medieval</techLevel><comps><li><compClass>CompOversizedWeapon.CompOversizedWeapon</compClass></li><li><compClass>QualityOfBuilding.QualityCheckComp</compClass></li></comps><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>20000</WorkToMake><Mass>3.2</Mass><AccuracyTouch>0.65</AccuracyTouch><AccuracyShort>0.8</AccuracyShort><AccuracyMedium>0.58</AccuracyMedium><AccuracyLong>0.42</AccuracyLong><RangedWeapon_Cooldown>3.4</RangedWeapon_Cooldown></statBases><equippedAngleOffset>45</equippedAngleOffset><weaponTags><li>MedievalRangedAdvanced</li></weaponTags><costList><WoodLog>80</WoodLog><ComponentIndustrial>2</ComponentIndustrial></costList><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>BA_MatchLock</researchPrerequisite><skillRequirements><Crafting>6</Crafting></skillRequirements></recipeMaker><verbs><li><verbClass>BA_Class.Verb_RainFireOffShoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Leadball</defaultProjectile><warmupTime>1.55</warmupTime><range>30.9</range><soundCast>VWE_Shot_Musket</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>9</muzzleFlashScale></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>2</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>9</power><cooldownTime>2</cooldownTime></li></tools><comps><li Class="BA_Class.RainFireOffShoot_CompProperties"><FireOffWeather><li>Rain</li><li>FoggyRain</li><li>RainyThunderstorm</li><li>SnowHard</li></FireOffWeather><ThickCount>10</ThickCount><Smoke>Musket_Smoke</Smoke></li></comps></ThingDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

https://gist.github.com/616c2df8c85db2c256de94acfa18e497
Heres the hugslibs logs if you need them :)
Last edited by Hades the King; 11 Jun, 2021 @ 9:42am
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Showing 1-3 of 3 comments
QueenBlade 10 Sep, 2021 @ 8:44pm 
This is the same error that I get.
Fantasy System 15 Mar, 2022 @ 9:07am 
Same here, author needs to modify comps instead of adding it
Fantasy System 15 Mar, 2022 @ 6:53pm 
Heres the fix, replace Patches/VanillaWeaponsExpanded https://pastebin.com/kfBECsEZ
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Showing 1-3 of 3 comments
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