Rivals of Aether

Rivals of Aether

Candyman
Zora_TK 3 Apr, 2021 @ 7:50pm
Balance Suggestions
I've played a lot of Candyman, and I *really* think he needs some changes for him to be a better feeling character. Let me just preface now that I understand that when I talk about kill power, I know that his ball is supposed to be the main source of his kills. I'll explain why I think that should change soon.

Aerials -

He NEEDS an aerial that kills. Whether he gets higher KB scaling on his side special or the sour spot of his fair gets higher KB scaling, similar to PM Mario. It's so frustrating to be consistently getting people to 200%+.

Jab -

Why does it put him into parry stun? No other one hit jab does, and I don't think it should for him either. It makes it a really bad poking tool and combo starter.

Strongs -

Up strong and forward strong need more range for how slow they are. Fstrong shares the same range with Jab, it just feels bad to use since Candyman should have a decent disjoint.

Specials -

Up special needs a longer lasting hit box. Please give the full animation a hit box.

Side special has no purpose as far as I can tell. It doesn't kill or combo. If it has some other kind of interaction, I haven't found it yet. Maybe give it a side switch so it can be a DI mix up?

Neutral special not being able to be b-reversed makes it almost unusable in the air. Please make it b-reversable.

Ball -

Something needs to change. Exactly what? I'm not sure. It feels like a detriment to have it out. Candyman's hit boxes are just so inferior to other characters that trying to hit the ball when it's near an opponent just isn't worth it at all. There's also some weird interactions where I'll get hit by the ball and it mixes up my DI. Like it looks like it should hit to the right but it sends me to the left and vice versa. Maybe give his moves additional hit boxes that are larger and last longer that only interact with the ball? That's a BIG ask though and I understand that being too much work. Make it so that when the ball gets hit back it doesn't hurt Candyman? That might be a little too strong though.

Ball also definitely shouldn't be the main source of Candyman's kills. I realize that that moves away from the source material, since in Lethal League it gets a kill when it hits someone, it's just not consistent enough for it to be the *main* source of kills. It shines in comboing and racking up damage more than anything.

Ball in its current state just feels really bad as something that Candyman's kit is supposed to revolve around.
Last edited by Zora_TK; 3 Apr, 2021 @ 8:57pm
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Noob's Hat 27 Jul, 2024 @ 9:22pm 
neutral special *feels* like it should start combos when in reality it doesn't. i also agree with zora here, give him a killing fair or bair.
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