Stellaris

Stellaris

Unicron Addon
 This topic has been pinned, so it's probably important
force728  [developer] 10 Mar, 2021 @ 12:12pm
Bug Reports
Post any bugs you've encountered when using this mod. Try to describe what happened in detail if you can.
Last edited by force728; 10 Mar, 2021 @ 12:15pm
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Showing 1-15 of 23 comments
danburite 20 Apr, 2021 @ 8:01pm 
I was wondering why my First Contact (3.0.1 update) with the "Taw aliens" kept looping over and over (I've been trying to contact them for about 77 years with no luck)
Turns out it's Unicron. He's just been chilling in the Chohar system, not moving, since about year 2300.

Here's my First Contact bug, as you can see I've got about 6 "updates" where the game just spits back the original text back at me every time my Envoys make a breakthrough:
https://imgur.com/Q9ouds3

So this mod is *technically* 3.0-compatible in the sense that it doesn't crash the game, but it's *not* 3.0-compatible in the sense that it doesn't have any text for First Contact scenarios.

(The "Unicron doesn't do anything" bug seems to be a recurring thing you're aware of, but I mentioned it because it's what clued me in that this First Contact wasn't with a normal empire.)
force728  [developer] 21 Apr, 2021 @ 1:12pm 
Originally posted by danburite:
I was wondering why my First Contact (3.0.1 update) with the "Taw aliens" kept looping over and over (I've been trying to contact them for about 77 years with no luck)
Turns out it's Unicron. He's just been chilling in the Chohar system, not moving, since about year 2300.

Here's my First Contact bug, as you can see I've got about 6 "updates" where the game just spits back the original text back at me every time my Envoys make a breakthrough:
https://imgur.com/Q9ouds3

So this mod is *technically* 3.0-compatible in the sense that it doesn't crash the game, but it's *not* 3.0-compatible in the sense that it doesn't have any text for First Contact scenarios.

(The "Unicron doesn't do anything" bug seems to be a recurring thing you're aware of, but I mentioned it because it's what clued me in that this First Contact wasn't with a normal empire.)

Alright, thanks for the report. I'll see if I can fix that soon.
Vumpalouska 15 Jun, 2021 @ 7:35pm 
The "Bringer of Chaos" negative modifier Unicron gives to planets in the system he's in doesn't disappear even after he's been defeated.
Chapter Serf 18 Oct, 2021 @ 5:50pm 
Is this supposed to spawn 3 dozen plus copies of this thing all over the galaxy?
Last edited by Chapter Serf; 18 Oct, 2021 @ 5:51pm
force728  [developer] 19 Oct, 2021 @ 11:27am 
Originally posted by Chapter Serf:
Is this supposed to spawn 3 dozen plus copies of this thing all over the galaxy?

No, that bug probably came back again. Thanks for letting me know. Does it happen when Unicron first spawns in or when he returns in the late game after his first defeat?
Chapter Serf 21 Oct, 2021 @ 1:07pm 
Originally posted by force728:
Originally posted by Chapter Serf:
Is this supposed to spawn 3 dozen plus copies of this thing all over the galaxy?

No, that bug probably came back again. Thanks for letting me know. Does it happen when Unicron first spawns in or when he returns in the late game after his first defeat?

Second time around.
force728  [developer] 21 Oct, 2021 @ 2:10pm 
Originally posted by Chapter Serf:
Originally posted by force728:

No, that bug probably came back again. Thanks for letting me know. Does it happen when Unicron first spawns in or when he returns in the late game after his first defeat?

Second time around.

Alright, thanks.
EVILemon 23 May, 2022 @ 4:41am 
Having a problem where he spawns but doesn't move, the event appears but he just stays in the same system, reacts if attacked then goes back to staying in the same spot. Same thing happens if he's killed and respawns.
force728  [developer] 23 May, 2022 @ 2:02pm 
Originally posted by LemonTitan:
Having a problem where he spawns but doesn't move, the event appears but he just stays in the same system, reacts if attacked then goes back to staying in the same spot. Same thing happens if he's killed and respawns.

I don't know why but it can happen sometimes. How long has he stayed there? It can be random, but it can take him either less than a few months or a couple of years to start moving. The only advice I can offer you is to go to a previous save before he spawns to see if he starts moving or you could console command him in. I think it was called unicron_event.1.
EVILemon 27 May, 2022 @ 9:17am 
Originally posted by force728:
Originally posted by LemonTitan:
Having a problem where he spawns but doesn't move, the event appears but he just stays in the same system, reacts if attacked then goes back to staying in the same spot. Same thing happens if he's killed and respawns.

I don't know why but it can happen sometimes. How long has he stayed there? It can be random, but it can take him either less than a few months or a couple of years to start moving. The only advice I can offer you is to go to a previous save before he spawns to see if he starts moving or you could console command him in. I think it was called unicron_event.1.
he never moves, i've had him stay there for over 150 years before.
Ro 11 Jul, 2022 @ 9:07pm 
I also have the same problem with a stationary unicron. It's a bug that also happens a lot with the End of the Cycle's Reckoning, so it might just be something wrong with the vanilla pathfinding.
force728  [developer] 11 Jul, 2022 @ 9:38pm 
Originally posted by Boy McFacto:
I also have the same problem with a stationary unicron. It's a bug that also happens a lot with the End of the Cycle's Reckoning, so it might just be something wrong with the vanilla pathfinding.

I appreciate the report, but I'm still looking for a solution but I can't seem to nail it down on a consistent basis. Most of the time, Unicron works as intended, but there are times that he stays in one system and refuses to move.

Could you give me some more information? Does Unicron move around and then becomes stationary during the End of the Cycle event or does he spawn and stays in one system at the start of the event?

Also, do you know what planet Unicron was orbiting when you noticed he was stationary? That might give me a clue.
Tyroth 5 May, 2023 @ 12:32pm 
I believe that I have encountered a rather bothersome bug.
A stationary Unicron does happen from time to time, but that's been a minor thing, however what happened now was something quite different.

It was the first time he respawned, and as I engaged him with my fleets, totally nearly 750K in power, I was prepared for a costly fight, just not this badly.
I watch as his shields go down, then his armour, both taking quite some time which is acceptable for a boss, but then when I get to his hull, it just doesn't move, not one bit.

At that point, I had lost about a third of my fleets, but with his hull not taking any damage, he chewed up the rest of them in short order, reducing my naval size from 1100 to 32.
And at some point during that slaughter, his armour began regenerating far faster than I had ever dealt damage to him, despite still being under heavy fire. By the time I got the damage report, Unicron was back at 100%.

Not that I'd expect a fair fight from the Chaos Bringer, but this was a bit too much even for him.
force728  [developer] 5 May, 2023 @ 2:07pm 
Originally posted by Tyroth:
I believe that I have encountered a rather bothersome bug.
A stationary Unicron does happen from time to time, but that's been a minor thing, however what happened now was something quite different.

It was the first time he respawned, and as I engaged him with my fleets, totally nearly 750K in power, I was prepared for a costly fight, just not this badly.
I watch as his shields go down, then his armour, both taking quite some time which is acceptable for a boss, but then when I get to his hull, it just doesn't move, not one bit.

At that point, I had lost about a third of my fleets, but with his hull not taking any damage, he chewed up the rest of them in short order, reducing my naval size from 1100 to 32.
And at some point during that slaughter, his armour began regenerating far faster than I had ever dealt damage to him, despite still being under heavy fire. By the time I got the damage report, Unicron was back at 100%.

Not that I'd expect a fair fight from the Chaos Bringer, but this was a bit too much even for him.

Thanks for the feedback. Balancing is still a WIP for me to get right with Unicron. I may have to cut back on his hull regen to make it less lopsided. I'll be sure to include this in the next update soon.
Last edited by force728; 5 May, 2023 @ 2:08pm
Tyroth 30 May, 2023 @ 1:00pm 
Originally posted by force728:
Originally posted by Tyroth:
I believe that I have encountered a rather bothersome bug.
A stationary Unicron does happen from time to time, but that's been a minor thing, however what happened now was something quite different.

It was the first time he respawned, and as I engaged him with my fleets, totally nearly 750K in power, I was prepared for a costly fight, just not this badly.
I watch as his shields go down, then his armour, both taking quite some time which is acceptable for a boss, but then when I get to his hull, it just doesn't move, not one bit.

At that point, I had lost about a third of my fleets, but with his hull not taking any damage, he chewed up the rest of them in short order, reducing my naval size from 1100 to 32.
And at some point during that slaughter, his armour began regenerating far faster than I had ever dealt damage to him, despite still being under heavy fire. By the time I got the damage report, Unicron was back at 100%.

Not that I'd expect a fair fight from the Chaos Bringer, but this was a bit too much even for him.

Thanks for the feedback. Balancing is still a WIP for me to get right with Unicron. I may have to cut back on his hull regen to make it less lopsided. I'll be sure to include this in the next update soon.

Well, something has changed at least.
Started a new game as standard humans to try out the new features in the latest DLC, Galactic Paragons, and found Unicron again.
Had combined fleets of about 300K to 400K, give or take, though this time I had specifically set up my ships with as much missle based weapons as possible, as they ingore shields, 100% Shield Penetration, thinking that I could deal with Unicron's first instance if I pretty didn't have to take down his shields.

That wasn't the case.
I managed to get his shields down to roughly 30%, but his armor was completely untouched.
Some more tweaking might be required.
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