Stellaris

Stellaris

Unicron Addon
 This topic has been pinned, so it's probably important
force728  [developer] 8 Feb, 2021 @ 12:39am
Feedback
If you have any feedback or suggestions for this add-on, post it here.
Last edited by force728; 8 Feb, 2021 @ 12:39am
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Showing 1-12 of 12 comments
Lordchungass 10 Feb, 2021 @ 8:18pm 
this isn't really feedback, but a question. the moment i hit med game, i encountered an unknown metallic object in another enemy empires territory, after which unicron spawned in mine. however that isn't the question or the problem at which i am facing at the moment.

The real problem being is that after the fact, over the period of a couple months, four unicrons have since spawned in my empire at different solar systems! and there in lies the question, why is there four? isn't there supposed to be one? help!
Last edited by Lordchungass; 10 Feb, 2021 @ 8:22pm
Lordchungass 10 Feb, 2021 @ 11:47pm 
Originally posted by Lordchungass:
this isn't really feedback, but a question. the moment i hit med game, i encountered an unknown metallic object in another enemy empires territory, after which unicron spawned in mine. however that isn't the question or the problem at which i am facing at the moment.

The real problem being is that after the fact, over the period of a couple months, four unicrons have since spawned in my empire at different solar systems! and there in lies the question, why is there four? isn't there supposed to be one? help!

ok, so it has come to my attention that there aren't only multiple unicrons in my empire, but in other empires as well. just now i got a notification that unicron has defeated an ancient threat in another empire while there are still four unicrons in mine. this leads me to believe that the mod spawned multiple unicrons throughout the entire galaxy.

in the description on the mod, is sounded like this mod would only spawn one instance of him in the game, not multiple instances of him seemingly all at once. if this is intentional, may i suggest making a mod that only spawns one of them that is a bit stronger then a normal leviathan in the galaxy instead of several. thank you for your time in reading this.
force728  [developer] 11 Feb, 2021 @ 12:40pm 
Yeah, I just found out. I never had that happen when I was testing it, but I'll get it fixed soon.
Lordchungass 11 Feb, 2021 @ 2:11pm 
Originally posted by force728:
Yeah, I just found out. I never had that happen when I was testing it, but I'll get it fixed soon.
Thank you man
Icen 27 Feb, 2021 @ 7:32pm 
It looks like only player 1 gets the event that this spawns at Multiplayer
ChaosOmega98 5 Apr, 2021 @ 7:31pm 
a conclave stole my kill of unicron
jtbush00 7 Apr, 2021 @ 9:26pm 
Does he ever move system to system? I would think it would make him a much greater threat.
force728  [developer] 7 Apr, 2021 @ 9:55pm 
Originally posted by jtbush00:
Does he ever move system to system? I would think it would make him a much greater threat.

Yes, he does move. Just give it a few months in-game. Unicron will then move to the nearest habitable planet.
Feedback in regards to your mod. Would you mind adding an simple interface system that allows the amplification of Unicron's statistics? Many crisis mods do that. I am running an bunch of mods that make me as the palyer stronger and also spawn really strong NPCs, and he appears right around when an couple of other mid-game crisis/npcs appear.

It'd be nice to have him buffed like 300% of his statistics so he is steamrolling all of us(yes that's what I want) and so that I can actually ya know, have the desperation of someone tryna blow up my cybertron.

Thank you for taking your time to read this feedback
jonms777 9 May, 2023 @ 7:23am 
can there be a herald of unicron leader trait that be acquired if you choose to serve him? probably with there being versions for rulers, generals and admirals.
What is the expected power level of this mod? He ran into a fallen empire and they barely scratched his shield before the fallen empire fleet was completely obliterated.

I used the intel and debugtooltip commands to see what he's doing and these numbers are absurd. He has massive bonuses in literally everything his weapons all have absurd damage bonuses AND piercing vs shields, hull, and armor.

How are you supposed to actually counter and defeat him without some ridiculously overpowered mod such as ACOT or Gigas. There's also no way to figure out Unicron's build without cheating, so there's no way to know if you failed because you need to throw more ships at him or that he counters your build. (Turns out he counters everything.)

If there's supposed to be an event chain where you develop some countermeasure it didn't fire in my game.

This is a really cool idea for a crisis, a powerful enemy that isn't an immediate direct threat since he only targets uninhabited planets, but still a massive problem you need to deal with since he's running around destroying starbases, wrecking borders, and eating tasty habitables. If he had reasonable numbers or an event chain to uncover his weakness it would be a really great mid-game crisis (which stellaris absolutely needs more of) but as it stands this is busted.
force728  [developer] 15 Apr @ 6:02pm 
Originally posted by Blastinburn:
What is the expected power level of this mod? He ran into a fallen empire and they barely scratched his shield before the fallen empire fleet was completely obliterated.

I used the intel and debugtooltip commands to see what he's doing and these numbers are absurd. He has massive bonuses in literally everything his weapons all have absurd damage bonuses AND piercing vs shields, hull, and armor.

How are you supposed to actually counter and defeat him without some ridiculously overpowered mod such as ACOT or Gigas. There's also no way to figure out Unicron's build without cheating, so there's no way to know if you failed because you need to throw more ships at him or that he counters your build. (Turns out he counters everything.)

If there's supposed to be an event chain where you develop some countermeasure it didn't fire in my game.

This is a really cool idea for a crisis, a powerful enemy that isn't an immediate direct threat since he only targets uninhabited planets, but still a massive problem you need to deal with since he's running around destroying starbases, wrecking borders, and eating tasty habitables. If he had reasonable numbers or an event chain to uncover his weakness it would be a really great mid-game crisis (which stellaris absolutely needs more of) but as it stands this is busted.

I find it funny that in the past, a lot of players thought he was too weak because there would be times when he does run into Fallen Empires and get completely obliterated without the player ever getting the chance to fight or join him, so I had to increase his power level. The main issue is that I can't account for everything that happens in a game due to his random pathfinding, so balancing him is next to impossible.

Also, there are no event countermeasures, but you can unlock his weapon set if you kill him and get his relic from the debris event.

I can, however, change it so that you can see his build, but this is just a simple overpowered mod to play around with. Unicron is supposed to be extremely hard to kill and even if you do destroy him, it will spawn a more powerful version of him that uses Dark Energon weapons later on.

Again, I appreciate your feedback, so I'll look into finding out ways to make his starting form more easier to manage.
Last edited by force728; 15 Apr @ 6:04pm
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