ARK: Survival Evolved

ARK: Survival Evolved

Immersive Flight (Reborn) (edited)
Bee Da Bnunny  [developer] 20 Feb, 2021 @ 10:43am
new ideas!
please keep in mind im new to modding and blender, my skills will improve, but please bear with me.
Last edited by Bee Da Bnunny; 20 Feb, 2021 @ 7:27pm
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Showing 1-15 of 15 comments
STyGIAN 20 Feb, 2021 @ 4:16pm 
This might be hard but imagine an argentavis grabbing something, killing it in the air and carrieng the dead body away for whatever purpose it's needed. Obviously safe feeding or specific harvesting.
Bee Da Bnunny  [developer] 20 Feb, 2021 @ 7:25pm 
@Stygain that is an interesting idea as there are some unused animations for at least a grapple attack. perhaps when i get better in blender i can make those animations!
Mr. D 23 Feb, 2021 @ 12:59am 
@ Cooled Love the mod so much!

Bug found: Argy wont drop anything grabbed with its beak attack (Have to De-Evovle to release)

Suggestions:
Change S key to Land, as opposed to Shift+Space (IM constantly Divebombing the ground instead). S to dive seems unneeded considering you can just aim downwards?

"petro-low stam in low levels/average to low speed"
(Low Stam/High Speed) I think most use these guys for exploring... I just think they'd be faster than the Argys

argentavis-average to fast speed/ pack flyer
(Average speed Max) As the flying pack mule I think Fast speed might be a little OP.

Just my 2 cents :) Love the work you've done regardless :)
Bee Da Bnunny  [developer] 23 Feb, 2021 @ 7:21am 
@Mr. D hey thanks for the suggestions. i suppose i could probably do some button remapping at some point but im having trouble getting in contact with the dev yesterday and i cant seem to locate the advanced bird logic. no key bindings, nothing. i have some amazing plans for the mod currently, but sadly im very inexperinced with modding and blender, so please bear with me with what i can currently provide. im learning tho!
R A I D E N 11 Mar, 2021 @ 3:32pm 
Hi, could you make that by putting the evolved to a wyvern it can launch fire / ice / poison / etc. with the right click without stopping until the stamina runs out instead of just a little, it is something that had occurred to me since it would be much better.
Bee Da Bnunny  [developer] 15 Mar, 2021 @ 8:50am 
Originally posted by R A I D E N:
Hi, could you make that by putting the evolved to a wyvern it can launch fire / ice / poison / etc. with the right click without stopping until the stamina runs out instead of just a little, it is something that had occurred to me since it would be much better.

im looking into that myself, but due to the way the animations work it can only be burst for now, but it does warrent further testing if the dev kit stops trying to kill me.
Phoenix 28 Mar, 2021 @ 4:29am 
@cooledbee63903, just test-running the mod and love the dynamics. However, since I extensively remapped my standard keys, using "Shift+Space" will unmount myself in mid-air (as Space is my "Use" key, which is also used by the main game to mount/unmount). As one can imagine, this can have quite fatal consequences. :D

Understanding that you are still learning to mod, once you managed to figure out if there is an option to remap those functions, it would be great use the in-game keys used/re-mapped by the player of the game.

Key remap suggestions:
- use "Move Forward" to flap wings
- use "Run" to change the flight mode (as with this mod run would no longer be needed while airborne)
- use either "Move Backward" or "Dino Air-Brake" to slow down (or link them for that purpose, so you can press either).

While I know that the game as such is more arcade than simulation, apart from that, it would be cool if one can turn off these "moving air particles" to indicate speed (the motion blur at 30+ m/s is fine). It somehow removes the immersion a bit.

And finally just a side note (just for re-balancing): It appears that one can simply take off, gain a bit of height (~15-20m) and never have to flap their wings until landing anymore by doing a series of dives and glides as it appears that one gains speed faster with a minimal drop in altitude than slowing down gliding up again higher than before. I easily reached 400m with this technique. Free energy (perpetuum mobile). ;-)

I hope this all is not coming down too negatively. Keep up the great work!
Last edited by Phoenix; 28 Mar, 2021 @ 9:57am
murderzone.jeu 16 May, 2021 @ 6:56am 
Hi, juste a suggestion: For more awesome realism, I think it will be better to add your turning animation for lowspeed fligh and keep the original immersive flight animation for highspeed.

Manu 29 May, 2021 @ 2:13pm 
Originally posted by Stygian:
This might be hard but imagine an argentavis grabbing something, killing it in the air and carrieng the dead body away for whatever purpose it's needed. Obviously safe feeding or specific harvesting.
This is a good idea. The mechanic of moving a dead body exists, so it would be about taking the mechanic for small bodies and enable it for big ones. The problem would be that dead bodies don't seem to weight, so it would allow a human to pick up a dead tyranosaur and move arround like it was made out of silk.
Unless there is a way to select who is able to carry which dead body it would reduce the realism.
Assuming the mechanic is as I suppose it is
Manu 29 May, 2021 @ 2:26pm 
I just love the mode change, being able to look to the side while flying without having to switch to K mode and back is practical.

Originally posted by Phoenix:
- use "Dino Air-Brake" to slow down.
-turn off these "moving air particles"

The convination spacebar+♥♥♥♥♥ works like a charm, it's not a full stop but something you can tap to lightly reduce speed. Once you master the controls you will see it's optimal
Shift to increase speed is logical and should stay, I might want to flap harder and increase speed at the cost of stamina. Cannot be replaced with diving and climbing up, this only works for long distances and high altitude.
Say I want to take off and rapidly gain altitude because I'm being chased. NEED shift to increase speed.


Originally posted by Phoenix:
And finally just a side note (just for re-balancing): It appears that one can simply take off, gain a bit of height (~15-20m) and never have to flap their wings until landing anymore by doing a series of dives and glides as it appears that one gains speed faster with a minimal drop in altitude than slowing down gliding up again higher than before. I easily reached 400m with this technique. Free energy (perpetuum mobile). ;-)

I noted this, I think this can be solved by increasing the speed reduction while gliding leveled. If you want to keep on flying without flapping you must point down a little so the speed gain due to the fall compensates the speed loss. or press W to flap wings or use shift to "run" to incrase speed
Last edited by Manu; 8 Jun, 2021 @ 10:07pm
Manu 29 May, 2021 @ 2:32pm 
Originally posted by Mr. D:
@ Cooled Love the mod so much!

argentavis-average to fast speed/ pack flyer
(Average speed Max) As the flying pack mule I think Fast speed might be a little OP.

I combined this mod with Realism Plus, where tavis are a little smaller and can't carry much weight. Makes the game less arcade. Dinos sizes changed to real sizes, Paras are bigger, pteras are smaller (can't ride them), tavis can carry much less weight, as vanilla ptera aprox.
Gigas are way smaller and less powerful, Carnos are faster. Give it a try
Deliverman 11 Jun, 2021 @ 6:44am 
Just started using the mod and notice the Argy is almost 2x faster than the Ptera at max soar speed, Argy at 40m/s while Ptera at 25m/s. I feel like the Ptera should be the faster of the two as this renders it obsolete currently. I only need my Argy for everything now. High stamina, high speed, high carry weight. The Argy can also soar straight and not lose any speed basically allowing infinite flight. I want to have to make a decision whenever I want to go on a flight rather than default to my superior Argy. Ptera for fast trips and Argy for whenever I need to carry something or move weight easily. I don't have a Quetz yet but it should definitely be the slowest of them all as it can carry the most weight. perhaps 15-20m/s Quetz, 30m/s Argy, and 40-50m/s Ptera.
aycfes 13 Jun, 2021 @ 12:16pm 
the one complaint i have is that landing is automatic, and not key bound
i keep trying to gram things with my argie, but coming too close to the ground and landing, which can be very bad when ur trying to grab raptors
Manu 17 Jun, 2021 @ 7:07am 
Originally posted by aycfes:
the one complaint i have is that landing is automatic, and not key bound
i keep trying to gram things with my argie, but coming too close to the ground and landing, which can be very bad when ur trying to grab raptors
It takes practice, it's actually more realistic because no bird could fly with its belly sliding on the ground.
Mew 20 Feb, 2022 @ 2:55pm 
head rotation not working for other players, please fix
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