Counter-Strike 2

Counter-Strike 2

Insertion2
One thing - Doors in Coop doesn't work as they should
I love this map, everything is so swedish, down to the garbage in some corridors. (which actually, is pretty common in sweden, especially for lessed used basement corridors)
*scratches sweden on its back cutefully*

Just a little thing that I recongnized instantly that was not right - perhaps its just a bug:

Doors in coop doesn't work as they should:
When trying to go "backwards" through to the checkout lane, the exit door should NOT open. The sensor is (on real coop stores) configured to not allow entry through the exit door.

In the same way exit through the entry door is not possible as you would then be able to steal goods (the entry door should not open if you are attempting to exit through it).

Would be a easy fix - just make so the trigger brush on the entry door doesn't extend inside the shop, and make the trigger brush on the exit door so it doesn't extend into the vestibule.


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Jag älskar denna bana, den andas så mycket sverige det bara går <3 är så identiskt med sverige, ända ner till soporna som ligger i en del källargångar.
*kliar Sverige på ryggen*

En liten liten detalj som jag märkte direkt att det inte stämmer - är troligtvis en bugg:

Dörrarna inne i coop fungerar inte som de ska.
När man försöker gå in genom utgången till kassan, så på en riktig coop-affär går det ju inte gå in genom utgångsdörren, den öppnar helt enkelt inte då sensorn är konfigurerad att bara tillåta passage åt ett håll.

På samma sätt går det inte att gå ut genom ingångsdörren, det är ju än viktigare eftersom då skulle man kunna stjäla varor.

Vore enkelt att fixa - gör bara så triggerbrushet för ingångsdörren så den inte går in i butiken, och på samma sätt, att triggerbrushet för utgångsdörren så att den inte går in i vestibulen/entreområdet.
Last edited by Sebastian Nielsen; 2 May, 2021 @ 1:42pm
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Oskmos  [developer] 3 May, 2021 @ 10:21am 
Yeah I chose to do it like this because of gameplay reasons. People would be confused and annoyed with the doors otherwise. And it kind of feels like you should be able to pull open the door somehow.. so I had "Touch opens" set to true. But even that didnt quite work. So the trigger is on both sides now. Not very big on the "wrong" side tho.

Glad you like the map otherwise tho! :D
Maybe you could do a separate trigger, which just briefly flashes a text message "You can't exit through the entry door" and "You can't enter through the exit door".

that would solve the confusion part. And for the "annoying" part I don't think so, I do think most people will understand it when they see the large white-red no-entry sign.
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