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You can turn off the mesh-swap by changing "true" to "false" and use this mod's creature blueprints instead of regular ini replacements. You can set the chance of mesh-swap between 1 and 100
[DHTLC]
DefaultTLCSkin=True
DefaultTLCSkinChance=100
DefaultTLCSkinOverridePaleoArk=False
- - -
=-=-=-=-=-=-=-=
To remove all spawns manually otherwise, such as for use with SimpleSpawners:
NPCReplacements=(FromClassName="Sauropod_Character_BP_DHTLC_C",ToClassName="")
NPCReplacements=(FromClassName="Turtletlc_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Turtletlc_Character_BP_Aberrant_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_TLC_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_TLC_Aberrant_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_TLC_R_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_TLC_Scorch_C",ToClassName="")
NPCReplacements=(FromClassName="MegaCarno_Character_BP_DHTLC_C",ToClassName="")
NPCReplacements=(FromClassName="MegaCarno_Character_BP_DHTLC_R_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_TLC_Scorch_C",ToClassName="")
NPCReplacements=(FromClassName="Dilo_Character_BP_Tlc_C",ToClassName="")
NPCReplacements=(FromClassName="Dilo_Character_BP_Tlc_Big_C",ToClassName="")
NPCReplacements=(FromClassName="Diplocaulus_Character_BP_TLC_C",ToClassName="")
NPCReplacements=(FromClassName="Dodo_Character_BP_DHTLC_Wild_C",ToClassName="")
NPCReplacements=(FromClassName="Dodo_Character_BP_DHTLC_Aberrant_C",ToClassName="")
NPCReplacements=(FromClassName="Dodo_Character_BP_DHTLC_b1Fancy_C",ToClassName="")
NPCReplacements=(FromClassName="Dodo_Character_BP_DHTLC_d1fuzzy_C",ToClassName="")
NPCReplacements=(FromClassName="Dodo_Character_BP_DHTLC_Naked_C",ToClassName="")
NPCReplacements=(FromClassName="Para_Character_BP_DHTLC_C",ToClassName="")
NPCReplacements=(FromClassName="Para_Character_BP_DHTLC_Aberrant_C",ToClassName="")
NPCReplacements=(FromClassName="Para_Character_BP_DHTLC_Scorched_C",ToClassName="")
NPCReplacements=(FromClassName="Para_Character_BP_DHTLC_X_C",ToClassName="")
NPCReplacements=(FromClassName="Paraceratherium_Character_BP_DHTLC_C",ToClassName="")
NPCReplacements=(FromClassName="Paraceratherium_Character_BP_DHTLC_Bog_C",ToClassName="")
NPCReplacements=(FromClassName="Paraceratherium_Character_BP_DHTLC_Scorched_C",ToClassName="")
NPCReplacements=(FromClassName="Rex_Character_BP_DHTLC_C",ToClassName="")
==========
Shortened Blueprints For SimpleSpawners:
"Blueprint'/Game/Mods/Dino_HoardersTlc/Creatures/TlcBronto/Sauropod_Character_BP_DHTLC.Sauropod_Character_BP_DHTLC'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcTurle/Turtle/Bps/Turtletlc_Character_BP.Turtletlc_Character_BP'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcTurle/Turtle/Bps/Turtletlc_Character_BP_Aberrant.Turtletlc_Character_BP_Aberrant'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/VanillaCarno/Carno_Character_BP_TLC.Carno_Character_BP_TLC'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/TLCAberrant/Carno_Character_BP_TLC_Aberrant.Carno_Character_BP_TLC_Aberrant'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/TlcR/Carno_Character_BP_TLC_R.Carno_Character_BP_TLC_R'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/TlcScorch/Carno_Character_BP_TLC_Scorch.Carno_Character_BP_TLC_Scorch'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/VanillaCarno/MegaCarno_Character_BP_DHTLC.MegaCarno_Character_BP_DHTLC'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/TlcR/MegaCarno_Character_BP_DHTLC_R.MegaCarno_Character_BP_DHTLC_R'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcCarno/TlcScorch/Carno_Character_BP_TLC_Scorch.Carno_Character_BP_TLC_Scorch'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDilo/Dilo_Character_BP_Tlc.Dilo_Character_BP_Tlc'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDilo/Dilo_Character_BP_Tlc_Big.Dilo_Character_BP_Tlc_Big'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDiploCaulus/Diplocaulus_Character_BP_TLC.Diplocaulus_Character_BP_TLC'"
"Blueprint'/Game/Mods/Dino_HoardersTlc/Creatures/TlcDodo/Dodo_Character_BP_DHTLC_Wild.Dodo_Character_BP_DHTLC_Wild'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDodo/Dodo_Character_BP_DHTLC_Aberrant.Dodo_Character_BP_DHTLC_Aberrant'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDodo/Dodo_Character_BP_DHTLC_b1Fancy.Dodo_Character_BP_DHTLC_b1Fancy'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDodo/Dodo_Character_BP_DHTLC_d1fuzzy.Dodo_Character_BP_DHTLC_d1fuzzy'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcDodo/Dodo_Character_BP_DHTLC_Naked.Dodo_Character_BP_DHTLC_Naked'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcPara/Para_Character_BP_DHTLC.Para_Character_BP_DHTLC'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcPara/Para_Character_BP_DHTLC_Aberrant.Para_Character_BP_DHTLC_Aberrant'"
Cheat SpawnDino "Blueprint'/Game/Mods/2396294203/Creatures/TlcPara/Para_Character_BP_DHTLC_Scorched.Para_Character_BP_DHTLC_Scorched'" 500 0 0 750
"Blueprint'/Game/Mods/2396294203/Creatures/TlcPara/Para_Character_BP_DHTLC_X.Para_Character_BP_DHTLC_X'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcParacer/Paraceratherium_Character_BP_DHTLC.Paraceratherium_Character_BP_DHTLC'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcParacer/Variants/Bog/Paraceratherium_Character_BP_DHTLC_Bog.Paraceratherium_Character_BP_DHTLC_Bog'"
"Blueprint'/Game/Mods/2396294203/Creatures/TlcParacer/Variants/Scorched/Paraceratherium_Character_BP_DHTLC_Scorched.Paraceratherium_Character_BP_DHTLC_Scorched'"
"Blueprint'/Game/Mods/2396294203/Creatures/Ark2_Rex/podrex/Rex_Character_BP_DHTLC.Rex_Character_BP_DHTLC'"
When I try the DHTLC ini and set it to 50 chance, whether I do it to true or false only TLC seems to spawn naturally?
So I'm trying to figure it out with simple spawners, it seems like when I make say, dodos force spawn suddenly the 50/50 thing seems to work albeit only for the spawners! Half of the force spawned ones are vanilla and half are TLC. I'm a bit confused how that works xD
I'm a bit concerned about how my pc will handle the prevent hibernation thing, but if I do and set the ini chance spawn to 0 then add the dinos via the spawners, will the map spawn the tlc as usual and then the spawners force the vanilla to also spawn? Then probably I'd have to do the same for paleo...
(Thinking that setting to 0 should mean that it wont suddenly over-spawn the TLC considering they did also still spawn before)
DefaultTLCSkinOverridePaleoArk=False - Does this mean that the Paleo skins will override the TLC, the TLC will override the Paleo, or the paleo will spawn using the TLC spawns instead (since vanilla seems to be blocked and I think it usually spawns based off of those)? It could be 'cause I'm tired but the exact meaning behind this eludes me
Alternatively, the mess that is "ConfigAddNPCSpawnEntriesContainer=" stuff, would that work or would the TLC stuff overwrite vanilla back to TLC again?
Seems a bit difficult to set up for every map and zone so I kinda would like to know what the chances of it working properly are first
I would recommend you not to have both at the same time because it produces an over spawn in the game.
DefaultTLCSkinOverridePaleoArk=False
This causes the skin of this mod to replace the paleo mod skin regardless of the paleo mod settings, this option ignores that.