Garry's Mod

Garry's Mod

CS:GO SWEP Pack
 This topic has been pinned, so it's probably important
Buu342  [developer] 16 Apr, 2014 @ 4:39am
Suggestions
Suggest things that you would like to see in this swep pack.

DO NOT SUGGEST WEAPONS. I MADE A PROGRAM THAT WILL DECIDE THAT FOR ME, IN WHAT ORDER IT TELLS ME TO.
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Showing 1-15 of 80 comments
Raffine52 16 Apr, 2014 @ 7:06am 
In your swep base, Can you have an On and off Falling and swimming Stuff switch?
Buu342  [developer] 16 Apr, 2014 @ 8:12am 
Originally posted by Amitie:
In your swep base, Can you have an On and off Falling and swimming Stuff switch?
Already being worked on!
josef 21 Apr, 2014 @ 11:10am 
Maybe an option to switch between CSS or CSGO gun models?
Or new animations, like jumping.
Thau'sau 22 Apr, 2014 @ 1:32pm 
Idk but I find recoil when sight is unbelivable and kinda fix the first person modals abit.
Buu342  [developer] 22 Apr, 2014 @ 3:53pm 
Originally posted by PokeMercAgnès Oblige:
Idk but I find recoil when sight is unbelivable and kinda fix the first person modals abit.
Please be more specific!!!
-I cant read the rules :S-
Last edited by Buu342; 30 Apr, 2014 @ 11:04am
Bad Hombre DC 30 May, 2014 @ 4:28pm 
Ok, general suggestions: All weapons should do at least 34 damage, except for the Five-Seven, MP7, and MP9, due to their smaller calibre ammunition, which generally has less stopping power in pistols and smg's. These 3 weapons should be doing 30 damage, and should be the only weapons doing less than 34. All other weapons should be buffed to the minimum of 34 if necessary. Also, taser needs to be nerfed a bit. I know it's a powerful electronic weapon, but it's not a death ray. 500 damage is (unfortunately) more damage than ANY other weapon i've seen made for gmod, except actual death rays, and nukes. It should probably be reduced to 125-175 damage, which is actually still as powerful as the HL2 rocket launcher. Other than that, the pack is well done, although weapon viewmodel size could use some scaling. Thanks for reading.
Bad Hombre DC 30 May, 2014 @ 4:33pm 
Correction: The MP9 is actually a 9mm weapon, so it should do at least 34 damage. My mistake.
Buu342  [developer] 30 May, 2014 @ 4:52pm 
Originally posted by DCWasteland3r:
Ok, general suggestions: All weapons should do at least 34 damage, except for the Five-Seven, MP7, and MP9, due to their smaller calibre ammunition, which generally has less stopping power in pistols and smg's. These 3 weapons should be doing 30 damage, and should be the only weapons doing less than 34. All other weapons should be buffed to the minimum of 34 if necessary. Also, taser needs to be nerfed a bit. I know it's a powerful electronic weapon, but it's not a death ray. 500 damage is (unfortunately) more damage than ANY other weapon i've seen made for gmod, except actual death rays, and nukes. It should probably be reduced to 125-175 damage, which is actually still as powerful as the HL2 rocket launcher. Other than that, the pack is well done, although weapon viewmodel size could use some scaling. Thanks for reading.
I'm using the Damage values provided by the weapon scripts.The damage i gave the weapons is exactly the same to go's.
Taser does a ♥♥♥♥♥♥♥♥♥♥♥♥♥ of damage due to the fact that it's supposed to be a oneshot weapon. The viewmodels some need redoing, like the ak.

Thanks for the suggestions btw!
Nasty Ned 5 Jun, 2014 @ 2:07pm 
I'd love to see some way to disable the falling/swimming effects. I'm using a Parkour Skill mod, and whenever I do a safety roll I my gun starts glitching all over the screen and I can't fire it.

Also, the fall effect is giving me purple-and-black checkered hand textures. I don't know what's causing this; I'm using default playermodels and it still happens.

So yeah, some way to disable them would be convenient for me.
Luke799 16 Jun, 2014 @ 6:23pm 
I think I requested this before, but some ammo diversification would be nice. Like Deagle uses .357 ammo instead of pistol, M4, AK, etc. use Pulse ammo instead of SMG. It'd be greatly appreciated.
McDonalds Security 16 Jun, 2014 @ 10:18pm 
Skins
EchoDelta4 17 Jun, 2014 @ 9:07pm 
Can you make animations to remove silencer from the m4a1-s and usp?Because i know csgo allow you to do that or you can just remove the silencers form them and create a seperate swep.
Buu342  [developer] 17 Jun, 2014 @ 11:29pm 
Originally posted by Anderson4456:
Can you make animations to remove silencer from the m4a1-s and usp?Because i know csgo allow you to do that or you can just remove the silencers form them and create a seperate swep.
Ill do that for next update.
cerveza cristal 21 Jun, 2014 @ 9:25am 
Can make anims a little bit better? Reloading, for example? I know, you busy, but... Please, take it for a note.
Last edited by cerveza cristal; 21 Jun, 2014 @ 9:25am
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