Project Zomboid

Project Zomboid

Save Our Station!
Inked. 9 Dec, 2023 @ 5:41am
Random Suggestions:
I love SOS and it's a must have/main aspect of any playthrough. As a result, I tend to randomly cook up ideas I'd like to share because why not.

1.) It would be cool to have custom items that are used in the repair recipes - particularly stuff that could be hard to find/produce. The vanilla items are too common IMO, even playing on the shortest timings. As a result, I've locally tweaked mine to make use of things like Radio Receivers, Scanners, and Motion Sensors to give those items more value.

2.) While I know the mod is themed around NWS, a possible expansion I think would be dope would be connected to the power grid. While weather/air activity is important, I wish the AEBS and by association, SOS, had a bigger impact on gameplay loops and more urgency.

So, what if the power grid could have faults and interruptions, temporarily, that you could fix to restore power. If you play on a playthrough with extended power - you could still temporarily lose power until you went to a station and fixed it. This would make generators still viable with power on, batteries for your radios (assuming you use a power converter mod for radios) necessary for the alerts, etc.

3.) An option where the broadcast wouldn't tell you what the diagnostic code / fault is, meaning you will have to get there to see what you need to fix it would be a small but neat addition for difficulty sake.

4.) When NPCs eventually get added (so in 2047), it'd be cool if they could raid the stations and barricade/garrison them and break them down. Requiring you to not only acquire whatever material to repair the station, but to successfully clear it of hostile bandits.

Anyway, just a thought dump. Appreciate y'all for the mod. I thoroughly enjoy playing with it.
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Showing 1-5 of 5 comments
YoshiWoof22  [developer] 9 Dec, 2023 @ 6:59am 
Hey there, appreciate the thought dump, and we're glad you're enjoying the mod!

In exchange, you shall receive my reply-dump :)

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Suggestion 1:
That is something we may consider once B42 finally comes along.
With the ability for "the amazing modders to go absolutely f***ing wild with the new crafting systems" (paraphrased from a devlog), we can probably make use of it to allow multiple ways to repair specific components (and add a proper custom repair system).

With B42, people should ideally be able to repair the system with more primitive parts and skills, but also have the option to fabricate and use advanced parts for it.

Perhaps the primitive ones are more likely to fail again in the future, so it pays off to have skill to manufacture good parts?

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Suggestion 2 is probably the most common suggestion we get in the comments.
While it sounds good on paper and does make sense to potentially add, it would be difficult to do so, and in our eyes exceeds the scope of SoS.

Theres quite a few reasons for that, and I've elaborated more on those in previous workshop comment replies. So, if you want to know more, please read through there (might be a few pages back though).

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Suggestion 3 is technically already a thing - if the weather is bad enough, the diagnostic code can actually be blurred/missing due to weather affecting radio text (vanilla mechanic).

However, having it as a difficulty option on its own is a VERY good suggestion, and I will actually see about implementing it as a Sandbox option - either a checkbox, or as an option with multiple choices (perhaps a selectable random % chance of it not showing the code?).

There's a good chance it'll be included in the next update, especially since im starting to work on it properly now :)

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Suggestion 4:
Interesting idea, but it does entirely depend on how those NPCs will work (and what is moddable). Certainly something to keep in mind though for the future...

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Thanks for taking the time to post your thoughts and hopefully read this - discussing this kind of stuff is a lot of fun, and i'm happy to see people care enough about the mod to do it!
Fearne 3 Mar, 2024 @ 1:21pm 
Would you consider hitting up KI5 to do some custom skins for the Ford E150 and Jeep J10? I feel like the Special J10 from Twister with Dorothy would REALLY hit this mod hard. And maybe an option to spawn those vehicles instead of the vanilla weather ones if those mods are installed?
YoshiWoof22  [developer] 3 Mar, 2024 @ 2:46pm 
@Fearne
Funny you mention it - literally stumbled across the Twister J10 variant in my SoS Development survival save today and figured it might be nice to have more NWS vehicles.

I'll definetly see about reaching out to KI5, since theres enough people complaining about how the current SoS vehicles dont fit with vanilla vehicle enhancer or other more detailed vehicle mods.

Also, a special vehicle for Zulu Station could be nice, given how its... "different", from the other stations.
Last edited by YoshiWoof22; 3 Mar, 2024 @ 2:46pm
Fearne 3 Mar, 2024 @ 3:07pm 
@YoshiWoof22 Hey, I'm in contact with him already. I could maybe let him know you're looking? He's absolutely wonderful to work with and I think he'd be on board to help ya out.
Idea 1:Zulu (or a new station) could be underground and have a radio tower above it

Idea 2:possible compatibility with restore utilities where you can use the generators at the stations to power the power grid
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