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In exchange, you shall receive my reply-dump :)
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Suggestion 1:
That is something we may consider once B42 finally comes along.
With the ability for "the amazing modders to go absolutely f***ing wild with the new crafting systems" (paraphrased from a devlog), we can probably make use of it to allow multiple ways to repair specific components (and add a proper custom repair system).
With B42, people should ideally be able to repair the system with more primitive parts and skills, but also have the option to fabricate and use advanced parts for it.
Perhaps the primitive ones are more likely to fail again in the future, so it pays off to have skill to manufacture good parts?
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Suggestion 2 is probably the most common suggestion we get in the comments.
While it sounds good on paper and does make sense to potentially add, it would be difficult to do so, and in our eyes exceeds the scope of SoS.
Theres quite a few reasons for that, and I've elaborated more on those in previous workshop comment replies. So, if you want to know more, please read through there (might be a few pages back though).
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Suggestion 3 is technically already a thing - if the weather is bad enough, the diagnostic code can actually be blurred/missing due to weather affecting radio text (vanilla mechanic).
However, having it as a difficulty option on its own is a VERY good suggestion, and I will actually see about implementing it as a Sandbox option - either a checkbox, or as an option with multiple choices (perhaps a selectable random % chance of it not showing the code?).
There's a good chance it'll be included in the next update, especially since im starting to work on it properly now :)
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Suggestion 4:
Interesting idea, but it does entirely depend on how those NPCs will work (and what is moddable). Certainly something to keep in mind though for the future...
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Thanks for taking the time to post your thoughts and hopefully read this - discussing this kind of stuff is a lot of fun, and i'm happy to see people care enough about the mod to do it!
Funny you mention it - literally stumbled across the Twister J10 variant in my SoS Development survival save today and figured it might be nice to have more NWS vehicles.
I'll definetly see about reaching out to KI5, since theres enough people complaining about how the current SoS vehicles dont fit with vanilla vehicle enhancer or other more detailed vehicle mods.
Also, a special vehicle for Zulu Station could be nice, given how its... "different", from the other stations.
Idea 2:possible compatibility with restore utilities where you can use the generators at the stations to power the power grid