Stellaris

Stellaris

Empire of Eeveelution v2.0.3
Rylasasin 19 Jul, 2022 @ 6:55pm
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So I've been playing with this mod for a while, and while I love every moment of it (so much so that I play eevee almost exlusively nowadays) parts of it are HORRIBLY unbalanced.


Most of the problems lie in the Megaevolution ships. With careful maneuvering, it's possible to bypass battleships ENTIRELY and then have mew fleets that go up to 1m in fleet power! It's possible to simply rampage with them, even on Starnet GA if you survive that long.

Mew and Latias need to be severely toned down. Mew and Latias should take up to 5 and 10 slots respectively, just to prevent you from mass-spamming the things.


Or even better idea: Nix the Mew ships entirely. Latias can be a ship of their own (but at 6 ship size, again, to prevent you from mass-spamming them) while Mew is relegated to a Strike Fighter alternative, which, honestly, would make a lot more sense anyway.
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Killer Tamashi 31 Aug, 2022 @ 10:56pm 
The fact that you are able to use those ships without getting extremely fustrated with auto-ship generation is amazing. No matter what, the bloody autodesigned ships are around next month and force me to switch between MY design and what auto wants.
Enolether  [developer] 5 Sep, 2022 @ 8:31am 
Unfortunately I have no idea how to stop the frustrating auto-ship generation. Or would you like if I remove all auto-ship generation for those ships? (That means there won't be any default design for the ships.)

Originally posted by Killer Tamashi:
The fact that you are able to use those ships without getting extremely fustrated with auto-ship generation is amazing. No matter what, the bloody autodesigned ships are around next month and force me to switch between MY design and what auto wants.
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