Garry's Mod

Garry's Mod

Little Nightmares II Model Pack
 This topic has been pinned, so it's probably important
Brewster T. Koopa  [developer] 17 Feb, 2021 @ 9:26am
Bugs
post bugs here!
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Showing 1-15 of 20 comments
Goose 17 Feb, 2021 @ 12:41pm 
the hunter model doesnt let me unfreeze one of the arms (i use make animatable for my scenes so dont judge me because i do that)and im not rushing you at all
Brewster T. Koopa  [developer] 17 Feb, 2021 @ 12:43pm 
Originally posted by levibootz6:
the hunter model doesnt let me unfreeze one of the arms (i use make animatable for my scenes so dont judge me because i do that)and im not rushing you at all
You have to unfreeze the strings on his rope too, the two dangling ropes on the left side of his arm are ragdoll
Goose 17 Feb, 2021 @ 1:08pm 
oh i figured that
the feet on the smaller models of six and mono twist when i try to put them on stand pose, also is there anyway at all of fixing the problem where when hit with light their hair disappears and glows
Brewster T. Koopa  [developer] 26 Feb, 2021 @ 12:48am 
Originally posted by IDLE: General Gaming:
the feet on the smaller models of six and mono twist when i try to put them on stand pose, also is there anyway at all of fixing the problem where when hit with light their hair disappears and glows
i'll look into the hair, but i can't do anything about the feet bending without messing up their collisions, unfortunately.
John OpenFortress 27 Feb, 2021 @ 6:32am 
the neck of the teacher model is broken
Brewster T. Koopa  [developer] 27 Feb, 2021 @ 10:11am 
Originally posted by cube from vertigo remastered:
the neck of the teacher model is broken
How so?
John OpenFortress 27 Feb, 2021 @ 6:50pm 
the physics for the one that has no extended neck
Brewster T. Koopa  [developer] 27 Feb, 2021 @ 8:43pm 
Originally posted by cube from vertigo remastered:
the physics for the one that has no extended neck
i completely misread that my bad


Source only allows 32 physboxes, which is why i made a seperate version of her body and neck, and why the extended neck is more limited than the bodyless version.
ok so. i managed to fix physics of non extended neck teacher by using bonemerge on the body less one. but the main problem is. i can’t make her eyes not always look down cuz if i use advanced bone tool then. the eye just goes bye-bye
problem solved: i had to use face poser
Last edited by 76561198797594919; 3 Mar, 2021 @ 4:20am
Brewster T. Koopa  [developer] 3 Mar, 2021 @ 4:23am 
Originally posted by Ennardo/Redtime ennard:
ok so. i managed to fix physics of non extended neck teacher by using bonemerge on the body less one. but the main problem is. i can’t make her eyes not always look down cuz if i use advanced bone tool then. the eye just goes bye-bye
problem solved: i had to use face poser
unwise to use Bonemerge to begin with, the models aren't set up for bonemerge.
Originally posted by Brewster T. Koopa:
Originally posted by Ennardo/Redtime ennard:
ok so. i managed to fix physics of non extended neck teacher by using bonemerge on the body less one. but the main problem is. i can’t make her eyes not always look down cuz if i use advanced bone tool then. the eye just goes bye-bye
problem solved: i had to use face poser
unwise to use Bonemerge to begin with, the models aren't set up for bonemerge.
it somehow w o r k e d
Brewster T. Koopa  [developer] 3 Mar, 2021 @ 5:14am 
Originally posted by Ennardo/Redtime ennard:
Originally posted by Brewster T. Koopa:
unwise to use Bonemerge to begin with, the models aren't set up for bonemerge.
it somehow w o r k e d
Well congrats
Mr.2434nn 4 Mar, 2021 @ 7:24pm 
When I use the teacher without the extended neck her head just goes all over the place.
Mr.2434nn 4 Mar, 2021 @ 7:25pm 
Like when I try to move her head her neck extends and I can barely move it.
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