X4: Foundations

X4: Foundations

More Ship Rooms
WWJD  [developer] 31 Mar, 2021 @ 9:42pm
Bug Reports
If you notice any bugs, please feel free to report them here. Though I will address any bugs found, I do ask that if you post a report you do so in the following format:

KIND OF BUG - IE. clipping, crashing, cant access room, etc

SPECIFIC SHIP - The ship where you found the bug

HOW TO REPRODUCE - how can I reproduce the bug

OPTIONAL: IMAGE- an image showing the bug and its effect on the game.


Thank you all!
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Showing 1-15 of 26 comments
ostrogothica 1 Apr, 2021 @ 6:38am 
Hi WWJD

The music at the bar (station) is doubled. After a while for some reason you have two playing at the same time and out of rythm.
MericSever 2 Apr, 2021 @ 5:27pm 
Hi WWJD,

The Terran Syn Captain's room chair is rotated the wrong way facing the window, the chair is the correct way up just facing the wrong way and clipping with the desk.

not sure if that's normal egosoft though XD,

Cheers :)
Eucrasia 3 Apr, 2021 @ 7:33pm 
With this mod enabled, the Project Genesis start appears to be bugged. The station's hallway, NPCs and some of the table models flicker in and out of existence with each step you take. It's impossible to leave as the corridor to the transporter room flickers between closed walls and the normal station and block movement/access to the transporter.
WWJD  [developer] 3 Apr, 2021 @ 7:50pm 
@Eucrasia, thanks for letting me know. Looks like because that mission starts inside a bar, the mod generates another one on top of it and the game bounces back and forth between the two instances. In the time before a fix is launched, you can disable the mod and re-enable it after leaving that station. After that point I doubt you will have any other issues.

Thanks for the report
UniverseMasterer 3 Apr, 2021 @ 8:27pm 
The rooms for the Pheonix (Teladi) destroyers clip through the outside of the ship and there's a big wall right through the rooms. Haven't looked inside my behemoths yet.
Edit: I don't have either DLC, in case that helps. (i don't know why so many mods need DLC)
Last edited by UniverseMasterer; 3 Apr, 2021 @ 8:29pm
WWJD  [developer] 3 Apr, 2021 @ 10:07pm 
Sounds good I'll check those out. And the DLC is required for mods that use elements of it IE assets that came from those DLC.
MericSever 14 Apr, 2021 @ 2:05am 
Hi WWJD,

I can confirm that the max travel dropout bug happens with the mod active & the ship is piloted by the player, the Ai don't seam to have any issue with it though ... weird ?

I tested in getsu fune with the Syn (OG) and my mod Syn Mk2, both dropped out when getting to max speed with the mod running (and rooms where there). Piloted by player

Next test was both ships piloted by Ai with mod running, no issues

Finally repeat without mod Ai & Player Pilot no issues.

As far as i know in vanilla it use to happen more often (the Tutorial even jokes about it) so probably collision boxes / detection

Cheers :)
WWJD  [developer] 14 Apr, 2021 @ 7:08am 
@mericsever. Thanks for the detailed report. I think i know how to fix it, and once i get some time ill get that working.
When I pilot an L or XL ship and teleport to another ship, the pilot of the first ships vanishes.

I've lost quite a few pilots this way.

Happened with an Odysseus and a Rattlesnake.
WWJD  [developer] 17 Apr, 2021 @ 7:04am 
@Der Outsider. I tested this after seeing it on reddit. I was unable to reproduce this issue. I teleported while both at the helm and not, both in system and out of system, from my ship to other ships, and to another station. Can you offer a more consistent manner of reproduction?
It only happened when teleporting to another L or XL ship. Both times it happened, the other ship was more than 15km away but in the same sector. Both ships were at maximum crew.

WWJD  [developer] 17 Apr, 2021 @ 7:51am 
@Der Outsider. Alright. I'll test that specifically with a rattlesnake right now.
WWJD  [developer] 17 Apr, 2021 @ 8:06am 
@Der Outsider. I tested again, I again cannot reproduce this issue; however, it is possible that the fix I'm working on for the room collision also indirectly fixed this. If you are curious if it is a bug that this fixes then what I'd say do is to uninstall the mod, launch the game, save the game on a ship where no rooms are, exit the game, re-install the mod, and test again. Sometimes updating on steam can be weird, and maybe because the bar was removed between version 1 and 2 there presented an issue with your install.
Imperator 29 Apr, 2021 @ 10:16pm 
Defense Drones seem to get stuck in the arms of the Argon Colossus Vanguard when they try to dock back on the ship. I don't think this was happening before I added your mod. You may want to look into it. I think the rooms might be causing them to get stuck in the arms, but I'm not 100% certain.
Last edited by Imperator; 29 Apr, 2021 @ 10:51pm
zonumx4 4 May, 2021 @ 1:52pm 
For some reason i got a wall across the rooms on a phoenix sentinel, i can walk through it to see other side. Behemoth is fine, i only got 2 ships to check out from SCA. Only other mods are VRO(but thats not save friendly to test) and FE
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