Tabletop Simulator

Tabletop Simulator

Gloomhaven - TTS Enhanced v1.2
SydneyS  [developer] 25 Apr, 2021 @ 3:03pm
Campaign Manager Questions/Issues/Etc.
Please post any campaign manager-related discussions here.
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Showing 1-15 of 20 comments
Uggrukor 28 Apr, 2021 @ 4:21pm 
Unable to get most of my classes enhancements to load. I think I am going about it correctly but here are my steps:

1. Open campaign manager
2. Pull class
3. Reset box
4. Re-add box

Is this not the correct way to 'repack?'
SydneyS  [developer] 28 Apr, 2021 @ 5:55pm 
Hi Ogguk, from the steps you've listed, it seems as though resetting the box in step 3 is what is causing you problems. All you have to do is right click the "remove player" button at the top of the player mat in order to repack your character. You shouldn't need to reset anything.

If you haven't already taken a look, I've linked you to the part of our campaign migration video that talks about enhancements: (Skip to 3:00) https://youtu.be/ZWQPBu4tjWg?t=180
Last edited by SydneyS; 28 Apr, 2021 @ 5:58pm
Uggrukor 28 Apr, 2021 @ 6:01pm 
Hey Sydney, thanks for the reply.

I think I had a larger issue regarding enhancements, it appears a lot of our enhancements have not saved at all, I checked the FS 2.0 on classes which I know we have enhanced and I don't see them.

What is the proper way to enhance and save the class after retirement?

Finally, a couple items do not import properly.

1. Ring of Duality
2. Rejuvenating Greaves

Thanks for any help rendered.
DblTapThat  [developer] 28 Apr, 2021 @ 6:15pm 
If you still have the retired character boxes, once you’ve added the campaign manager, add them back to the table and remove them again, and you’ll see the output in the console that it saved them. No resetting of boxes needed.
Regarding the items, what’s the problem with them? Are they not being given back to the players?
Uggrukor 28 Apr, 2021 @ 6:57pm 
How do I properly save enhancements on my classes? It seems I messed it up along the way..

See this image for what output my items are giving me.

https://imgur.com/a/dpz1St3
Sebästschjin  [developer] 29 Apr, 2021 @ 2:04am 
In Fantasy Setup you need to load the Campaign Manager. Then add a character with enhancements as a new player. Then remove the character by clicking "Remove Player". This saves the enhancements to the class box of that character. When you then hit "Save" on the Campaign Mangager, the enhancements will be saved. To make sure everything saved as you'd expect hit the "Show" button in the floppy disc that gets spawned once you saved. This shows the actual save file that is used and should contain your enhancements, items and everything else. Maybe you can share this will, so it's easier to check what went wrong.
DblTapThat  [developer] 29 Apr, 2021 @ 2:21am 
Regarding your items, most of those are the Forgotten Circles Items, which we need to work on the support for. you'll find them on the new mat down the end of the items belt.
Shoes of Happiness - It can't find this due to an extra space in the name on the old table
Vampening Ring - its called Dampening Ring
Uggrukor 29 Apr, 2021 @ 10:13am 
I clicked the button to bring in a new FC deck but there are items still missing. Should I just wait till all items are ready for FC to start using the mod?

Can I just go in my old v2.0 save and save the decks as objects to get everything in correctly or will this break the mod? City/road/rift events also do not appear to copy correctly 100%.

We have been playing for a LONG time in TTS basically from Scenario 1 so we may have broken something along the way.
Uggrukor 29 Apr, 2021 @ 12:42pm 
I ended up saving my decks as objects to bring everything over safely. I can pop the shop out without issue so hopefully it will work fine. New savefiles are now resolving after renaming a 3 Swords card and re-importing fresh Two Mini and Saw classes.
Last edited by Uggrukor; 29 Apr, 2021 @ 12:43pm
DblTapThat  [developer] 29 Apr, 2021 @ 1:39pm 
Noooooooo. Don’t import any objects from 2.0
I’m working on a fix for the FC items right now.
What’s wrong with your city/road events?
DblTapThat  [developer] 29 Apr, 2021 @ 1:39pm 
Rift events also aren’t included (yet)
Uggrukor 29 Apr, 2021 @ 3:22pm 
I can revert, I've got my backup. Once all FC content has been implemented I will try again. For now we have it working for what we need. I will just replace Items/Road/City/Rift once done.

I had one extra Road event in the deck and my spare decks were not accurate at all. I can share my old save if you'd like?
MisterSteele 29 Apr, 2021 @ 4:07pm 
I'm also having problems moving my city/road events over from FS 2.0 > this mod. My issue is that the wrong events are in the active/available/removed decks. As a temporary fix I just moved the correct cards into each of the active and available decks. Will this save correctly with the campaign manager? Or is there a better way to do this?
DblTapThat  [developer] 29 Apr, 2021 @ 4:56pm 
I think there may be an issue with the CM Save function not removing events that are 30+ from the ‘locked’ event decks.
If you’re only using 1-30, or only adding those from the 30+ block, everything should work fine.
DblTapThat  [developer] 29 Apr, 2021 @ 4:56pm 
Originally posted by MisterSteele:
I'm also having problems moving my city/road events over from FS 2.0 > this mod. My issue is that the wrong events are in the active/available/removed decks. As a temporary fix I just moved the correct cards into each of the active and available decks. Will this save correctly with the campaign manager? Or is there a better way to do this?

How do you mean wrong events? Did you have the events on the right spots in your 2.0 map?
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