Tabletop Simulator

Tabletop Simulator

Gloomhaven - TTS Enhanced v1.2
Syl3r 3/mai./2021 às 10:28
How to change stats of a summon
Hi,
is it possible to change the stats of summons? We have a circle player in my round that enhanced one of their summons and I'd like to change the token to reflect the enhancement.
I tried editing a spawned tokens script by changing the attack value, but after clicking "Save and Run" it reverts back to how it was and nothing changes.
A GUI for that would be amazing, but I'd be fine with knowing how to do this manually
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DblTapThat  [desenvolvedor(a)] 3/mai./2021 às 12:08 
The answer is: Not easily. The only way I've done it myself, is by manually firing some lua at the summon to change the stats.

Its something that I actually want to look at in a future release, to have buttons on 'summon' cards, which pull a standee, and set the stats appropriately according for any enhancements.
DblTapThat  [desenvolvedor(a)] 3/mai./2021 às 12:11 
If its a real problem, then this is how you would do it:
Pull out on of the summons onto the table.
Save your game.
Load the save
Edit the script on the summon so it has the extra health.
Save and Run
Check the stats have updated
Right click on the infinite spawner for that summon and select 'Reset'
drop the edited summon onto the infinite spawner.
Anything pulled from that specific spawner will now have the updated stats.
Save a copy of that infinite spawner in case you lose it
Syl3r 3/mai./2021 às 13:14 
its about attack, not health, since health can easily be updated anyway. I've tried to do it exactly as you mentioned, but it only saved the change in the script, not the gui on the figure
Or has the attack be modified somewhere else?
atm I'm trying to change the stats.attack from 2 to 3.
https://imgur.com/a/tMTniQk
but overall, its not a big deal. automation for that would be amazing, but its something we can easily do without.
Dule  [desenvolvedor(a)] 3/mai./2021 às 15:57 
Escrito originalmente por Syl3r:
its about attack, not health, since health can easily be updated anyway. I've tried to do it exactly as you mentioned, but it only saved the change in the script, not the gui on the figure
Or has the attack be modified somewhere else?
atm I'm trying to change the stats.attack from 2 to 3.
https://imgur.com/a/tMTniQk
but overall, its not a big deal. automation for that would be amazing, but its something we can easily do without.

It is a bit of a mess but following will work and i cant think of an easier way atm.

Take the standee out of the bag.
Copy/paste or clone the infinite bag.
Right click on the new bag which has standees inside, select custom and change object to figurine.
Copy/paste both Lua and UI scripts from standee that you pulled out to the new "standee".
Change the attack value to 3. Save and load the game.
Syl3r 4/mai./2021 às 4:15 
aaaah creating a new figure and applying the script to that. that did the trick, thanks
Dule  [desenvolvedor(a)] 4/mai./2021 às 4:20 
Escrito originalmente por Syl3r:
aaaah creating a new figure and applying the script to that. that did the trick, thanks
In short, yes :D
Yw
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