Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Its something that I actually want to look at in a future release, to have buttons on 'summon' cards, which pull a standee, and set the stats appropriately according for any enhancements.
Pull out on of the summons onto the table.
Save your game.
Load the save
Edit the script on the summon so it has the extra health.
Save and Run
Check the stats have updated
Right click on the infinite spawner for that summon and select 'Reset'
drop the edited summon onto the infinite spawner.
Anything pulled from that specific spawner will now have the updated stats.
Save a copy of that infinite spawner in case you lose it
Or has the attack be modified somewhere else?
atm I'm trying to change the stats.attack from 2 to 3.
https://imgur.com/a/tMTniQk
but overall, its not a big deal. automation for that would be amazing, but its something we can easily do without.
It is a bit of a mess but following will work and i cant think of an easier way atm.
Take the standee out of the bag.
Copy/paste or clone the infinite bag.
Right click on the new bag which has standees inside, select custom and change object to figurine.
Copy/paste both Lua and UI scripts from standee that you pulled out to the new "standee".
Change the attack value to 3. Save and load the game.
Yw