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Crows- curse enemy(slows down a bit)
Canary- electrify (10 damage or just on the sythe)
Redbird- gives a bit heat aura on winter
Snowbird- cooling aura on summer
Puffin- a bit wetness resistance ( or just make it give seed from time to time)
I really hope someone can help you on pets update though 😉
And pls make it default on him all the time🐢(need space for the badass amulet)
For spring (after)
- needs to change (grass x20) because humidity rots grass
(maybe make a debuff so he moves a bit slower when not serviced) and maybe a bit moss animation.🌿
For summer (after)
- need to change (living log x3) and refuel (nighmare fuel x5)
Cause all the heat and burning drains his magic fuel faster and dries his wood.
(maybe make it halve his hunger as a penalty cause sickly people eats less right).🐢
I absolutelly love this idea! Tho it wouldn't be that easy to make - pets in general are really tough to work with.
My initial tought on it was to make player swap amulets when in need, hoping that it wouldn't make Wigglesticks too OP. That's something to consider for sure and probably wouldn't be that hard to code.
Now that's a really good idea and shouldn't be that hard to code. Probably the easiest of those you've shared so far :D
Altough I'd really like to make it visible I suck at arts (and working with DST atlas graphical stuff is terrible >.<) so I would have to find another way around - maybe character could prompt about it via text from time to time. Or maybe it would be possible to bring a new 'meter-like' icon to show his current needs. Definitelly something to consider with enough free time :)
If I didn't already I can easly add customization option for burn multiplier in the mod configuration panel. I promise to at least try to implement it soon (maybe in the next week).
Thank you for your ideas - I really like them and would love to bring them to life adding much more depth to the Wigglesticks. Can't make any promises right now about when (or if ever) those will be added but I will at least try to go for those easier ones.
To anyone who's reading it (possibly) and knows how to work with DST mods - If you would like to help bringing theese ideas to life - reach me and we will work something out together.
Or maybe recruit from marshland 🪴at dawn.
(maybe make it around x10 🦟mosquito)
I dunno if it's possible but, maybe make it help wigglestick attack targeted enemy.
Also can it have its cage for storing
(also x10🦟)
and of course wigglestick need to feed it life animal to cage (like rabbit🐇)
Maybe 1-3 will suffice for a 3 days
otherwise the mosquito will attacks wigglestick for his abuse of they simply die and drop mosquito sac (20% for each)
I thought maybe it will be fitting for a blood sucker to help wigglestick when he attract them with blood from enemies demise 🐢🌿🦟
hope you could consider it🐢
Stat:
Level 1: 120 heart♥️
5 attack ⚔️
36 explode 💣
Level 2: 140 heart♥️
7 attack ⚔️
38 explode 💣
Level 3: 160 heart♥️
9 attack ⚔️
40 explode 💣
Level 4: 180 heart♥️
11 attack ⚔️
42 explode 💣
Level 5: 200 heart♥️
13 attack ⚔️
44 explode 💣
Maybe mosquito 🦟 that are not caged does not need to be fed ( caged want to kept🔋alive )🐢 cause they explode anyway
Or maybe you can make them poop out mosquito sac when full instead of exploding mechanic
If you choose let them explode pls make it follow upgrade:
Level 1:. 4 hits ( before explode)
Level 2: 5 hits
Level 3:. 6 hits
Level 4:. 7 hits
Level 5: 8 hits
And maybe make dead upgrade drop
(1-2) nightmare fuel👻
Feeding can be dead meat but not cooked now i think but last 1 day only.
In exchange (3 meat 🍖)need to fill the mosquitoes 🦟
This guy might can help you
He made a character that befriend bees
This guy made a character with hound follower and it was amazing
You should check it out, maybe he is friendly 🐢