Slay the Spire

Slay the Spire

Library of Ruina
 This topic has been pinned, so it's probably important
Call of Fleet  [developer] 7 Mar, 2021 @ 3:38am
平衡 Balance
觉得哪些卡/遗物太强或者太弱了, 欢迎在这提出.

If you think any card/relic is too strong/weak, tell me here. Thx.
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Showing 1-14 of 14 comments
lolitata 9 Mar, 2021 @ 8:52am 
红姐的初始卡应该是2突刺2斩击2打击2屏息1陷阵之志?然后感觉应该像放松肌肉一样伤害>xx点 就所有卡减费,同时突刺斩击获得抽1 打击获得回光
SandTag 17 Mar, 2021 @ 4:05pm 
nihil is extremely broken and it isnt clear at first why he appears (it makes more sense now though), getting him in act 1 or 2 is impossible to win against.
Akira 18 Mar, 2021 @ 3:46am 
羅蘭專屬書頁的基礎牌 只要找到一張2費12防唯一抽3就可以無限迴圈
0費抽1>1費+3能量>看有沒有能量插牌或0費牌>2費12防抽3>0費抽1迴圈
Sagil 12 Apr, 2021 @ 5:53am 
All in all I'd say the character is very much on the strong side. There's still a bunch I haven't seen yet, but amongst those I did:

Pages: Pretty much all of the "gain [E] plus some positive effect" pages are very strong (better than any boss relics). Maybe reduce starting HP for pages with strong effects and increase them for those without?

Relics: Malice, Hello and Gooey Waste are overpowered.

Cards: Degraded Shockwave, Combat Preparation, Eject and Overcharge are overly powerful for their rarity.

The overall ease with which healing yourself is possible also takes some of the challenge out of the game.
Hey, uh.. remove the 'Nihil' encounter? I was playing, and, at the exact start of floor 2, on the city, I was hit with a -10 to dexterity and strength. What am I supposed to do there? She doesn't target any of the magical girls, despite the fact poison got a few of them on my side.
Nisde 21 Apr, 2022 @ 5:10am 
A lot of passive attribute gain, like Index pages or Nihil's Void, is just a free win unless you have no cards to play.

Cards that give you free attributes like Frontal Assault or Combat Prep are too strong because they don't have any conditions or high cost to play them
With Abnormalities it makes insane atrubutes from nothing.

The new ability to obtain more than one E.G.O page for fight is overpowered when you have a deck designed specifically for nonstop card spamming.
And with a huge amount of energy regen and card draw and card selection, it can be done in almost every run.

Picking Binah as your starter is a free win. Her starting kit can deal with everything alone.
To complete end-game fights, the only thing you need is relics, and not a lot of them.
Schockwave has 5 PROTECTION and it's not even exhausting after use.
Lock makes any enemy useless.
And in general, she has too much dmg on her cards.

Same thing with Black Silence and Red Mist. Just too many numbers, but those at least need to obtain some defence or else they will be glass canons (and those will never survive in late game long fights).

I suggest that those 3 have only 1 or 2 cards in selection after battle and nerf their dmg a bit (it rly is too high).

Protection by itself is a strong mechanic, and it's too easy to obtain it in a good enough amount to ignore most of the dmg. 

In general, this mod makes the game a cake walk, and some kind of challenge here is hidden in endgame fights and 20 Ascension if you pick a regular librarian.

P.S.
Most of my runs were made in 20 Ascension (there were around 60 in total).

Thank you for your attention, developer. I'm having a lot of fun playing your creation.

I hope you will see what I wrote and make your own conclusions about it.
Call of Fleet  [developer] 21 Apr, 2022 @ 8:46pm 
Originally posted by Nisde:
A lot of passive attribute gain, like Index pages or Nihil's Void, is just a free win unless you have no cards to play.

Cards that give you free attributes like Frontal Assault or Combat Prep are too strong because they don't have any conditions or high cost to play them
With Abnormalities it makes insane atrubutes from nothing.

The new ability to obtain more than one E.G.O page for fight is overpowered when you have a deck designed specifically for nonstop card spamming.
And with a huge amount of energy regen and card draw and card selection, it can be done in almost every run.

Picking Binah as your starter is a free win. Her starting kit can deal with everything alone.
To complete end-game fights, the only thing you need is relics, and not a lot of them.
Schockwave has 5 PROTECTION and it's not even exhausting after use.
Lock makes any enemy useless.
And in general, she has too much dmg on her cards.

Same thing with Black Silence and Red Mist. Just too many numbers, but those at least need to obtain some defence or else they will be glass canons (and those will never survive in late game long fights).

I suggest that those 3 have only 1 or 2 cards in selection after battle and nerf their dmg a bit (it rly is too high).

Protection by itself is a strong mechanic, and it's too easy to obtain it in a good enough amount to ignore most of the dmg. 

In general, this mod makes the game a cake walk, and some kind of challenge here is hidden in endgame fights and 20 Ascension if you pick a regular librarian.

P.S.
Most of my runs were made in 20 Ascension (there were around 60 in total).

Thank you for your attention, developer. I'm having a lot of fun playing your creation.

I hope you will see what I wrote and make your own conclusions about it.
Special Librarian is designed to be very strong characters, use them just like easy even baby difficulty. I was considered they would give player some special experience. And if they want play normal difficulty should use normal Librarian, and their balance is more important.
Jaronidas 17 Jul, 2022 @ 3:12am 
Hello Dev. Loving the mod, it is really fun, either to get obliterate enemies, or getting beaten. But, there are few things that seem either always OP, or conditional OP.

Always OP? +E +MaxHp +Buff series of pages. There is no build that does not love bonus energy.

Conditional OP? Gin's Page. Bleed on slash, Bleed on damage.
Getting even single [When bleed, +bleed] power card turns Gin from balanced but tough, to 60 bleedstack after 3rd turn. I love conditional OP, because you need to think to actually use and survive using Gin page.

Luck/Conditional OP are card sets. There are certain sets that simply mean you are going for an easy run - Blade Lineage and Kurokomo Clan combo means you have a lot of great slash cards, and the Overpower [+slash buff, damage, defence, 3E cost] is usually enough to switch into pure slash. It gets even more insane with Gin or +E cards/pages.

The thing i am not understanding at all is how is Bleed working aganist block. Certain enemies bleed me, and, they either damage my block, or directly my HP. Is there any rule to that i am missing?

Also, i love the subtle balancing with bonus cardchoice with increased pool sizes.

All in all, great job, i am loving the mod :)
Call of Fleet  [developer] 17 Jul, 2022 @ 4:52am 
Originally posted by Jaronidas:
Hello Dev. Loving the mod, it is really fun, either to get obliterate enemies, or getting beaten. But, there are few things that seem either always OP, or conditional OP.

Always OP? +E +MaxHp +Buff series of pages. There is no build that does not love bonus energy.

Conditional OP? Gin's Page. Bleed on slash, Bleed on damage.
Getting even single [When bleed, +bleed] power card turns Gin from balanced but tough, to 60 bleedstack after 3rd turn. I love conditional OP, because you need to think to actually use and survive using Gin page.

Luck/Conditional OP are card sets. There are certain sets that simply mean you are going for an easy run - Blade Lineage and Kurokomo Clan combo means you have a lot of great slash cards, and the Overpower [+slash buff, damage, defence, 3E cost] is usually enough to switch into pure slash. It gets even more insane with Gin or +E cards/pages.

The thing i am not understanding at all is how is Bleed working aganist block. Certain enemies bleed me, and, they either damage my block, or directly my HP. Is there any rule to that i am missing?

Also, i love the subtle balancing with bonus cardchoice with increased pool sizes.

All in all, great job, i am loving the mod :)
There are 2 diffirent bleed debuffs, the one aganist block calls "bleed(special)". Player only applies normal bleed, and enemies in ex mod only apply special bleed.
Loco 11 Aug, 2022 @ 3:41am 
Originally posted by Call of Fleet:
Originally posted by Nisde:
A lot of passive attribute gain, like Index pages or Nihil's Void, is just a free win unless you have no cards to play.

Cards that give you free attributes like Frontal Assault or Combat Prep are too strong because they don't have any conditions or high cost to play them
With Abnormalities it makes insane atrubutes from nothing.

The new ability to obtain more than one E.G.O page for fight is overpowered when you have a deck designed specifically for nonstop card spamming.
And with a huge amount of energy regen and card draw and card selection, it can be done in almost every run.

Picking Binah as your starter is a free win. Her starting kit can deal with everything alone.
To complete end-game fights, the only thing you need is relics, and not a lot of them.
Schockwave has 5 PROTECTION and it's not even exhausting after use.
Lock makes any enemy useless.
And in general, she has too much dmg on her cards.

Same thing with Black Silence and Red Mist. Just too many numbers, but those at least need to obtain some defence or else they will be glass canons (and those will never survive in late game long fights).

I suggest that those 3 have only 1 or 2 cards in selection after battle and nerf their dmg a bit (it rly is too high).

Protection by itself is a strong mechanic, and it's too easy to obtain it in a good enough amount to ignore most of the dmg. 

In general, this mod makes the game a cake walk, and some kind of challenge here is hidden in endgame fights and 20 Ascension if you pick a regular librarian.

P.S.
Most of my runs were made in 20 Ascension (there were around 60 in total).

Thank you for your attention, developer. I'm having a lot of fun playing your creation.

I hope you will see what I wrote and make your own conclusions about it.
Special Librarian is designed to be very strong characters, use them just like easy even baby difficulty. I was considered they would give player some special experience. And if they want play normal difficulty should use normal Librarian, and their balance is more important.

The normal Librarians are overpowered too though. Granted, I've only done 2 runs so far (Netzach and Malkuth, so just the base kits, nothing special), but I can't actually remember looking at any cards I was offered and going "yeah, that's reasonable". And there has to be some kind of restriction on when certain key pages appear. I got Rose on Floor 1 of my last run and immediately went "yeah, that's a free win". It was.

It's an extremely fun mod, just extremely strong as well.
Last edited by Loco; 11 Aug, 2022 @ 3:42am
Deluvore Raikaichi 11 Dec, 2022 @ 12:48am 
I love this mod but, the index cards don't really have a good explanation for how they are used and they are strong cards but even with just trouble shooting and messing around i still can't be sure what the requirements are for each one and it is frustrating cause i feel people have to choose other cards just cause they don't know what it does.
dark 23 Jan, 2023 @ 6:32pm 
我觉得虚无太弱了,建议增加贪婪、憎恶、绝望、愤怒的副面效果,然后增强虚无的正面效果
ccxkrish1921 23 Mar, 2023 @ 12:19am 
虚无的强度有些低,尤其是和空虚相比,前者需要顶着憎恶和贪婪的负面效果,还得遇见愤怒侍从,经常在过程中暴毙,而且就算虚无出来了强度也主要在无负面愤怒上。相比之下愤怒+空虚非常适合长线作战,每回合+n力量敏捷十分夸张。按照图书馆原版效果,可能虚无额外增加敌方-5力的效果会合理一些
为谁 11 Nov, 2023 @ 10:50pm 
跟罗兰的漆黑噤默和锁妈的首脑书页相比,红姐的殷红迷雾之书太弱了,不仅不足九张初始同时也没有原作内回光,减费或抽卡等任意一项功能,希望能够加强红姐!♥:steamthumbsup:
以下来自有道翻译:The following is from the translation:
Compared to Binah and Roland, the initial card of the Book of Red Mist is too weak, the cards are not nine and does not have the original cost reduction, recovery power, and draw effect.Hoping to strengthen Gebura!♥:steamthumbsup:
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