Total War: WARHAMMER II

Total War: WARHAMMER II

SFO additional units Updated 2021
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
bainb132  [desarrollador] 7 MAR 2021 a las 12:56
FAQ
Will you make a vanilla version of this mod?
No.

This mod crashes the game on start!
No it doesn't.

Will you add _______?
If the suggestion is actually decent and is at least somewhat lore based I will consider it (e.g suggesting crap like a ranged unit for VC is a bad suggestion. Go play Radious for that garbage). Also limitations in what I can do exist.

_____ is soooo op. Nerf plz.
Show me evidence and I will have a look at balancing them a bit. Remember that legendary units are meant to be very good, often better that RoR. Also don't just blatantly lie about stats either, and also I will only listen to balance on ultra unit size

____ don't appear in campaign!
They do. Most legendary units are from relevant landmarks. Chosen Champions are from chaos fortresses.

______ doesn't appear in my unit roster?
Steam workshop can be wonky with updates when I release a new unit so often you will have to unsub and resub to the mod. If it is not a new unit then try redownloading the mod.

These units have bugged health!
Yeah that is because this mod is balanced for ultra. See the big bold writing on the mod page.

This mod causes incompatible version/desyncs in campaigns!
No it doesn't. Unsub/resub, use KMM, check load order is the same and check for ghost mods/movie files if you are experiencing incompatible game versions. There is zero way my mod can cause desyncs so don't go on about that.

This mod doesn't show up in the launcher when I subscribe! Units don't appear when I subscribe!
Yeah not my problem. Steam Workshop for you.
Última edición por bainb132; 30 AGO 2021 a las 12:34