Project Zomboid

Project Zomboid

'91 RANGE ROVER Classic
 This topic has been pinned, so it's probably important
KI5  [developer] 2 Jul, 2024 @ 10:59am
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na

Fixed
-na
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Showing 1-12 of 12 comments
filipe.amaral.rj 8 Sep, 2024 @ 6:11pm 
When uninstalling any part it turns into a standard part and it's not possible to reinstall it. Heavy duty parts from other cars don't work either.
KI5  [developer] 10 Sep, 2024 @ 5:55am 
Originally posted by filipe.amaral.rj:
When uninstalling any part it turns into a standard part and it's not possible to reinstall it. Heavy duty parts from other cars don't work either.

from what i know that happens with vehicles that are spawned by vanilla replaces mods with wrong setup
Lil Psycho Panda 10 Nov, 2024 @ 1:50pm 
Hi there,

It seems like I'm having issues with the trunk on all of the KI5 vehicles. Problems are:
- Cannot repair trunk
- If trunk is repaired with an admin user, the trunk space stays the same no matter if durability is 0% or 100%

This is happening on a newly wiped MP server, where everything seemed to have worked before.

Thanks.
PiroMraz' 28 Nov, 2024 @ 4:43pm 
A little weirdness with the door animation.
It's a very old problem I've had since the release of W460, but only now I was able to record a demo video directly in Steam.

https://steamusercontent-a.akamaihd.net/ugc/36687403499547727/67129F8E752D75D696811B6906536D377BF79C32/

This is also found on Isuzu Trooper and Benz W460.

This is repeated on a completely clean, unmodified game that has undergone a clean install.

I thought that maybe my ancient CPU just doesn't have time to process and play the animations correctly, but it never happens on all other animated cars.
Last edited by PiroMraz'; 2 Dec, 2024 @ 9:45pm
KI5  [developer] 3 Dec, 2024 @ 5:33am 
Originally posted by Lil Psycho Panda:
Hi there,

It seems like I'm having issues with the trunk on all of the KI5 vehicles. Problems are:
- Cannot repair trunk
- If trunk is repaired with an admin user, the trunk space stays the same no matter if durability is 0% or 100%

This is happening on a newly wiped MP server, where everything seemed to have worked before.

Thanks.

if you have it on all vehicles, that means you have some mod that is overriding that, make sure you don't use any trunk stats editing mods, those are not recommended



Originally posted by PiroMraz':
A little weirdness with the door animation.
It's a very old problem I've had since the release of W460, but only now I was able to record a demo video directly in Steam.

https://steamusercontent-a.akamaihd.net/ugc/36687403499547727/67129F8E752D75D696811B6906536D377BF79C32/

This is also found on Isuzu Trooper and Benz W460.

This is repeated on a completely clean, unmodified game that has undergone a clean install.

I thought that maybe my ancient CPU just doesn't have time to process and play the animations correctly, but it never happens on all other animated cars.

oh yeah, i see, it could be a problem in the way the animation order is setup in some mods, i will check it out, thanks for reporting
PiroMraz' 9 Dec, 2024 @ 5:23pm 
Oh, yeah, I also noticed that the 4-door version sometimes has different trunk capacities. Mostly it's 100 units, but sometimes there are cars with 76 units of capacity.
It's probably not a bug, it's just the way it's designed?
(This is all without the Organized trait.)
The "3171167894" aka damlib does not load in MP, and will cause the game to stop.

[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: GetItemState()=NeedsUpdate ID=3171167894.
[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: item state CheckItemState -> DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,179> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,180> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:58.903] LOG : General , 1736642878903> 2,506,990,284> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.903] LOG : General , 1736642878903> 2,506,990,285> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.006] LOG : General , 1736642879006> 2,506,990,387> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.006] LOG : General , 1736642879006> 2,506,990,388> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.108] LOG : General , 1736642879108> 2,506,990,489> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.108] LOG : General , 1736642879108> 2,506,990,490> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.213] LOG : General , 1736642879213> 2,506,990,594> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.213] LOG : General , 1736642879213> 2,506,990,595> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.316] LOG : General , 1736642879316> 2,506,990,697> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.316] LOG : General , 1736642879316> 2,506,990,698> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.422] LOG : General , 1736642879422> 2,506,990,803> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.422] LOG : General , 1736642879422> 2,506,990,804> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.526] LOG : General , 1736642879526> 2,506,990,907> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.526] LOG : General , 1736642879526> 2,506,990,908> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.631] LOG : General , 1736642879631> 2,506,991,012> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.631] LOG : General , 1736642879631> 2,506,991,013> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:48:00.363] LOG : General , 1736642880363> 2,506,991,745> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:48:00.364] LOG : General , 1736642880364> 2,506,991,746> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.399] LOG : General , 1736642880399> 2,506,991,780> Workshop: DownloadPending GetItemState()=NeedsUpdate|Downloading|DownloadPending ID=3171167894.
[11-01-25 18:48:00.399] LOG : General , 1736642880399> 2,506,991,780> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: DownloadPending GetItemState()=NeedsUpdate|Downloading|DownloadPending ID=3171167894.
[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: onItemNotDownloaded itemID=3171167894 result=2.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: item state DownloadPending -> Fail ID=3171167894.
KI5  [developer] 21 Jan @ 3:04am 
Originally posted by PiroMraz':
Oh, yeah, I also noticed that the 4-door version sometimes has different trunk capacities. Mostly it's 100 units, but sometimes there are cars with 76 units of capacity.
It's probably not a bug, it's just the way it's designed?
(This is all without the Organized trait.)

it should always have the same cap, there are mods that replace vehicles in those scenes on roads, they replace vanilla stuff with my cars, but keep the stats from old cars, and old parts stay so you get a messy bugged vehicle

Originally posted by Tristan Tate:
The "3171167894" aka damlib does not load in MP, and will cause the game to stop.

[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: GetItemState()=NeedsUpdate ID=3171167894.
[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: item state CheckItemState -> DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,179> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,180> Workshop: download 0/4275760 ID=3171167894.

~~~~

[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: onItemNotDownloaded itemID=3171167894 result=2.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: item state DownloadPending -> Fail ID=3171167894.

that is a steam thing, it usually fixes itself in a few hours
BuuFuu 21 Jan @ 3:57pm 
hey after now 42.1 release the Damn libary make 2 errors:
[22-01-25 00:52:24.278] LOG : General f:0, t:1737503544278> [craftRecipe] removing script due to load error = damnCraft.RemoveBatteryFromPlasticWeldingGun.
[22-01-25 00:52:24.278] ERROR: General f:0, t:1737503544278> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.Load(InputScript.java:545)
zombie.scripting.entity.components.crafting.InputScript.Load(InputScript.java:314)
zombie.scripting.entity.components.crafting.CraftRecipe.LoadIO(CraftRecipe.java:456)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:384)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:251)
zombie.scripting.ScriptBucket.LoadScripts(ScriptBucket.java:265)
zombie.scripting.ScriptBucketCollection.LoadScripts(ScriptBucketCollection.java:122)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1643)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1566)
zombie.core.Core.ResetLua(Core.java:4867)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:861)
zombie.ui.UIManager.update(UIManager.java:721)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.GameWindow.logic(GameWindow.java:324)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:921)
zombie.GameWindow.run_ez(GameWindow.java:814)
zombie.GameWindow.mainThread(GameWindow.java:615)
java.base/java.lang.Thread.run(Unknown Source)
SP4RTAN 14 Apr @ 4:49pm 
Started getting this error recently. Doesn't really seem to be causing problems but here it is anyway.

ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)
KI5  [developer] 15 Apr @ 4:33am 
Originally posted by SP4RTAN:
Started getting this error recently. Doesn't really seem to be causing problems but here it is anyway.

ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)

it seems that pz is having a problem reading that texture, never had that problem before, try selecting that red texture on 4 door variant and see if it shows up, if yes, i guess it is safe to ignore, if no, it could be a corrupted local file
SP4RTAN 15 Apr @ 11:48am 
Originally posted by KI5:
Originally posted by SP4RTAN:
Started getting this error recently. Doesn't really seem to be causing problems but here it is anyway.

ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)

it seems that pz is having a problem reading that texture, never had that problem before, try selecting that red texture on 4 door variant and see if it shows up, if yes, i guess it is safe to ignore, if no, it could be a corrupted local file

Seems to show up. Weird.
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