Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Awsome mod btw, hope I'll be able to play with her next :)
I Played 2 runs with the same default Charakter, The first with this Mod activated and in the second deactivated. In the first run i found not a single seed in the Game, but in the second i got seeds right from the start.
Other than some Charakter, a Minimap and a HUD, i had no other mod in the game
My skill in coding is, meh, but I got a grasp of the basics, and can contribute in anyway possible.
For starters, the buzzard crash is because of the custom combat.lua that the satori mod had an issue. After poking around, I've found that it crashes because there is no set identy for the buzzard to attack, and comparing satori's combat.lua with the ingame combat.lua for RoG, Satori's combat.lua is missing an important function after the 'Combat:IsRecentTarget(target)' at line 186 in satori's combat.lua file:
function Combat:TargetIs(target)
return self.target and self.target == target
end
After placing this code in after the IsRecentTarget function, the vultures began to attack as they should when defending their food.
Seeds work fine, just a rare drop and only drops in the summer. Seeds are just alot rarer for satori, as the birds only drop them when they fly away, and not chased away.
I'd love to help and contribute to this mod if possible, and any potential future ones as well.
I still haven't tested Satori on the DLC but the seeds work fine on the base game. It's just that, as Mima-sama pointed, they're a lot rarer because Satori can't scare the birds away.
Good Luck! Can't wait ti see what future content you guys have in store!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=180843799
Well, from what I have found out about the satori mod back during the vulture crash, is that the mod has a bit of a bleed over effect. Mods are not able to differentiate between an character mod and a system overhual mod.
With satori, she has both character mod changes AND game mechanic overhauls. As such, the game mechanic overhuals have a tendency to effect the entire game and all characters, and not just satori.
A simple fix should be having any and all game mechanic overhuals work only specificly to satori, and anything else simply gets default. But I don't know enough to know other possible ways to work on it to make sure the system overhuals that relate to satori stay to satori.
Should also test and see if it happens when satori is being used, to be sure satori will also get the crash.
Best of luck!
@隠者 ~ Mima-sama the mod, as you said, modifies not only prefabs (creatures) but some of the game mechanics as well (components), we try to make that everything affects only Satori, but there's many things to test and, even if we try to test everything before releasing an update, sometimes bugs and crashes happen. Once we find the problem it's easy to fix, though.
The mod crashed upon starting the game.
I have these mods :
Always on Status
Craftable Gears
RPG HUD
Weston the Wandering Cactus
BetterLots
and Where's my Beefalo?
I'm playing on Windows 7 Home Premium.
And I have a question : How do I send my log to you? It seems that it goes over the character limit.
I've been having this exact problem, I hope it gets fixed soon.