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1. The drop rates are insanely high, I'm playing with the lucky trait and I'm getting at least one of the candies per every 3rd zombie (even more common than watches...). Drop rates should be slightly lower than the vanilla chips imo.
2. Calorie content of some of your candies are sort of game breaking. For example the "snackers" bar is over 800 calories alone. It's not very realistic. I've never seen a candy bar with more than 250 calories.
3. Sodas typically contain caffeine, maybe a fatigue buff (if it's not already implemented)? With less calories of course.. Candy bars also tend to make people more lethargic, especially if you consume a lot over a long period of time, adding fatigue to the candy could help balance. (I'm mentioning this because I saw comments about fatigue buff/debuff). Light coloured sodas like ginger ale aren't usually caffeinated though.
Essentially the items should be much harder to find... and a lot less calorie dense.
I haven't played with this mod on enough to have seen all the calorie content of the candies, but a regular bottle of pop/soda (591ml) is around 260 calories, and I don't think we would be finding massive 2L bottles of them in game. Chips and crisps tend to be more calorie dense, so having them around the 700~ mark is pretty good. Maybe have the items with a higher calorie content significantly more difficult to find?
Just some thoughts :) I'd love to see some tweaks implemented