Call of Duty: Black Ops III

Call of Duty: Black Ops III

Fortin dils Morts
Bug Report/Feedback Thread
Great concept of a map! I enjoy often shooting my way out from the horde in linear, narrow maps such as these.

Some feedback:

- I believe the HK21 wall buy makes the map too easy. Once I picked it up, I never had to pick up another weapon again thanks to the gun's insane damage and large ammo count. If it were me, I would replace the wall buy with another AR and add the HK to the box to contribute to more difficulty in the mid-rounds. Doing so would encourage players to sometimes consider picking up the other wall guns all around the map, making the wall guns not just for aesthetic filler.

- Flashlight mechanic is awesome during the time where there is no power! It makes the map scary at times, thanks to the narrow layout of the map, and it does help buy into the idea of exploring a abandoned bunker.

- Weapon choice is great. Great balance of junk and godsends.

Bugs I found:

- Between the drawer and shelf across Speed Cola, zombies that spawn near the area will often get stuck there instead of pathing around. I did a test to see if moving my character will change their path, but it turns out the zombies outright get stuck.


I look forward to playing more of your maps.
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Showing 1-5 of 5 comments
Forrest Gump  [developer] 5 Mar, 2021 @ 1:29pm 
Aye thank you so much my man, I really appreciate your feedback!
Alfe5 5 Mar, 2021 @ 6:42pm 
Some bugs I found. The Uzi I believe (the first smg across from quick revive) has a broken price string and reads 0. Also, once you press the secret button, the PaP becomes intangible and you can run right through it without ever finding the summoning key. I think Vulutre Aid makes the map way to easy and basically any weapon can last you the whole game. I used the Uzi until like round 15 when I bought the stoner and was basically set the rest of the game. I think there should be less, weaker, wall buys compared to whats available. I'm excited to see where you go as a mapper.
SEA x PICKLE 6 Mar, 2021 @ 3:24am 
anybody know how to re activate the flashlight because mine always turns off after the first round or so
Forrest Gump  [developer] 6 Mar, 2021 @ 4:22am 
Yeah you just double click F (or X on your Xbox Controller). There is a sign on the right side of the first door where this is shown :)
It often happens when you throw a grenade
Last edited by Forrest Gump; 6 Mar, 2021 @ 4:23am
RevanHD 9 Mar, 2021 @ 12:47pm 
Several guns have their prices listed as 0 (they still cost the right amount of points) like the scorpion and the stakeout.
My torch disappeared after I threw a grenade so I had to navigate the tunnels using muzzle flashes for light.
No text appeared when I approached Quick Revive and I couldn't buy it either.
Last edited by RevanHD; 9 Mar, 2021 @ 12:48pm
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