Stellaris

Stellaris

[OUTDATED!] Mass Effect: Crucible
 This topic has been pinned, so it's probably important
Garry Windu  [developer] 4 Mar, 2021 @ 10:25am
Compatible Mods
A list of confirmed compatible - large scale - mods.

A list of only large scale significantly game changing mods, as more straight forward mods, like graphics mods (Apart from those which edit galaxy textures), are unlikely to affect this mod.

Also, if you are playing with a mod and find its compatible, feel free to list it here. If you have found a mod that definitely does NOT work with ME: Crucible, feel free to also post it here also.

Fully Compatible Mods
  • Real Space
  • Universal Resource Patch
  • Starnet AI
  • AlphaMod (not extensively tested - though it seems compatible)
  • APSR
  • Precursor Story Pack
  • Archaeology Story Pack
  • More Events Mod (not extensively tested - should be fine)
  • Dynamic Political Events
  • Guilli's Planet Modifiers and Features
  • Guilli's Technologies 2.8
  • Extra Ship Components 3.0
  • Storypack: The Nyblax and the Collector (not extensively tested - should be fine)
  • VF's Techs and Buildings

Semi-Compatible Mods

Incompatible Mods
  • Real Space - New Frontiers
  • Real Space - Planetary Exploration
  • Real Space - Colour Out of Deep
  • NSC
  • Planetary Diversity
  • Immersive Galaxy - Astronomical Objects, Quadrant
  • Quadrant Static or Fixed
Last edited by Garry Windu; 10 Mar, 2021 @ 8:42am
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Showing 1-11 of 11 comments
PhilosopherKing 4 Mar, 2021 @ 7:42pm 
Gigastructures seems partially compatable with some tweaked settings. Needs more testing.
Alekseyev/JtL 5 Mar, 2021 @ 5:07am 
Which Real Space mods do you recommend?

I always found that planetary exploration was quite fitting for the ME universe, with its pioneers and smugglers. :D
Garry Windu  [developer] 5 Mar, 2021 @ 9:09am 
@Alekseyev/JtL At the moment Planetary Exploration doesn't seem to work, it breaks deposits on the Citadel and others planets. I will do some further testing though.
Andromeda 6 Mar, 2021 @ 2:32am 
NSC2 Isn't compatible, it currently breaks the shipsets on all the new ship classes
JhinWick 6 Mar, 2021 @ 10:15am 
Is there a plan to have NSC2 Compatability in the future? It kind of a mandatory mod at this point. If not you could include several ship classes in each ship type.
commander_bakara 8 Mar, 2021 @ 11:04pm 
Real Space - Colour Out of Deep is breaking gallaxy map
There appears to be some weird compatibility issue where the mod is compatible with both Archaeology Story Pack and More Events Mod, but not both of them together, if both are activated the game crashes when creating a new game.
Voidlord 11 Mar, 2021 @ 3:01pm 
Additional Vanilla building, Components and weapons seem to work fine with the mod.
Uctecht 11 Mar, 2021 @ 5:51pm 
Originally posted by Quite "just frank" Frankly:
There appears to be some weird compatibility issue where the mod is compatible with both Archaeology Story Pack and More Events Mod, but not both of them together, if both are activated the game crashes when creating a new game.

I'm using both mods successfully. Having said that, I've had CTDs while trying to load the map after choosing an empire, but have been unable to reproduce said crashes. It could still be an incompatibility between those 2 mods and ME: Crucible, but is more likely another unrelated issue.
temujin321 15 Mar, 2021 @ 5:29pm 
Can anyone confirm whether or not this is compatible with any of the Infinity Stones mods?
TheRedHawk97 20 Mar, 2021 @ 5:28pm 
Gigastructures is semi-Compatible, however you need to run it at the start of the run and under this mod in the load order to get access and use the new resources. Also since Giga has a event that opens up the center of the galaxy, it causes the border to get weird in the mod at the center.
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