Team Fortress 2

Team Fortress 2

The Fire-Lance
jarat3 29 Mar, 2014 @ 6:54am
Stats I guess?
+25% Movement Speed
-50% Airblast Cost
-15% Base dmg
-50 Base ammo
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Showing 1-15 of 23 comments
Deathmist ツ 29 Mar, 2014 @ 7:46am 
Cool! Just like that, cuz airblasting demoman to their own stickies is always fun, but with more speed and 10 cost of ammo it is even better! :D:
stats: lightweight: movement speed faster
only one thin tank: less ammo
maybe no airblast or flame because of end without fire nozzel.
wastedmoney 29 Mar, 2014 @ 8:24am 
Nop, seeing the description, I feel this is what its stats should be:

+25% damage to buildings
-25% damage to players
+10 range
No airblast
+4 seconds afterburn time
-30% ammo
Khioneus 29 Mar, 2014 @ 9:35am 
it should fix engi building on ur team to
Mr. Snuffleupagus 29 Mar, 2014 @ 9:38am 
IT CAN HAVE AFTERBURN ON BUILDINGS
vartia 29 Mar, 2014 @ 9:48am 
Originally posted by DarkFenix666:
I prefer this stats (just an sugest):
+20% damage to players
+10% damage to buildings
+50% base ammo
-50% airblast cost
-30% after burn damage
-10% of max life

How do you think that is balanced? Also where the bonus ammo comes when the vessel is much smaller?
Originally posted by DarkFenix666:
Originally posted by Tact1cal:

How do you think that is balanced? Also where the bonus ammo comes when the vessel is much smaller?
Im just sayng what i like i no mean to get someone angry
Kid, when you make stat suggestions, keep in mind that they have to be something that would be fair to other players in-game. Being godly with the knockout of what, 20, 17 health and a little afterburn damage isn't gonna be balanced at all. WHENEVER you suggest statistics of a weapon in these games, keep the numbers balanced.

Minion Psychotics 29 Mar, 2014 @ 11:56am 
Originally posted by wastedmoney:
Nop, seeing the description, I feel this is what its stats should be:

+25% damage to buildings
-25% damage to players
+10 range
No airblast
+4 seconds afterburn time
-30% ammo
no THIS MUST BE AN AIRBLAST WEP
Vulovic 29 Mar, 2014 @ 12:20pm 
If was me i wont buy an airblast weapon
Enter the Domain 29 Mar, 2014 @ 1:49pm 
+100% max projectile range.
+200% faster projectile.
-30% damage to players
-Cannot airblast players (Only projectiles)

Fire is the slowest literal projectile weapon in game, moving slower than a scout runs backwards. Pyros have to lead moving targets with their flamethrower to hit. As an example of how slow. Although the phlog is hitscan in it's range.
Last edited by Enter the Domain; 29 Mar, 2014 @ 1:54pm
Haven't suggested stats before, but I thought of this based on the description:
+50% damage on buildings still in contruction or upgrading
+10% range (based on the length of the weapon)
-25% damage to buildings when not constructing or upgrading
-10% damage to players
-Victoria- 29 Mar, 2014 @ 5:14pm 
Originally posted by Republic Tomato:
+100% max projectile range.
+200% faster projectile.
-30% damage to players
-Cannot airblast players (Only projectiles)

Fire is the slowest literal projectile weapon in game, moving slower than a scout runs backwards. Pyros have to lead moving targets with their flamethrower to hit. As an example of how slow. Although the phlog is hitscan in it's range.

This part right here would require valve to almost rewrite the airblast script. The airblast is meant to push everything, not just one of each.
Enter the Domain 30 Mar, 2014 @ 12:43am 
Originally posted by Ivy the Cow:
Originally posted by Republic Tomato:
+100% max projectile range.
+200% faster projectile.
-30% damage to players
-Cannot airblast players (Only projectiles)

Fire is the slowest literal projectile weapon in game, moving slower than a scout runs backwards. Pyros have to lead moving targets with their flamethrower to hit. As an example of how slow. Although the phlog is hitscan in it's range.

This part right here would require valve to almost rewrite the airblast script. The airblast is meant to push everything, not just one of each.

No. It wouldn't. It's a simple entity -player notarget. Else things like the bug that stopped players from being airblasted while it still effected projectiles wouldn't have happened. ;P
Last edited by Enter the Domain; 30 Mar, 2014 @ 12:43am
Pimp Skeletor 7 Jan, 2015 @ 11:30am 
Pros:
+25% Range
+25% damage to buildings
+10% Movement speed
Afterburn Slows down enemies

Cons:
+25% Airblast Cost
-25% ammo
Mulliganger 27 Feb, 2015 @ 3:51am 
+Slightly Longer Afterburn
+50% Range
-35% Damage (Direct, not Afterburn)
-50% Ammo
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