Team Fortress 2

Team Fortress 2

Ol' Sparky
Dr.LOL 24 Mar, 2014 @ 2:37am
STAS
-20 clip size
+20 after burn damge
faster wepone swich
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Showing 1-15 of 82 comments
Screw 24 Mar, 2014 @ 2:58am 
-10% clip size
+ 20% damage
+15% after burn damage
+ 10% weapon switch
- 40% range
Absolute Hooligan 24 Mar, 2014 @ 3:18am 
-On hit: Set peoples on fire
+20% Afterburn duration
-10% Afterburn Damages
+10% damages
Bag 24 Mar, 2014 @ 3:52am 
-10% damage
-range
+can fix engie buildings
Racecar Johnny 24 Mar, 2014 @ 4:06am 
-range of the soldiers whip
-set people on fire
-can slowly repair engineer buildings
-can't take ammo from dispenser while active
Harmacist 24 Mar, 2014 @ 4:41am 
-25%damage penalty
-can repair engineer buildings
-25%afterburn damage
Ty-Foo 24 Mar, 2014 @ 4:47am 
Imagine how fast pyro can switch weapons with this, reserve shooter and degreaser, if this has faster weapon switch option
rain 24 Mar, 2014 @ 5:15am 
Originally posted by 4F| Tom:
-10% clip size
+ 20% damage
+15% after burn damage
+ 10% weapon switch
- 40% range
Meido in Hebun 24 Mar, 2014 @ 5:47am 
2 types of attack:

1. With fire
+Sets people on fire
+10% more afterburn dmg
+Can repair Engineer's buildings
-20% afterburn time
-10% melee dmg
-Consumes fuel from the main flamethrower

2. Without fire
+20% melee dmg
+Inflicts "bleeding" debuff
+Destroys enemy Engineer's buildings 10% faster
-10% bleeding dmg
-Swings TWICE as slow

If I see someone copying this as their idea I will report.
Last edited by Meido in Hebun; 25 Mar, 2014 @ 6:57am
UberTab 24 Mar, 2014 @ 5:52am 
+Does Not Need Ammo(But Has Some Slow Refill)
+can Repair Engineer Buildings
-Can't Be Healed when Active
-10% Damage
+2 Seconds Afterburn Time
摸ㄦ 24 Mar, 2014 @ 5:52am 
-10% clip size
+ 20% damage
+15% after burn damage
+ 10% weapon switch
- 40% range
Master Baiter 24 Mar, 2014 @ 6:21am 
Originally posted by HλX210™ Datarsedoe:
2 types of attack:

1. With fire
+Sets people on fire
+20% more afterburn dmg
+Can repair Engineer's buildings
-20% afterburn time
-10% melee dmg
-Consumes fuel from the main flamethrower

2. Without fire
+20% melee dmg
+Inflicts "bleeding" debuff
+Destroys enemy Engineer's buildings 10% faster
-10% bleeding dmg
-Swings TWICE as slow

Awsome idea but , its a bit (I mean lot) OP, (NOT MINE IDEA)
You basicly crafted a Homewrecker Fragment (lel)
Last edited by Master Baiter; 24 Mar, 2014 @ 6:27am
Originally posted by HλX210™ Datarsedoe:
2 types of attack:

1. With fire
+Sets people on fire
+20% more afterburn dmg
+Can repair Engineer's buildings
-20% afterburn time
-10% melee dmg
-Consumes fuel from the main flamethrower

2. Without fire
+20% melee dmg
+Inflicts "bleeding" debuff
+Destroys enemy Engineer's buildings 10% faster
-10% bleeding dmg
-Swings TWICE as slow

If I see someone copying this as their idea I will report.
you can't just ..do that
you know..
it's not a reason
kinda funny
Master Baiter 24 Mar, 2014 @ 6:35am 
Mah Idea:
20% longer mele range
-25% dmg to PLAYERS
Can HEAL a Friendly building ( 40% slower than the medic healing a teammate)
ON ALT-FIRE
Shuts the server down + youl need to buy a new compter.
Höyläpenkki 24 Mar, 2014 @ 6:57am 
Secodary weapon
-50% Ammo
-40% Range
+15% Damage
No afterburn
Applies +10% more damage to targets on fire

So basically it would be like a finishing weapon that would quickly make a short damage burst to enemies after you have lit them up.

I don't even like pyro but how about that?
Nomad 24 Mar, 2014 @ 7:17am 
Originally posted by HλX210™ Datarsedoe:
2 types of attack:

1. With fire
+Sets people on fire
+20% more afterburn dmg
+Can repair Engineer's buildings
-20% afterburn time
-10% melee dmg
-Consumes fuel from the main flamethrower

2. Without fire
+20% melee dmg
+Inflicts "bleeding" debuff
+Destroys enemy Engineer's buildings 10% faster
-10% bleeding dmg
-Swings TWICE as slow

If I see someone copying this as their idea I will report.


your ideas are ♥♥♥♥♥♥ anyway
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