Team Fortress 2

Team Fortress 2

Ol' Sparky
My statistics idea for this MELEE weapon
2 types of attack:

1. With fire
+Sets people on fire
+Can repair Engineer's buildings
+10% fire dmg
-5% afterburn dmg
-10% afterburn
-15% melee dmg
-Consumes fuel from the main flamethrower twice as fast in excange for more fire dmg
The range of the flame is the same as the Eyelander's range.

2. Without fire
+20% melee dmg
+Inflicts "bleeding" debuff
+Destroys enemy Engineer's buildings 10% faster
-20% bleeding dmg

Statistics for both types:
-Swings twice as slow

If u think its too OP, I allow you to tweak it and post it BUT give credit for the original idea.
Last edited by Meido in Hebun; 28 Mar, 2014 @ 5:22am
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Showing 1-15 of 21 comments
CastleKeep 25 Mar, 2014 @ 5:59am 
considering that it would have 2 modes of attack, the stats seem pretty balanced to me
Meido in Hebun 25 Mar, 2014 @ 6:55am 
Oh thank you :D
VeeDemo 25 Mar, 2014 @ 9:47am 
a bit op but not too much
Sequence 25 Mar, 2014 @ 12:43pm 
i'll reduce the amount of melee dmg from the first attack mode
Pablei 26 Mar, 2014 @ 11:55am 
1st type of attack: I think it should have -15% less melee damage to force users to switch to the 2nd type of attack in case of melee battles or medieval mode (also afterburn bonus damage should cover this minus).

Switching between 1 and 2 types should have a time gap of 0.5 - 1 second aprox. (2 is way too much), I think the rest is perfect.
ok first off, too many stats, this weapon is supposed be like all other tf2 weapons, circumsized and to people play style, this weapon acts more used than a stock if i had, if anything promotionalize it I guess, good model and editting, no hate, just cunstructive critisism
Meido in Hebun 26 Mar, 2014 @ 11:05pm 
Originally posted by Heavy:
ok first off, too many stats, this weapon is supposed be like all other tf2 weapons, circumsized and to people play style, this weapon acts more used than a stock if i had, if anything promotionalize it I guess, good model and editting, no hate, just cunstructive critisism
You know its not mine, I'm just trying to help with the stats, and if you know better, come up with your idea, then tell me you could of done better than me, I was just creative.
Meido in Hebun 26 Mar, 2014 @ 11:13pm 
Originally posted by That one Pyro:
1st type of attack: I think it should have -15% less melee damage to force users to switch to the 2nd type of attack in case of melee battles or medieval mode (also afterburn bonus damage should cover this minus).

Switching between 1 and 2 types should have a time gap of 0.5 - 1 second aprox. (2 is way too much), I think the rest is perfect.
It was -20% at first but I changed it at a user's request, I think -15% is balanced so I'll change it if you're okay with that. Also, I said Not swiching between types, I sad SWINGING, you know, like the Ubersaw's minus stat, but because this weapon is a bit OP from the looks not only from the stats, I put that to balance it so it won't be too OP, and the afterburn minus instead of bonus...is actually a VERY GOOD IDEA!
Internet dad 28 Mar, 2014 @ 5:09am 
Stats is shorthad for statistics not status. I like the repairing engineers building but it should use up ammo more quickly than flamethrower or something. I don't think the swapping between secondary and primary is really something valve would add it seems too uncharacteristic of TF2. I'm not sure what the bleeding effect really adds to the melee side but the lowerd rate of damage is well done by slower swing speed and higher damage per sling. I think this would be a good balance to a faster weapon change speed. The increased fire damage make sense but maybe you should mention shorter range since otherwise the weapon would look silly as a wealding gun. maybe to counter the massivly reduced range and afterburn a speed boost while using the weapon might make sense. I feel like this would overcomplicate it. All I know it that this would be awsome in a x10 server
Internet dad 28 Mar, 2014 @ 5:10am 
Oh and by -10% afterburn do you mean afterburn lasts a shorter time?
Meido in Hebun 28 Mar, 2014 @ 5:12am 
Yes, i means it lasts a shorter time, and, apologies for the mispelling in the title, I am not English. And thanks for the feedback.
76561198066392799 28 Mar, 2014 @ 7:36am 
it's a melee weapon, so it should work like a pyro melee weapon:
-might set targets on fire
-might help against sappers
-might extiguish allies
-might allow for taunt-kills

I'd say:
-takes ammo to repair engi's buildings, doesn't reload, doesn't upgrade, doesn't kill sappers.
-alt-fire sets enemies on fire up to a short distance away (think short-circuit, shotgun, mannmelter)
-enemy buildings destroyed with it, restores extra 15 ammo to flamethrower. (think diamondback)
-no random crits, no crit-boost.
-very short range

Internet dad 28 Mar, 2014 @ 4:59pm 
Originally posted by Nighthawk:
it's a melee weapon, so it should work like a pyro melee weapon:
-might set targets on fire
-might help against sappers
-might extiguish allies
-might allow for taunt-kills

I'd say:
-takes ammo to repair engi's buildings, doesn't reload, doesn't upgrade, doesn't kill sappers.
-alt-fire sets enemies on fire up to a short distance away (think short-circuit, shotgun, mannmelter)
-enemy buildings destroyed with it, restores extra 15 ammo to flamethrower. (think diamondback)
-no random crits, no crit-boost.
-very short range
Nice thinking nighthawk. I like the use of alt-fire!
iRoboFw0ggy 28 Mar, 2014 @ 6:11pm 
Get rid of the bleeding debuff, but all in all these stats make for an interesting weapon. :)
ArolGulama 28 Mar, 2014 @ 7:49pm 
If you mean Atk. Mouse 1 and Atk. Mouse 2 it's balanced, if it isn't that I think you need to improve the stats
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