Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mini-crits when target is not burning
-50 % afterburn damage
+ 3 amunition cost
I support your stats.
-45% damage
+25% afterburn damage
+2 extra seconds of burn
No crits
Targets under this weapons fire have 30% reduced weapon switch rate
If i anyhow copied someones idea i am sorry and want assure that it was completely unintentional.
Can be lit
Alt fire shoots flare
25 percent longer after burn damage
-25 percent damage
assuming this is primary wepon.
if its secondary get rid of the flare ability
+20% damage
+25% Afterburn Damage
Alt-Fire: Shoots oil on the ground
Oil can be lit and will cause normal burn damage to anyone who touches it for 8 seconds
-20% range
-20% ammunition
As a Secondary:
+50% max ammunition
+50% fire rate
Shoots red-hot bullets like a pistol but twice as fast as a normal flare gun
-20% damage
-50% afterburn
if you shoot the ground it will leave little fires and if stepped on will catch you enemies of fire but will eventuly go out
also it should have the same amount of ammo as any of the flare guns as well as half the burn damage and time as the defult flame thrower
should be a secondary weapon
Automatically refills ammo over time
-25 burn time
-25 burn damage
-Mini Crits Burning Players
-Mini flame thrower - 50 ammo