Team Fortress 2

Team Fortress 2

Rosie
Harmacist 24 Mar, 2014 @ 4:49am
stats
+25% afterburn time
+25%afterburn damage
-25%damage
-25%range
< >
Showing 1-15 of 70 comments
Spazmatic 24 Mar, 2014 @ 7:08am 
+25 % damage
Mini-crits when target is not burning
-50 % afterburn damage
Spazmatic 24 Mar, 2014 @ 7:10am 
Can destroy bullets
+ 3 amunition cost
76561198049043408 24 Mar, 2014 @ 11:28am 
Originally posted by Yellow Herb:
Fires a red hot bolt, (flaregun replacement)
Upside:
+80% projectile speed
Mini-crits vs burning targets
Damage delt is Both Bullet type and Fire type (fire and/or bullet resists are 50% less effective against this heated bolt)
Downside:
Does NOT set targets aflame
No random crits
On Reflect: Becomes critical and can not be reflected anymore.

I support your stats.
Faba 24 Mar, 2014 @ 12:32pm 
Thats a terrible Idea, it has too destroy rockets AND bullets!
dylerius 24 Mar, 2014 @ 1:20pm 
THE NEXT SHORT CIRCUIT!
demanji 24 Mar, 2014 @ 1:26pm 
I would make it an engineer weapon, make it fire bolts so an engie can refill turret ammo from a distance and make it a secondary. otherwise i agree with yellow herb
Last edited by demanji; 24 Mar, 2014 @ 1:26pm
Kons 24 Mar, 2014 @ 1:35pm 
assuming it is an secondary slot weapon, i would give it stats like this:

-45% damage

+25% afterburn damage

+2 extra seconds of burn

No crits

Targets under this weapons fire have 30% reduced weapon switch rate

If i anyhow copied someones idea i am sorry and want assure that it was completely unintentional.
2023 BMW M4 24 Mar, 2014 @ 1:37pm 
Well Its Good But Why For Pyro,Why Can't It be Engineer So Like He Can Repair,Refill His Sentry,Teleporter,Dispenser Just Why
dan*** 24 Mar, 2014 @ 1:44pm 
Can leave oil on the ground
Can be lit
Alt fire shoots flare
25 percent longer after burn damage
-25 percent damage
assuming this is primary wepon.
if its secondary get rid of the flare ability
Last edited by dan***; 24 Mar, 2014 @ 1:46pm
LEON69YEETDAB 24 Mar, 2014 @ 2:55pm 
As a Primary:
+20% damage
+25% Afterburn Damage
Alt-Fire: Shoots oil on the ground
Oil can be lit and will cause normal burn damage to anyone who touches it for 8 seconds
-20% range
-20% ammunition

As a Secondary:
+50% max ammunition
+50% fire rate
Shoots red-hot bullets like a pistol but twice as fast as a normal flare gun
-20% damage
-50% afterburn

TheAFK 24 Mar, 2014 @ 3:21pm 
should be a secondary that almost acts like the mannmelter exept that it is half way between flare gun and the mannmelter in the sence that it has ammo

if you shoot the ground it will leave little fires and if stepped on will catch you enemies of fire but will eventuly go out
also it should have the same amount of ammo as any of the flare guns as well as half the burn damage and time as the defult flame thrower
should be a secondary weapon
Ethlo✿saurus. 24 Mar, 2014 @ 3:35pm 
That is very Over Powered
Originally posted by EngiGuyPL:
Can destroy bullets
+ 3 amunition cost
Juan 2012 24 Mar, 2014 @ 4:04pm 
It shoots ♥♥♥♥♥♥ stats
rembrandt 24 Mar, 2014 @ 4:42pm 
This what it should do +50% damage to buildings
Automatically refills ammo over time
-25 burn time
-25 burn damage
-Mini Crits Burning Players
-Mini flame thrower - 50 ammo
Freddy 24 Mar, 2014 @ 5:56pm 
Originally posted by VV|vMaxi:
Well, it's good, but why for Pyro, why can't it be for Engineer so he can repair and refill his sentry, teleporter, and dispenser?
I'm sorry, but it was killing me inside not to do this.
< >
Showing 1-15 of 70 comments
Per page: 1530 50