Garry's Mod

Garry's Mod

Bio-Annihilation II
TiberianErin 23 Mar, 2022 @ 9:45pm
Incompatibility with Zeta Players
Zeta Players do not get damaged by contaminate clouds and produce errors when grabbed by zombies.
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Showing 1-6 of 6 comments
GaussTheWizard  [developer] 23 Mar, 2022 @ 10:46pm 
What is the error? Reporting that you found an error without disclosing its contents is almost as helpful as not reporting anything at all.
it prob doesn't work with Zeta Players because hostile npcs pretty much ingore the Zeta Players. and so the other things ingore them aswell
TiberianErin 15 Apr, 2022 @ 7:43pm 
This is the error that is produced when a zombie tries to grab a zeta player

NextBot [751][nb_ba2_infected_custom] Error: lua/autorun/server/ba2_master_init.lua:267: attempt to call method 'StopMoving' (a nil value)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46

The zeta player will shrug off the zombie that is grabbing them, and walk away, leaving the zombie grabbing air for the rest of it's existance.

Claw attack mode does work on zeta players, as I just found out.

Zeta players do not catch the infection from walking through contaminant clouds or getting hurt by zombies.
kyestar24 7 May, 2022 @ 8:29pm 
Seems like an animation call error (To explain to op not mod creator) Basically when you program a character tp do something if it's hard coded an animation to do it the program gets confused when it can't play the animation and then kills the code. the animation here is submitting a nil value in other words the value as far as the game understands is 0 so it refuses to play the animation.
Last edited by kyestar24; 7 May, 2022 @ 8:37pm
ErisMania 22 May, 2022 @ 4:56pm 
these mods would be amazing if they worked together.
Originally posted by TiberianEuan:
Zeta Players do not get damaged by contaminate clouds and produce errors when grabbed by zombies.
No mods work with zeta players.
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Showing 1-6 of 6 comments
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