Team Fortress 2

Team Fortress 2

Free Mercenary Park
 This topic has been pinned, so it's probably important
Alien31  [developer] 7 Mar, 2021 @ 11:30pm
BUG REPORT
Report Bugs, since i allways test maps alone...
< >
Showing 1-6 of 6 comments
im not aware if its just me, but when i load up the map theres no cubemaps (missing textures in reflective surfaces). when i try to buildcubemaps it crashes my game after finishing.
Lesbian Witch 11 Mar, 2021 @ 4:26pm 
There are some small things, like an instance of visible No Draw in the Tram tunnel, weird clipping in the vents the lead towards C and a step that could use some clipping in the highest platform of walk-able area right by the top of the volcano, where the small house that holds the Medium Health and ammo kits, since having to jump on the step is kinda annoying. I have screenshots if you need a better idea of the specific areas
Last edited by Lesbian Witch; 11 Mar, 2021 @ 4:27pm
Equalizer 4 Apr, 2021 @ 10:09pm 
i imported the nav file into the map folder and the bots still stare off into nowhere and don't move
Equalizer 5 Apr, 2021 @ 2:34pm 
Originally posted by ALIEN31ITA:
Report Bugs, since i allways test maps alone...
i imported the nav file you provided with the link into the maps folder and the bots still stare off into nowhere and don't move
PrivateerMan 8 Apr, 2021 @ 7:10am 
My issues with the map are clipping related to the Tram Ride, which is probably a quirk of the engine, as well as the helicopter flying sideways, but those can be chalked up as quirks of the Source Engine.

There's also this bug with the texturing near the ramps that lead to the back of the mountain, as well, and for some reason, when I get killed by the electric fence near BLU Spawn, the lighting arc follows my view even if I'm dead and/or spectating.

Speaking of, despite the fence on the opposite end of the area (near the small drinks shack) being removed, it still has the soundscape of an electric fence being present.

And while it's not a bug strictly speaking, I would appreciate if the elevator had external buttons to summon it, instead of having to travel a sizable distance (if you're not Demo, Soldier or thruster Pyro) to get to its position.

Those bugs aside, the map is great and really fun to explore! I'm thinking of playing it with some friends soon, and if we find any more issues, I'll let you know.
< >
Showing 1-6 of 6 comments
Per page: 1530 50