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I am running a machine that is very far from state-of-the-art. However, my server hosts a zombie arena. In the span of 10 minutes, you can kill up to 4-5 thousand NPCs. I experience no lag, and it's really quite fun... BUT - the issues I've gathered from your experience isn't just a matter of what you are doing when you play cinema, it's also HOW you're doing it. Spawning lots of NPCs will kill anyone's gameplay experience purely on the principle of how players can connect to play in your gameplay environment. A remote server however - how information passes to and from your machine correlates directly with how fast and how efficiently your computer can receive and display information sent to it. That means lag can exist not just in the game, but graphically, and though computer networking. If you are hosting the server directly on your machine, not only are you running the environment, you are sending it to others - and they are sending you information as well... networking lag can occur, particularly if your antivirus is a lil' b*tch.
Which leads me to my point. Most players aren't paying to have their cinema server hosted remotely - which means you're going to experience some form of lagging - albeit graphically (video card outdated for a 14 year old game???), through networking (connectors pass through your firewalls, routers, etc - you pass through theirs), directly through processing strength (update your chipset bro), and from a computer that is lackluster.
I second your motion to advise players to revert your game back to default from x86-64 but I also encourage players and server owners to test out their performing server with as many people as they can, and keep tabs on experiences by each player.
The game threads things out differently than when not in the default game settings mode. Depending on your processor, somethings are awesome, others are worse because multi-core processing is an in-dev feature that the 86-64 build uses. I suspect that this is what you are experiencing, which may be worsened by a non-solid state drive. An analogy for this would be a fire hydrant spilling water into the sink. That sink is going to fill up and overflow before it travels down the drain to the disk. It's possible that you are experiencing that, but I doubt it is a disk issue.
Nonetheless I agree with you. I could be entirely wrong, but it sounds like your processor is floodfilling a drive possibly.