DayZ
Techs Weapon Mod
 This topic has been pinned, so it's probably important
Tech  [developer] 28 Apr, 2021 @ 6:59pm
Bug reporting and Feedback
Please Report any Bugs here. Feedback is always greatly helpful and appreciated. It allows me to continue to improve the mod for everyone :)
Last edited by Tech; 28 Apr, 2021 @ 7:01pm
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Showing 1-15 of 21 comments
RHEC 29 Jun, 2021 @ 11:22am 
408 and 338 Ammo Crashing Server When Scrolled Over In Trader And 2010 Mag Cant Be Reloaded With Ammo Just Taken Out Of It....
Tech  [developer] 29 Jun, 2021 @ 11:15pm 
Originally posted by RHEC:
408 and 338 Ammo Crashing Server When Scrolled Over In Trader And 2010 Mag Cant Be Reloaded With Ammo Just Taken Out Of It....

Thanks for the info.

Ive got a M2010 mag fix ready for next patch.

408 and 338 Ammo is working normally on my end. Potentiality an issue with your config?
imitenotbecrazy 29 Nov, 2021 @ 5:06am 
Having an issue with these weapons not appearing. Merged types and spawnabletypes, I can even see all the items in DayZ Editor and place them on the map, but when I use that to "spawn" them as I have for every weapon mod, they aren't there when I load into that .dze area in game.

No errors or any indicator of why this would be.
Tech  [developer] 29 Nov, 2021 @ 8:27pm 
Originally posted by imitenotbecrazy:
Having an issue with these weapons not appearing. Merged types and spawnabletypes, I can even see all the items in DayZ Editor and place them on the map, but when I use that to "spawn" them as I have for every weapon mod, they aren't there when I load into that .dze area in game.

No errors or any indicator of why this would be.

Hmm that is odd. I was unable to replicate this issue on my end. Guns and items are spawning and functioning as they should on Our servers and test builds..

to start I'd Suggest validating your Type XML's and making sure there are no broken codes with an online tool.
imitenotbecrazy 30 Nov, 2021 @ 7:22am 
Originally posted by Tech:
Originally posted by imitenotbecrazy:
Having an issue with these weapons not appearing. Merged types and spawnabletypes, I can even see all the items in DayZ Editor and place them on the map, but when I use that to "spawn" them as I have for every weapon mod, they aren't there when I load into that .dze area in game.

No errors or any indicator of why this would be.

Hmm that is odd. I was unable to replicate this issue on my end. Guns and items are spawning and functioning as they should on Our servers and test builds..

to start I'd Suggest validating your Type XML's and making sure there are no broken codes with an online tool.
Thanks, I did validate types with dayztypes.pro site and no issues were found. First I've found being able to place things in the editor but when loading into the game they aren't there. I'll keep poking around
Tech  [developer] 30 Nov, 2021 @ 5:17pm 
Originally posted by imitenotbecrazy:
Originally posted by Tech:

Hmm that is odd. I was unable to replicate this issue on my end. Guns and items are spawning and functioning as they should on Our servers and test builds..

to start I'd Suggest validating your Type XML's and making sure there are no broken codes with an online tool.
Thanks, I did validate types with dayztypes.pro site and no issues were found. First I've found being able to place things in the editor but when loading into the game they aren't there. I'll keep poking around

Okay. I'll continue to do some testing on my end as well. see if i can find a way to replicate the issue.
Osprey 14 Jul, 2022 @ 6:45pm 
After this update, the M870 is invisible, which is a bummer (its my fav gun in this mod). also i found that i am now unable to reload the 20 round FiveSeveN mags
Tech  [developer] 14 Jul, 2022 @ 10:03pm 
Originally posted by Osprey:
After this update, the M870 is invisible, which is a bummer (its my fav gun in this mod). also i found that i am now unable to reload the 20 round FiveSeveN mags


Patch inbound. Thanks for the report.
Osprey 15 Jul, 2022 @ 1:49pm 
working perfect now. that was quick, thank you!
luiz_mendes 4 Sep, 2022 @ 11:05am 
hello everyone!

does anyone know why this error occurs on server start, even on a new wipped out server?

Type 'TWM_Tikka' will be ignored. (Type does not exist. (Typo?))
Type 'TWM_Ammo_50x110Win' will be ignored. (Not spawnable. (Scope is not public?))
Tech  [developer] 4 Sep, 2022 @ 3:42pm 
because those items where removed / renamed to be re-worked and i must have forgot to remove them from another script where they are called.

I'll look into it and correct the error for my 1.19 patch.

However for the time being the Error is harmless, and should not cause any issues.
Faustie 4 Oct, 2022 @ 9:00am 
Haven't tested many other guns, but I can confirm what someone said in the comments about weapons not becoming damaged.

I've put thousands of rounds through a 458 and an HK417 and neither ever went to worn.
Tech  [developer] 4 Oct, 2022 @ 9:47am 
the weapons health is all adjusted and awaiting for the 1.19 update.
Tech  [developer] 31 Oct, 2022 @ 1:28pm 
Originally posted by Ten:
Having a server crash using your mod since 1.19. Error is as follows

"Can't compile "World" script module!

TWM_Pistols/scripts/4_world/entities\firearms\pistol\44magnum.c(20): Multiple declaration of class 'WeaponCRRevolverCylinderRotate'"

Any ideas on a fix or is 1.19 the cause ?

Thank You

Mod Conflict.

Another mod copied my scripts and is causing an issue.

Edit - Its Snafu.
Last edited by Tech; 14 Feb @ 7:45am
Just_Gamer 4 May, 2023 @ 11:21pm 
Hello, so throwing the Lee Enfield causes it to get stuck in the air and if you try to pick it up after the fact it crashes the server.
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