Garry's Mod

Garry's Mod

Fisher's Clone Trooper Base V.1.2
ErlGrey 17 Mar, 2022 @ 7:59am
New animations! Problems and how get rid of them (well, new animations).
As you can see at the moment, fisher's base is using i.a. L4D player animations. As it is thing in QC (it doesn't require any custom animation base to work) you can easily add them to anything you working on, same as delete them from your clone trooper.

Open your project QC file, press ctrl + f and search for $includemodel, then change "m_anm.mdl" to "fisher/shared/animations/l4d_female.mdl" or reversed, if you modifing clone trooper qc.

Honestly, as I remember wiltOS or xdR anm bases override basic m_anm file to add their content, so tie me up and f*ck me if I'm wrong, but It may causes that custom animations from these addons won't work with your PMs.

If you assume that people won't use lightsabers playn on models, you are probably wrong, so it's a good idea to set standard animations while working on your model.

Anyway, in time I'll check this out and keep you guys informed. :D
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Showing 1-11 of 11 comments
Just Delta 18 Mar, 2022 @ 5:46am 
I'm going to have a go at this thanks!

Has anyone had issues re-compiling? I did a straight decompile then recompile afterwards and keep getting the error EXCEPTION_ACCESS_VIOLATION, I was wondering if you're doing some jank ♥♥♥♥ to get it to compile?
ErlGrey 18 Mar, 2022 @ 11:47am 
Originally posted by Just Delta:
I'm going to have a go at this thanks!

Has anyone had issues re-compiling? I did a straight decompile then recompile afterwards and keep getting the error EXCEPTION_ACCESS_VIOLATION, I was wondering if you're doing some jank ♥♥♥♥ to get it to compile?

Yea, BF models have over 36k verts, so normal gmod compiler won't work with them. Instead use Crak0kalos modified compiler. It will require from you bought CS:GO so you have game dev tools. Anyway I heard that Singleplayer SDK 2013 also would work.

https://www.moddb.com/downloads/crak0kalos-studiomdl-full - Download this and put all of the content from studiomdl_2021_libs_included/depend_pack to CS:GO bin folder. In Crowbar, change your game to CS:GO and check path to game files. Now you should be able compile models with total of 65536 verts!
Last edited by ErlGrey; 18 Mar, 2022 @ 12:26pm
Just Delta 18 Mar, 2022 @ 12:09pm 
Oh mate that's so f*ckin helpful, cheers dude
ErlGrey 18 Mar, 2022 @ 12:25pm 
Np. <3
ErlGrey 30 Mar, 2022 @ 6:52am 
Okay, "quick" update. Custom animations seems to work fine, so you do not have to get rid of them. Quick tutorial how to install crak0kalos compiler is here ^
Danny-01 31 Mar, 2022 @ 6:14am 
I have a question im using the new clone base version and the problem is when i making a new clone with fishers base hes t pose ingame
ErlGrey 23 Aug, 2022 @ 2:12pm 
okay, let me download new files and investigate.
ErlGrey 14 Feb, 2023 @ 3:26pm 
Tbh (yea, after half a year xD). Fisher did not included anywhere animations file xD I mean, there exist one, but path is totally diffrent in models he distributed to us.
Muchtoodog 24 Jul, 2023 @ 4:59pm 
i should not have to search my files to fix animations, what the hell
ErlGrey 25 Jul, 2023 @ 6:20am 
Apparently Fisher don't care, no wonder
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