Slay the Spire

Slay the Spire

Digimon Adventure: Agumon Mod Test
Sagil 17 Apr, 2021 @ 11:52pm
Bugs
When attack potion creates a card that uses courage, such as Headbutt, its cost is not set to 0 (presumably overwritten by the courage check).
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Showing 1-11 of 11 comments
gAsOk  [developer] 18 Apr, 2021 @ 12:52am 
I'll check it, thank you.
Sagil 18 Apr, 2021 @ 1:50am 
Giga Destroyer can be played at Rookie level.
Sagil 18 Apr, 2021 @ 4:15am 
Gambling Chip won't work when starting a battle at non-rookie level.
Sagil 18 Apr, 2021 @ 4:25am 
War of the past seems to count all digivolutions ever? Deals 196 damage after a single one in a new game.
gAsOk  [developer] 19 Apr, 2021 @ 7:21am 
I have middle test this week and next week.
Wait a week please.... ㅠㅠ
wbfw109 26 Jun, 2021 @ 12:56am 
영어 번역 "Burn" 의 효과 설명이 Max HP 의 10% 라고 번역되어 있습니다. 실제 데미지가 들어가는 것은 5% 입니다.
gAsOk  [developer] 5 Jul, 2021 @ 1:40am 
@wbfw109 엘리트나 보스는 절반의 데미지만 받습니다. 아마 정상일 겁니다.
Gumunista 8 Aug, 2021 @ 7:08pm 
Theres a bug with the card "War of the past" if you leave the run midway through the card is gonna reset its counter, as if you have never had digivolved before.

Also great Job your mod is really fun and creative, ive enjoyed it a lot and hope that you are planning on creating new stuff
prttt26 20 Aug, 2021 @ 9:20am 
Crush:
16:09:14.893 INFO basemod.BaseMod> publish on card use: Agumon:Telecommunication
16:09:14.894 INFO Agumon.AgumonMod> aboutCourage | gainCourage 10
16:09:14.894 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
16:09:14.895 ERROR core.CardCrawlGame> Exception caught
java.util.ConcurrentModificationException: null
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_144]
at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.actions.utility.UseCardAction.<init>(UseCardAction.java:33) ~[?:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1700) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:358) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Controllers: removed manager for application, 0 managers active
16:09:14.911 INFO core.CardCrawlGame> PAUSE()
16:09:14.913 INFO core.CardCrawlGame> Game shutting down...
16:09:14.914 INFO core.CardCrawlGame> Flushing saves to disk...
16:09:14.914 INFO helpers.FileSaver> Save thread interrupted!
16:09:14.915 INFO helpers.FileSaver> Save thread will die now.
16:09:14.916 INFO core.CardCrawlGame> Shutting down publisher integrations...
16:09:14.924 INFO core.CardCrawlGame> Flushing logs to disk. Clean shutdown successful.
Game crashed.
Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at com.megacrit.cardcrawl.actions.utility.UseCardAction.<init>(UseCardAction.java:33)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1700)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:358)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
DarkRanger 9 Nov, 2021 @ 5:13pm 
Not sure if this qualifies as a bug, but there is a missing description when you try to play the last hope card but can't. Very much enjoyed the mod so far, though.
Shunoodle 15 Jul, 2022 @ 9:22pm 
I dont think telecommunications is working correctly. if i use it on a 1 cost card it goes green as if it was lowered but stays at 1 and ive used it on a 2 cost card and it stays 2 cost
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