Garry's Mod

Garry's Mod

[DrGBase] Dark Souls 1 Players
 This topic has been pinned, so it's probably important
roachisserie chicken  [developer] 10 Mar, 2021 @ 2:47pm
Bug reports // Change-Log
Version 1.01 -- Day 1 hotfix
Added icons that I forgot to make.

Version 1.1 -- 14/03/2021
Icons looked kinda bad, removed them.
Reverted health bar from a 2d context back to 2d3d to be consistent with the ds1 base and also because of rendering issues

Version 2.0 -- 10/01/2022
Happy new year! I'm only late by 10 days.
Added two new OC characters.

Version 2.01 -- 16/01/2022
Hotfix for Ezra.
Last edited by roachisserie chicken; 15 Jan, 2022 @ 6:35pm
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Showing 1-15 of 32 comments
beetlejuice 11 Mar, 2021 @ 2:34am 
[[DrGBase] Dark Souls 1 Players] lua/includes/modules/draw.lua:65: 'Dark_Font' isn't a valid font

1. SetFont - [C]:-1
2. SimpleText - lua/includes/modules/draw.lua:65
3. PossessionHUD - lua/entities/drg_roach_ds1_playerbase.lua:759
4. fn - lua/entities/drgbase_nextbot/possession.lua:410
5. unknown - lua/ulib/shared/hook.lua:109 (x2565)

roachisserie chicken  [developer] 11 Mar, 2021 @ 3:30am 
Originally posted by Brains Collector:
[[DrGBase] Dark Souls 1 Players] lua/includes/modules/draw.lua:65: 'Dark_Font' isn't a valid font

1. SetFont - [C]:-1
2. SimpleText - lua/includes/modules/draw.lua:65
3. PossessionHUD - lua/entities/drg_roach_ds1_playerbase.lua:759
4. fn - lua/entities/drgbase_nextbot/possession.lua:410
5. unknown - lua/ulib/shared/hook.lua:109 (x2565)

did you download the required addons?
löcher 11 Mar, 2021 @ 6:16am 
it seems that sometimes with NPCs who are using the shield, they will be registered as blocking and take much reduced damage even while attacking
it may have to do specifically with player possessed NPCs blocking and attacking at once
Last edited by löcher; 11 Mar, 2021 @ 6:17am
roachisserie chicken  [developer] 11 Mar, 2021 @ 7:26am 
Originally posted by skull:
it seems that sometimes with NPCs who are using the shield, they will be registered as blocking and take much reduced damage even while attacking
it may have to do specifically with player possessed NPCs blocking and attacking at once

blocking uses a flag system, like an on/off toggle, and sometimes there's a short delay between it toggling on or off, which can lead to the npc behaving like its blocking when it isn't

i am gonna try and see if i can address the issue, or at least mitigate it.
Last edited by roachisserie chicken; 11 Mar, 2021 @ 7:26am
NBA Big Boy 11 Mar, 2021 @ 9:21am 
NextBot [376][drg_roach_ds1_plr_crystalgeneral] Error: lua/entities/drg_roach_ds1_playerbase.lua:364: attempt to concatenate a nil value

Killed a Crystal General and he just froze.
NBA Big Boy 11 Mar, 2021 @ 9:23am 
Happens with the other npcs too
roachisserie chicken  [developer] 11 Mar, 2021 @ 10:20am 
Originally posted by Burd:
Happens with the other npcs too
what were you using to kill them?
NBA Big Boy 11 Mar, 2021 @ 10:29am 
Originally posted by roach:
Originally posted by Burd:
Happens with the other npcs too
what were you using to kill them?
TFA Melee weapons
roachisserie chicken  [developer] 11 Mar, 2021 @ 11:26am 
Originally posted by Burd:
Originally posted by roach:
what were you using to kill them?
TFA Melee weapons

odd, the line that error is referring to checks for fall damage
76561198118325855 11 Mar, 2021 @ 1:15pm 
Can you make Dark souls 2 Bosses?
76561198118325855 11 Mar, 2021 @ 1:15pm 
(i know is not a bug is just a suggestion)
roachisserie chicken  [developer] 11 Mar, 2021 @ 1:22pm 
Originally posted by YuktopusFan64:
Can you make Dark souls 2 Bosses?
its not possible to port from dark souls 2 yet
löcher 31 Mar, 2021 @ 10:12pm 
for some reason, the fireball from quelana and dark bead / dark orb from mathew do not always consistently hit their target, even when impacting their hitboxes. it seems to be a problem with non aoe projectiles specifically.
Chrome 5 Apr, 2021 @ 1:03pm 
we had encountered a strange bug whenever there are more than two possessed Dark Soul players. basically, when someone parries another player, and a different player attacks no matter where they are or how close, the parried player automatically teleports to them and gets dealt the parry damage (and is repeatable by other players until the victim dodges or is stabbed to death)
roachisserie chicken  [developer] 5 Apr, 2021 @ 1:21pm 
Originally posted by Chrome:
we had encountered a strange bug whenever there are more than two possessed Dark Soul players. basically, when someone parries another player, and a different player attacks no matter where they are or how close, the parried player automatically teleports to them and gets dealt the parry damage (and is repeatable by other players until the victim dodges or is stabbed to death)

interesting, i'll check it out, and upload a fix hopefully today, thanks for reporting!
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